Pantheon: The Third Age - Rules and Comments Thread
Moderator: Xar
- Fist and Faith
- Magister Vitae
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- Fist and Faith
- Magister Vitae
- Posts: 25446
- Joined: Sun Dec 01, 2002 8:14 pm
- Has thanked: 9 times
- Been thanked: 57 times
- Fist and Faith
- Magister Vitae
- Posts: 25446
- Joined: Sun Dec 01, 2002 8:14 pm
- Has thanked: 9 times
- Been thanked: 57 times
I'm halfway there. Please take note that I have revised the Wealth and Treasury concept - that is, I have decided the value of Treasury points. As you know, Treasury is a value that can be spent to affect mundane events (to found cities, rebuild damaged areas, and so on). It's basically your earthly finances. Spending 5 Treasury or spending 1 DRP to trigger a mundane event have the same effect: that is, if you want to found a city, you can either spend 1 DRP or 5 Treasury. Only mundane events can be affected by Treasury, however, and not all of them can (ask if you're uncertain). Conversely, cities and regions rarely yield more than 3 Treasury per turn.
Each turn you will receive will begin with these three stats:
Treasury #
Wealth +#
Contentment #
Treasury is how much money your priesthood/worshipers have that you can spend. It's a good idea to keep some in reserve - if a disaster strikes and you have no Treasury to repair it, you're likely to lose worshipers. Treasury is normally earned through controlling cities or regions, but some events can add directly to your Treasury score.
Wealth is a modifier (positive or negative) to your Treasury score. It gives you an idea of how much financial profit (or loss) your following is suffering.
Contentment tells you how happy your followers are. Contentment 0 is average - they're ok with you, but not terribly impressed yet. Negative Contentment leads to disgruntlement and possibly rebellion, while positive Contentment is the way to fanaticism. Events can add or subtract Contentment, but even acquiring control on cities or regions can affect Contentment.
Each turn you will receive will begin with these three stats:
Treasury #
Wealth +#
Contentment #
Treasury is how much money your priesthood/worshipers have that you can spend. It's a good idea to keep some in reserve - if a disaster strikes and you have no Treasury to repair it, you're likely to lose worshipers. Treasury is normally earned through controlling cities or regions, but some events can add directly to your Treasury score.
Wealth is a modifier (positive or negative) to your Treasury score. It gives you an idea of how much financial profit (or loss) your following is suffering.
Contentment tells you how happy your followers are. Contentment 0 is average - they're ok with you, but not terribly impressed yet. Negative Contentment leads to disgruntlement and possibly rebellion, while positive Contentment is the way to fanaticism. Events can add or subtract Contentment, but even acquiring control on cities or regions can affect Contentment.
- Keev Furaha
- Elohim
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- I'm Murrin
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- I'm Murrin
- Are you?
- Posts: 15840
- Joined: Tue Apr 08, 2003 1:09 pm
- Location: North East, UK
- Contact:
- I'm Murrin
- Are you?
- Posts: 15840
- Joined: Tue Apr 08, 2003 1:09 pm
- Location: North East, UK
- Contact: