Syl wrote:Let's get our Revelations in by this time next week so we can have a good two weeks before turn submissions are due.
And should turn submissions be envisaged already, can they be sent?
Moderator: Goatkiller666
Shadowy One, FYI per the first post in this thread...Krinn wrote:Syl,
Can you confirm for the group if Beginner's Immunity does apply between us during the first turns of the game?
As you can immagine, being unable to antagonize other deities probably impacts my choices for turns.
HTHSyl wrote:(largely stolen whole cloth from Xar)
Rules Version 1.3.1
Beginner's Immunity
Newly created deities are granted three turns of immunity. During these turns, the deity cannot be antagonized by other deities other than verbally in the Forum of the Gods.
The High Priest being our Prophet, and the only follower starting the game with divine communication;It takes the expenditure of three DRP to create a High Priest. In addition, you may only have one High Priest for every temple you control (more on those later).
It takes one DRP to ordain a priest, though this can also be done through sufficient non-DRP action.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
Temples
If you want sacrifices, you need to have a place for them. They are, in essence, the base of your worldly influence. While not having a temple isn't as bad as not having a prophet, it's pretty close. Every god will start with one, though for the beginning god, it's more of a shrine (your High Priest being the crazy guy taking care of it). As well as taking sacrifices and serving other ritual-like needs, temples also determine the size of your priesthood. 500 priests (including the High Priest) is the max per temple. It takes three DRP to establish a new temple, and it takes five temples with the full complement of priests to get the max DRP for that category. You can create a temple without a High Priest to run it, but until you have one, it's basically nothing more than a shrine.
How you choose to categorize or run these temples is entirely up to you.
Sacrifices
In order to gain your favor, the citizens of The Acropolis sacrifice something of value to you. It could be livestock, fine incense, a slave (again, human sacrifice would be very tricky), or whatever you can imagine. But if you couldn't buy it at a market, you probably won't gain anything by sacrificing it. The value has to be material, and to be fair, the value will be measured in a material sense against the sacrifices of other gods. Basically, your essence cannot enter the material world without some material essence leaving it.
The ritual or attitudes of these petitioners is entirely up to you. Generally, however, the sacrifice must take place in one of your temples.
The accumulation of this 'wealth' offered to you is usable by you as DRP.
Could you clarify a few things for me?Deities can imbue any object with the essence of their domain for whatever purpose, but its power will fade at the end of the month. In order to create an object of lasting effect, five times the amount of DRP must be put into it.
apply to permanent or non-permanent artifacts?If the object is living in any sense, the the magic will fade in nine months. If not, one year.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.