There has been a convergence. Several beings, each of a unique nature, through means that are also unique, have noticed a world named Narie. They have felt that Narie has the potential to give power in a particular way - through worship. The reason these beings feel this potential is because they have the potential to use this kind of power.
Merely being in this world's locale gives these beings a minimum of this divine power. But only for one year. They have that year to attract worshipers. If they do not, they lose the potential.
-One turn equals one season.
-One domain per deity.
-More than one deity can have the same domain.
Prophets
You can talk directly to your Prophet. (Which means having a conversation with me.) Tell Prophet what you want done, get info on local things from your Prophet, etc.
And your Prophet's voice echoes with your power. Her/his voice does not have power, per se. It's just that all recognize that one of the deities has chosen this person (whatever), and this person speaks your words.
A deity can have only one Prophet until reaching DR of 3. At which point, if you want, you may take on another. It will cost you 3 DRPs or the permanent sacrifice of 1.
There's a change to getting a Prophet. You're not going to start the game with one.
Narie is a multi-faceted place. It is entirely possible that you would want to make a Prophet from an area (possibly a large area) where one is not likely to be found. Is a member of the X race likely to be any deity's Prophet? Will such a thing be likely in a given race? Or a given society? You have to find out. You can't just say, "Ah, I want a Prophet from among the merfolk (or whatever). I'll write about how I swayed that merman/maid to my worship." It might not happen.
Here's a recommended course of action. Think not about what group you want your Prophet to come from; think about what group might want you. Then go for it. If you were going to do this, based on what you know about Narie (no meta-knowledge), how would you do it? Court them in one way or another. If you want a Prophet, you'll have to make it happen. You'll have to use power to make them think you're special, and make one of them choose to be your Prophet. When one does, it'll be free. You'll be told, "John Smith has fully embraced you, and is now your Prophet."
NON-DRP ACTIONS
The only way to do non-drp moves is directly with your Prophet. Tell Prophet what you want done. Prophet will do it, or tell the people to do it. Obviously (at least until you find a way to get your Prophet around quickly), this means you'll only be able to do non-drp stuff local to your Prophet, and only as many things in a turn as your Prophet can manage. Prophet can't start a priesthood (which takes some time and effort), and have Prophet hike through the nearby mountains looking for a legendary character to try to make contact. (Naturally, this means that you can't do non-DRP stuff if you don't have a Prophet. )
MANIFESTING
You can Manifest once per game! Make it count! I'll give you a bonus of some sort when you do. It should be a big deal when a deity manifests, after all, eh?
GAINING POWER
You start with 1 DRP. Gaining DRPs has something to do with population. But it's not nearly ALL about population. How you use your power is important. There's no formula, so I can't say, "Do X, Y, and Z, and you'll get another DRP." I'll tell you when you've done something and/or have a big enough population to gain a DRP.
-You can get better with practice. Give a person Forest Affinity with 1 DRP in a particular turn. The next time you give Forest Affinity, you can give it to 2 people with 1 DRP. The next time, you can give it to 3 for 1 DRP. But you can never improve to more than your current DR. No amount of practice will let you give it to 4 people if you're only DR 3.
SPREADSHEET (Goatkiller's idea, btw.)
You will keep track of your own things for me. The last thing in your turn submission will be a spreadsheet. Actually, not that complicated. Just a list of important facts. Population, permanent empowerings, permanent non-drp things... Like this:
Population 10,000
DRP
-3 followers have 1 DRP of Forest Affinity.
-Prophet has 2 DRPs of Forest Affinity.
-Prophet has 2 DRPs of Forestwalk.
-5 trees are sentient.
-2 artifacts. (1 Staff of Law. 1 never-miss bow.)
NON-DRP
-Priesthood