Could everyone please post a copy of their character sheet in this thread please? I'll post an example one so you know what I'm looking for.
(this was generated using the character generator here
For abilities I'll trust you to roll the dice once (use a standard roll of 4d6, re-roll any 1s (including 1s you roll as re-rolls) and take the 3 highest). The generator will do that for you if you select standard. You may re-roll if your average score is less than ten or you have no scores higher than 13.
Code: Select all
Orlen the Mighty
Male Human Fighter 1
Lawful Neutral
Representing Nathan
Strength 16 (+3)
Dexterity 13 (+1)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 12 (+1)
Charisma 11 (+0)
Size: Medium
Height: 5' 6"
Weight: 220 lb
Skin:
Eyes:
Hair:
Total Hit Points: 12
Speed: 30 feet
Armor Class: 15 = 10 +4 [chain shirt] +1 [dexterity]
Touch AC: 11
Flat-footed: 14
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +2 = 1 [base] +1 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]
Languages: Common, Illithid
Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Power Attack
Cleave
Weapon Focus(greatsword):
Traits:
Skills
Appraise Int 1 = +1
Balance Dex* 1 = +1
Bluff Cha 0 = +0
Climb Str* 7 = +3 +4[trained]
Concentration Con 2 = +2
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 1 = +1
Forgery Int 1 = +1
Gather Information Cha 0 = +0
Heal Wis 1 = +1
Hide Dex* 1 = +1
Intimidate Cha 4 = +0 +4[trained]
Jump Str* 7 = +3 +4[trained]
Listen Wis 1 = +1
Move Silently Dex* 1 = +1
Ride Dex 1 = +1
Search Int 1 = +1
Sense Motive Wis 1 = +1
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 7 = +3 +4 [trained]
Use Rope Dex 1 = +1
Everyone will have starting gold according to their class. From this gold you can purchase your inventory. Prices for adventuring items can be found here:
www.d20srd.org/indexes/equipment.htm
Here are the amounts of starting gold for each class:
Barbarian: 4d4 x 10
Bard: 4d4 x 10
Cleric: 5d4 x 10
Druid: 2d4 x 10
Fighter: 6d4 x 10
Monk: 5d4
Paladin: 6d4 x 10
Ranger: 6d4 x 10
Rogue: 5d4 x 10
Sorceror: 3d4 x 10
Wizard: 3d4 x 10
The monk is correct. He gets less equipment because he shuns material possessions.