Without something to strive against, we're going to just come up with random s--t and do it. Flying cities, continent-wide forests, inventing new races, whatever. Especially now that all of the belligerent gods are gone, there's nothing to fight against. Anything else will just be "improving the life of our followers" which kind of automatically translates into "grow our civilizations".Odin wrote:I'm running into a problem. I have no idea what to do about it. Some of you have been doing serious things for a long time. Building and building. I set it up so growth would be slow, simply because I knew I wouldn't be able to handle turns where 3, 4, 5, 6 deities have 5, 6, 7, 8 DRPs each. But some things are getting to that point anyway. In many cases, my results could easily be nothing more than "Yeah, you got what you wanted".
What I'm saying is, I don't know how to handle the game. Have I mentioned I'm not a GM? So I need you folks to talk about how stuff might go. I don't even know what I mean, or what could help me do this, but I need some sort of input.
That said, I've always felt that Xar takes things a bit too far with all of the random and targeted things that can cause problems for the gods, but regardless of my opinion, he's always got stuff for us to do. There's always an enemy, or an uprising, or a group of followers who do something dumb. It makes it more challenging (and thus more interesting) to try to accomplish our goals. Add to that that there are a number of "evil" or at least opposing gods, and things stay fun.
In the same light, Acropolis had the Barbarians, who still seem to be on the horizon, about to cause mischief.
So, give us some conflict. Force it on us. Either amongst ourselves (Mekoth is about to explode... all those gods need to relocate their people elsewhere... fighting ensues on Ayana / Troon.) or with some NPC. Make up some kind of enemy god, like the World Breaker or Demos, and see how we react. Perhaps the followers of Lliannon, through their continued faith, somehow manage to create an NPC god of nightmares, and they go on the rampage to terrorize the rest of the world?
I've suggested privately, have all of the people of Nerie instantly transported to some new world, where there are the left-overs of many ancient previous civilizations... casts Odin in a darker light, no? That he keeps growing up people / gods and then dropping them into this new place where they somehow die out. We don't know why. We get to figure it out. And our peoples are thrown together with new neighbors and different allocations of resources, etc. Maybe what killed the previous iterations will kill us. Maybe they killed each other. Maybe they just ascended and left bodies behind.
So, put on your Bahkti / Bahkti / Zephyr hat and throw some challanges our way. Try to recruite some players to be evil. (Don't make me start out at rank 1 on an otherwise full world, and I might consider starting a new nemesis character.)