Weretiger's Curse - The Campaign: Character sheets

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Nathan
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Weretiger's Curse - The Campaign: Character sheets

Post by Nathan »

Hello guys!

Could everyone please post a copy of their character sheet in this thread please? I'll post an example one so you know what I'm looking for.

(this was generated using the character generator here

For abilities I'll trust you to roll the dice once (use a standard roll of 4d6, re-roll any 1s (including 1s you roll as re-rolls) and take the 3 highest). The generator will do that for you if you select standard. You may re-roll if your average score is less than ten or you have no scores higher than 13.

Code: Select all

Orlen the Mighty

Male Human Fighter 1
Lawful Neutral
Representing Nathan

Strength            16 (+3)
Dexterity           13 (+1)
Constitution        14 (+2)
Intelligence        12 (+1)
Wisdom              12 (+1)
Charisma            11 (+0)
	
Size: 	Medium
Height: 	5' 6"
Weight: 	220 lb
Skin: 	
Eyes: 	
Hair: 	

Total Hit Points: 12

Speed: 30 feet

Armor Class: 15 = 10 +4 [chain shirt] +1 [dexterity]

      Touch AC: 11
      Flat-footed: 14

Initiative modifier:     +1 = +1 [dexterity]
Fortitude save:          +4 = 2 [base] +2 [constitution]
Reflex save:             +1 = 0 [base] +1 [dexterity]
Will save:               +1 = 0 [base] +1 [wisdom]
Attack (handheld):       +4 = 1 [base] +3 [strength]
Attack (unarmed):        +4 = 1 [base] +3 [strength]
Attack (missile):	     +2 = 1 [base] +1 [dexterity]
Grapple check:           +4 = 1 [base] +3 [strength]

Languages:	Common, Illithid

Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Feats:

      Power Attack	
      Cleave	
      Weapon Focus(greatsword):

Traits:

Skills

Appraise           Int 1 = +1
Balance            Dex* 1 = +1
Bluff              Cha 	0 = +0
Climb              Str* 7 = +3 +4[trained] 
Concentration      Con 2 = +2
Diplomacy          Cha 0 = +0
Disguise           Cha 0 = +0
Escape Artist      Dex* 1 = +1
Forgery            Int 1 = +1
Gather Information Cha 0 = +0
Heal               Wis 1 = +1
Hide               Dex* 1 = +1
Intimidate         Cha 4 = +0 +4[trained] 	
Jump               Str* 7 = +3 +4[trained]
Listen             Wis 1 = +1
Move Silently      Dex* 1 = +1
Ride               Dex 1 = +1
Search             Int 1 = +1
Sense Motive       Wis 1 = +1
Spot               Wis 1 = +1
Survival           Wis 1 = +1		
Swim               Str** 7 = +3 +4 	[trained]
Use Rope           Dex 1 = +1
EDIT: NOTE: PLEASE DON'T INCLUDE YOUR INVENTORY IN YOUR CHARACTER SHEET. I WILL MAKE A SEPARATE THREAD OR SECTION FOR IT.

Everyone will have starting gold according to their class. From this gold you can purchase your inventory. Prices for adventuring items can be found here:

www.d20srd.org/indexes/equipment.htm

Here are the amounts of starting gold for each class:

Barbarian: 4d4 x 10
Bard: 4d4 x 10
Cleric: 5d4 x 10
Druid: 2d4 x 10
Fighter: 6d4 x 10
Monk: 5d4
Paladin: 6d4 x 10
Ranger: 6d4 x 10
Rogue: 5d4 x 10
Sorceror: 3d4 x 10
Wizard: 3d4 x 10

The monk is correct. He gets less equipment because he shuns material possessions.
Last edited by Nathan on Thu Jul 24, 2008 12:01 pm, edited 6 times in total.
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DukkhaWaynhim
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Post by DukkhaWaynhim »

Here is DW's character:

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Edited
Last edited by DukkhaWaynhim on Fri Aug 01, 2008 5:44 pm, edited 2 times in total.
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Xavier
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Post by Xavier »

EDITED
Last edited by Xavier on Wed Jul 23, 2008 4:49 pm, edited 4 times in total.
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Xavier
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Post by Xavier »

What? We have to roll our own dice?

(OK, done...Start the inventory thread already. )

Gold:

Roll(5d4)+0:
4,3,3,3,4,+0
Total:17

17*10 = 170

(Edited the inventory out of the charactersheet above.)
The beggar has nothing to fear from the thief.
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Post by Menolly »

:)

Thanks, dungeon master.

...that's one temptation gone...
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Nathan
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Post by Nathan »

Could everyone please take a copy of their character sheet and then delete it from this thread?

Also remember that nothing you've seen on other peoples' character sheets is known to your character.

Thanks.
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