Darkwood--Weclome to Darkwood
Moderator: Seven Words
- Seven Words
- The Gap Into Spam
- Posts: 1566
- Joined: Fri Oct 12, 2007 4:34 pm
- Location: Baytown, TX
Darkwood--Weclome to Darkwood
Darkwood will be a 3.5 D&D campaign, in a world of my own creation, with my own pantheon of deities. I'm looking for, ideally 5 players. I already have 3. enough interested folks, and I will start a second. Any questions, post em here, or PM me.
Last edited by Seven Words on Sat Apr 02, 2011 11:00 pm, edited 1 time in total.
- Seven Words
- The Gap Into Spam
- Posts: 1566
- Joined: Fri Oct 12, 2007 4:34 pm
- Location: Baytown, TX
- Seven Words
- The Gap Into Spam
- Posts: 1566
- Joined: Fri Oct 12, 2007 4:34 pm
- Location: Baytown, TX
- Seven Words
- The Gap Into Spam
- Posts: 1566
- Joined: Fri Oct 12, 2007 4:34 pm
- Location: Baytown, TX
- Seven Words
- The Gap Into Spam
- Posts: 1566
- Joined: Fri Oct 12, 2007 4:34 pm
- Location: Baytown, TX
- Seven Words
- The Gap Into Spam
- Posts: 1566
- Joined: Fri Oct 12, 2007 4:34 pm
- Location: Baytown, TX
House Ruling:
I have decided to allow/create a few new magic Feats...Improved and Greater versions of Brew Potion and Greater Craft Wand.
Improved Potion requires, of course, Brew Potion. It pushes the limit on potion level from 3rd to 6th. Potions of levels 4-6 will require a doubling of the XP formula listed in Brew Potion. Greater Brew Potion covers levels 7-9, with concommitant tripling of XP formula. Greater Craft Wand pushes level limit of wands from 4 to 8....and the XP cost will be triple.
I have decided to allow/create a few new magic Feats...Improved and Greater versions of Brew Potion and Greater Craft Wand.
Improved Potion requires, of course, Brew Potion. It pushes the limit on potion level from 3rd to 6th. Potions of levels 4-6 will require a doubling of the XP formula listed in Brew Potion. Greater Brew Potion covers levels 7-9, with concommitant tripling of XP formula. Greater Craft Wand pushes level limit of wands from 4 to 8....and the XP cost will be triple.
- Goatkiller666
- The Gap Into Spam
- Posts: 2726
- Joined: Thu Mar 26, 2009 1:06 pm
- Location: Seattle, WA
balon!, I spoke with Seven yesterday offline. He suggested that, in spite of his recent lack of attention to the game, he expects to be able to resume regular posts "real soon now".
If you're interested in joining, roll up a 12th level character, regular 3.5 rules, and PM it to Seven Words. (There are some house rules that would override, but nothing drastic. Seven will let you know about those when he approves your character.)
FYI, gnomes do not exist in this world. Lycanthropes do not exist in this world. Drow do not exist in this world. Shifters and Warforged (from Ebarron) do exist and can be played. Clerics don't have domains, they just get one lump of spells per day. Instead, there is a list of the powers each god gives to its clerics, and to its followers.
I want to say that somewhere in the DMG, there's a chart for how much starting cash to give to a non-first level character. Use that for your starting cash, and to buy whatever gear and magic you might want.
If you're interested in joining, roll up a 12th level character, regular 3.5 rules, and PM it to Seven Words. (There are some house rules that would override, but nothing drastic. Seven will let you know about those when he approves your character.)
FYI, gnomes do not exist in this world. Lycanthropes do not exist in this world. Drow do not exist in this world. Shifters and Warforged (from Ebarron) do exist and can be played. Clerics don't have domains, they just get one lump of spells per day. Instead, there is a list of the powers each god gives to its clerics, and to its followers.
I want to say that somewhere in the DMG, there's a chart for how much starting cash to give to a non-first level character. Use that for your starting cash, and to buy whatever gear and magic you might want.