
Borderlands - The Wasteland
Moderator: Goatkiller666
Borderlands - The Wasteland

Last edited by Montresor on Sun Mar 30, 2008 9:32 am, edited 7 times in total.
"For the love of God, Montresor!"
"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

LOCATIONS
NAMING LOCATIONS
Factions may leave their stamp upon certain terrain in the map by naming it. For instance, a mountain may be named, or a river. This is done in consultation with the GM, and costs 1 ORDER (counted as outside the base).
Furthermore, a player may make the details of a grid - either their own, or someone elses - public by PMing the GM. The GM will then post the details here, where everyone can see. This can also be announced in the Game Thread.
LOCATIONS:
D-7 Rumours emerge, fast becoming accepted as fact, that signs have been erected across hills and near likely zones of nomad traffic that the Utopian States of America have decreed all land North from this point as their territory. The signs read: "By Decree of the President of the USA, all wishing passage north must contact, by radio, representatives of state and await escort". One nomad family who came upon such a sign said that they heard a strange humming and metallic clicking noise, shifting in the hills around them.
E-7 As above, the Utopian States of America extend their borderline eastwards.
MOUNTAINS:
P-22, Q-22, S-23, S-24, T-3, T-24, U-3, U-24, V-3, V-24, W-23, W-24, X-23, X-24, Y-23, Y-24.
SWAMPLANDS:
F-9, J-18, K-18, K-19, T-5, T-6, U-5, U-6, U-7, V-5, V-6.
RIVERWAYS:
K-18, K-19.
NAMING LOCATIONS
Factions may leave their stamp upon certain terrain in the map by naming it. For instance, a mountain may be named, or a river. This is done in consultation with the GM, and costs 1 ORDER (counted as outside the base).
Furthermore, a player may make the details of a grid - either their own, or someone elses - public by PMing the GM. The GM will then post the details here, where everyone can see. This can also be announced in the Game Thread.
LOCATIONS:
D-7 Rumours emerge, fast becoming accepted as fact, that signs have been erected across hills and near likely zones of nomad traffic that the Utopian States of America have decreed all land North from this point as their territory. The signs read: "By Decree of the President of the USA, all wishing passage north must contact, by radio, representatives of state and await escort". One nomad family who came upon such a sign said that they heard a strange humming and metallic clicking noise, shifting in the hills around them.
E-7 As above, the Utopian States of America extend their borderline eastwards.
MOUNTAINS:
P-22, Q-22, S-23, S-24, T-3, T-24, U-3, U-24, V-3, V-24, W-23, W-24, X-23, X-24, Y-23, Y-24.
SWAMPLANDS:
F-9, J-18, K-18, K-19, T-5, T-6, U-5, U-6, U-7, V-5, V-6.
RIVERWAYS:
K-18, K-19.
Last edited by Montresor on Sun Mar 30, 2008 11:11 am, edited 6 times in total.
"For the love of God, Montresor!"
"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

RULES NOTES
MOVEMENT
Mountains - Impassable to ground vehicles. Infantry may only move 1 grid in a mountain, unless they move from a mountain to an ordinary waste grid. Scouts may move up to 2 grids in mountainous terrain.
Swamp - Any ground unit may move a maximum of one grid in swamp, unless an element moves from swamp to an ordinary waste grid. Ground vehicles moving through swamp have a high risk of becoming bogged and useless. Scouts may move a maximum of two grids in swampland.
River - Impassable to any ground element, unless there is the presence of a ford or bridge.
MOVEMENT
Mountains - Impassable to ground vehicles. Infantry may only move 1 grid in a mountain, unless they move from a mountain to an ordinary waste grid. Scouts may move up to 2 grids in mountainous terrain.
Swamp - Any ground unit may move a maximum of one grid in swamp, unless an element moves from swamp to an ordinary waste grid. Ground vehicles moving through swamp have a high risk of becoming bogged and useless. Scouts may move a maximum of two grids in swampland.
River - Impassable to any ground element, unless there is the presence of a ford or bridge.
Last edited by Montresor on Tue Jan 29, 2008 12:24 pm, edited 1 time in total.
"For the love of God, Montresor!"
"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

Really, because I have a colleague who's a candidate...Dorian wrote:Id kill to be able to zoom
Seriously, anyone who wants the uber-uber large version just email me, and I will send it later in the week. I have to keep it smaller here, as I like people to be able to see it in one glance.
"For the love of God, Montresor!"
"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

TURN TEN map updated. The slight blurring on some numbers will be corrected next turn.
At least one player will notice that they have had one or two erroneous, or impossible, grid refs. This was deliberate - one of the few advantages for me in not updating the map for awhile.
At least one player will notice that they have had one or two erroneous, or impossible, grid refs. This was deliberate - one of the few advantages for me in not updating the map for awhile.
"For the love of God, Montresor!"
"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.
