Step 1:
Here is what you need to build your deity:
Name (and titles)
Court
Major Domain
Holy symbol
Dogma
Present your deities in the above format in this thread.
Note: this thread is not part of the game itself: do not write your introductions here, only the deities according to the above format!
The domains are listed below. Each domain is associated to one of five Houses (Aether, Air, Earth, Fire and Water). A deity does not need to choose domains from the same House; however, he or she cannot acquire opposite domains (such as fire and water, light and dark, and so on). The first domain chosen by the deity is the Major domain; it is the main focus of the deity, it associates the deity with its House, and it should be the basis of the dogma. For example, a deity might take a Major Fire domain and a Minor Aether domain; the deity would base its dogma on the Fire domain, and it would be considered a deity of the House of Fire. Finally, some domains are inextricably linked to a Court - a deity who chooses any of those domains (no matter as to whether it is a Major or Minor domain) MUST belong to that Court. For more information on Houses and Courts, see here.
Domains are listed with the following notation: domain - House (Court, if any).
Available domains:
The choice of domains might also condition the deity's Court: some domains, as described above, MUST belong to a certain Court, for example. Also, if a deity with an opposing domain exists already and belongs to a certain Court, your deity cannot belong to the same Court but must either enter the opposite Court or remain neutral.abundance - Earth
adventurers - Fire
agility - Air
agricolture - Earth (Sunset)
air - Air (Sunrise)
animals - Earth
archery - Air
art - Water
assassins - Fire
balance - Aether
battle - Fire
beauty - Water
birth - Water
brawling - Earth
chivalry - Aether
cities - Fire
cold - Water
commerce - Air
conquest - Fire
courage - Aether
crafts - Earth
crime - Aether
creation - Aether
dance - Air
darkness - Air
death - Earth
decay - Earth
desert - Fire
destruction - Fire
discord - Fire
disease - Earth
dreams - Water
earth - Earth (Sunset)
endurance - Earth
exploration - Air
fate - Aether
fear - Aether
fire - Fire (Sunrise)
forests - Earth
frostfell - Air
grief - Aether
harmony - Water
hate - Aether
healing - Water
honor - Aether
hunting - Air
illusions - Water
insects - Water
intrigue - Aether
justice - Aether
knowledge - Aether
life - Water
light - Fire
love - Aether
luck - Water
madness - Fire
magic - Fire
malice - Aether
mercy - Aether
metal - Earth
moon - Air (Sunset)
mountains - Earth
murder - Fire
music - Air
mutation - Water
nature - Earth
night - Air (Sunset)
nightmares - Aether
nobility - Air
oblivion - Aether
outcasts - Water
pain - Fire
peace - Water
pleasure - Aether
protection - Earth
rain - Water
rivers - Water
seas - Water
secrets - Air
sky - Air
slaughter - Fire
song - Air
souls - Aether
stealth - Water
stone - Earth
storms - Air
strength - Earth
sun - Fire (Sunrise)
thieves - Air
time - Aether
tragedy - Aether
ugliness - Fire
undeath - Water
valor - Fire
vengeance - Fire
war - Fire
water - Water (Sunset)
wealth - Earth
weather - Air
wetlands - Water
wind - Air
winter - Water
wisdom - Earth
If the choice of Courts is not restricted in some way, you are free to choose whether the enter the Sunrise Court, the Sunset Court, or to remain neutral.
At the start of the game, you can only have one domain - your Major domain. Additional domains can be purchased during the game by sacrificing DRPs permanently.
Step 2:
Races
To come...
Step 3:
Prophets
To come...
For the rules of the game, see the Rules and Comments thread.