Thank God for being impatient, then.Seven Words wrote:Had Led not been RIGHT THERE, axe-man would have ducked back in for a couple quick drinks.
Darkwood--OOC commentary/discussion
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- Menolly
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Is there anyway we can keep ~OoC~ discussion in this thread instead of the Game thread, unless the reply is phrased somehow in character? I really do appreciate the information; it saves me a lot of hunting and reading. But it is jarring to suddenly have ~OoC~ info pop up in the story...at least for me.
*my apologies if I am stepping out of line*
*my apologies if I am stepping out of line*
- Menolly
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*feeling really stupid asking this, but it isn't obvious to me*
*would be nice, eh*
...off to read up on Eagle's Splendor, and the scrolls, to see what their benefits are...
master, is there significance to you saying "Pot" before the cure potions? We already know this is a list of potions, and I was wondering if it signified quantity or something. Like perhaps a cauldron we could fill several vials of each of those potions...Seven Words wrote:/ooc--several people made their Knowledge Arcane rolls to identify the potions based on the markings, so I'm just listing them.
1. Pot: CLW
2. Pot CLW
3. Pot CMW
4. Pot CMW
5. Pot CLW
6. eagle’s splendor
7. bull strength
8. Aid
9. Barkskin +2
*would be nice, eh*
...off to read up on Eagle's Splendor, and the scrolls, to see what their benefits are...
Taking this conversation to the OOC thread.
In anticipation of wanting to avoid this problem with this next fight (assuming that we survive it) I'll suggest in game that we attempt to capture one alive.
Yup, good point. Then it would have little effect for her, except to raise the DC of her spells. Likewise, it would raise the DC of your eldritch blast, but I don't think that'll be of significant use to us in this context.Vynarkus wrote:[ooc]I have several questions and comments.
1.Led wrote:Eagle's Speldor gives a bonus to charisma, which will allow Laurel to cast additional spellsSeven may rule otherwise, but I wanted to point that out.D20srd wrote: Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma
That's Seven's way of abbeviating potion. (Correct me if I'm wrong.)Vynarkus wrote:2. The word Pot in front of each of the cure potions suggests that they are in a different sort of container, and it sounds bigger to me than a normal vial. Is it, Seven?
Darak (anyone else notice that his name sounds like Marrik, only with a D for Dwarf?) has his dwarven throwing hammer, which doesn't benefit from keen edge. I agree that Marrik using the axe, and maybe the oil on the axe would be of benefit to us. But he's a paladin, and they have weird moral qualms when it comes to 'evil' things. The axe is 'elf-bane', which isn't evil by definition, but I could see how it gets into a grey area that a paladin wouldn't want to mess with it. Paladins who cross the line even a little bit (where the line is interpreted by their dieties) have most of their powers removed. So he'll not want to take chances, just for a small increase in damage potential. We might still try to convince him, but paladins are renowned for their stubbornness. (Should be fun to role-play, though.)Vynarkus wrote:3.Won't Darak, the dwarf, also be using a weapon? And are you forgetting that we now have the orc leader's magic axe which can either go to him or Marrik?Led wrote:Marrik is the only one of us with a bladed melee weapon, so he's the only one who can use it
Laurel tells me that in a previous encounter, Seven ruled that a heal check cannot be performed untrained. And none of us (except maybe Marrik) have ranks in Heal, because it's out-class for us. So, we cannot attempt to revive them, without spending a potion to do so.Vynarkus wrote:4. Unless I found myself missing often, I wouldn't use it. After all, my attack is a touch attack, and Beau would probably choose to save it as well, although he should reply for himself.
5. Have we even tried to stabilize and interrogate one of the kobolds yet? Or are they all dead already?
In anticipation of wanting to avoid this problem with this next fight (assuming that we survive it) I'll suggest in game that we attempt to capture one alive.
Geek the mage, first.
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Vyn has come up with a potential good use for it though, if what he told me is correct. It may come into game play for this next battle. We'll see.Led Pighp wrote:Yup, good point. Then it would have little effect for her, except to raise the DC of her spells. Likewise, it would raise the DC of your eldritch blast, but I don't think that'll be of significant use to us in this context.Vynarkus wrote:[ooc]I have several questions and comments.
1.Led wrote:Eagle's Speldor gives a bonus to charisma, which will allow Laurel to cast additional spellsSeven may rule otherwise, but I wanted to point that out.D20srd wrote: Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma
mmm...Led Pighp wrote:That's Seven's way of abbeviating potion. (Correct me if I'm wrong.)Vynarkus wrote:2. The word Pot in front of each of the cure potions suggests that they are in a different sort of container, and it sounds bigger to me than a normal vial. Is it, Seven?
That was the same as my post just before yours here.
Thanks...
Unless I am reading more into what the DM said to me.Led Pighp wrote:Laurel tells me that in a previous encounter, Seven ruled that a heal check cannot be performed untrained. And none of us (except maybe Marrik) have ranks in Heal, because it's out-class for us. So, we cannot attempt to revive them, without spending a potion to do so.Vynarkus wrote:5. Have we even tried to stabilize and interrogate one of the kobolds yet? Or are they all dead already?
He told me heal checks on the party could not be performed untrained to determine how badly off each member was (I still have no idea how many HPs many of the party members have, as it should be without a heal check). I assume that means we can't attempt to use a heal check to stabilize a dying creature as well. But, I might be jumping to conclusions...
I thought I had suggested that for the previous fight.Led Pighp wrote:In anticipation of wanting to avoid this problem with this next fight (assuming that we survive it) I'll suggest in game that we attempt to capture one alive.
I probably did in an oblique manner, when others didn't know I couldn't stabilize (if that is the case). But yeah, I highly suggest this as well...
Vynarkus wrote:Vynarkus looks over at Skyseeker. "Do you think we have time to look for armor? because if we do, I would like to look for armor made of mithril as well.
copycat...
- Seven Words
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- Seven Words
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OK, it's pushing a week with no word from Beauregard. I'm going to NPC him to get things moving.
As a future guideline....in the name of continuity, does everyone feel that a minimum of 24 hours with no word at all be considered the cutoff for NPC-interval? Unless it's mid-fight, I'm inclined to go longer than 24, more like 48....
As a future guideline....in the name of continuity, does everyone feel that a minimum of 24 hours with no word at all be considered the cutoff for NPC-interval? Unless it's mid-fight, I'm inclined to go longer than 24, more like 48....
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Oh, I'm only talking about no notice NPCing...Led Pighp wrote:With a polite request that if people know they'll be away for a period to give notice, so Seven can NPC you to your preferences.
If someone says they are going to be away, and tells the master how they wish to be played, I think that should kick in as soon as the time they said they would be away begins.
Vyn and I both gave notice and instructions to the master (although I think Vyn needed to be coaxed a bit) when I was unsure I would get the back up dial-up access working at my father-of-love's place last week. Fortunately, the master didn't really need to call upon that...much.
The 24-hour thing is for anyone who has been gone for longer than 24 hours, with no advance warning of any kind...
Did anyone else notice this, from the first round of combat?
The orc is incapacitated, not dying. Exactly at 0hp. So we can question him later, and not have to make a heal check or waste valuable potions / scrolls.Seven Words wrote:Beauregard hurls a dart into the back of the flat-footed orc now facing Led, piercing the unprotected skull (5 points) The orc collapses, merely incapacitated.
Geek the mage, first.