(Possibly useful) information - OOC

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Lefdmae Deemalr Effaeldm
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(Possibly useful) information - OOC

Post by Lefdmae Deemalr Effaeldm »

A thread for OOC info about the game that can be useful for the players to keep in mind and know what is possible to do better.

To start with, the somewhat updated basic info on the game.

What about - a character is a creature from beyond normal human worlds and dimensions, or a hybrid, or a human not less different from the normal ones than the beings with lots of tentacles. He/she/it/all that/whatever else can look quite human or like something not even much possible to describe in words properly and can possess various possibilies, or more like theoretically enermous possibilities, but usually not much applicable in the human world. It is possible to have great but not much usable power or be a hybrid or a human enlightened about other dimensions, trying to achieve similar power and starting closer to the ground. So, on practice not much will be possible, particularly at first. As a creature, you'll start as recently arrived, and this world it unfamiliar and much is not possible like elsewhere, as a hybrid or a human it's going to be mostly a quest to discover. So, your possibilities are going to grow mostly with attempts, practice, curiousity and creativity - and also there will be a good chance to achive not exactly what you expected, or exactly not that. Basically, you start with practically nothing and try to push the limits.

The main character option is to be a Great Old One, that is, one of the beings of most various forms and possibilities, here are some en.wikipedia.org/wiki/Cthulhu_Mythos_deities#Great_Old_Ones Also it's possible to be a human, a hybrid and practically any of the other Lovecraftian creatures, like en.wikipedia.org/wiki/Category:Cthulhu_Mythos_species. Basically, you can invent any strange creature that will fit (and yes, people can count as strange creatures).

The main location is a rather normal human city, though some other locations will be possible to access to an extent. It is practically completely filled with people who see nothing in life but boredom, repetitive work and not much thinking even.

The aim is to convert most of the people in the city. Not like "all raving psychos" or "all your cultists" - they might be, however, there are many ways people can end up after seeing more of the Universe than they're used to.

How to achieve this - there are as many mutiple ways as you can invent, from suggesting to them to dig out some ancient books in the library (the content will be on your conscience to create) to turning a building into a portal to other dimensions. Things on a large scale will mostly require time and assistance.

This is achived by the actions of all participating, though not necessarily allied - even your enemies' efforts lead toward the common main aim. However, It's going to matter who achieved how much and in what ways. And cooperetion is far from needed, though animosity is not required as well - all of these can result in progress and victory. Several of the otherworldly creatures can achieve a lot together, but so they can separately, taking paths more fitting for each, and a fight between them has its own chances of disrupting the normal life all around.

So, the choice is yours, you are a new person here. Nevertheless, in many cases trying to play nice or to kill everything around without a second thought is likely to have consequences - leaning towards human morals and normal behaviour is far from going to help, keeping your main goal in mind - and the fact you're not the only one working towards it, distorting everything normal on the way. Don't expect your nice/horrible intentions to end up as what you meant them to be. And the Great Old Ones tend to be in the "blue and orange morals" area themselves, understanding like that for yourself can change a lot.

Also you're going to have allies, that is, apart from the players who ally with each other. These are going to be two completely different stories. You'll be able to get people, and not exactly people, to assist you - from insane cultists to other otherworldly creatures. And there will be the Great Old Ones, who might or might not interefere, to your benefit or to your harm, depends on who gets involved and how.

If I'm already a psycho, please inform me :D
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Post by Lefdmae Deemalr Effaeldm »

What to do with the turns, out of them and generally

Info particularly for those new to such games.

The turns are sent on a more or less regular basis (before each deadline, or at least theoretically) by email, they are the secret information on what the players do withing the period of time. The deadlines are planned to be about two weeks after the turn is processed. If the players want to interact in secret, they can do that via PM.

Unlike in many other games, a turn won't have a set range of dates in-game - and time won't even always pass similarly for different people, particularly if your character ends up somewhere not too conventional.

But a large part of the game is supposed to happen on the forum in the open. Both conversations and actions can be done in the open, including those with multiple participants. Threads are going to be opened for main known locations, also in-character talk is possible in the main game thread, which doesn't have a specific location assigned.

Anyone is free to take part in both the secret email/PM and the open forum activities, or choose to do only one of these, as preferable.
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Post by Lefdmae Deemalr Effaeldm »

Possible actions

The actions can include anything that comes to your mind.

For instance, researching certain places, interacting with other players or non-player characters, including random people from the city, be it talk, or doing something together, or an assault, or some assistance, building or destroying something, trying out magic, reading books, etc, etc.

The people you need to convert can be influenced in many ways, both directly and indirectly, and some might even strike back, depending both on the people and on your actions.
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