Heart of God - Work in Progress: Feedback Wanted
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- Goatkiller666
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- I'm Murrin
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- I'm Murrin
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- I'm Murrin
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This is how the map looks right now. I scrapped large portions and went over again in a different style; it's still very basic and very bare. I'm not sure it really gives enough impression of size, either. The City fits into a smaller area than that covered by the label, btw - it's all on the island.
- Fist and Faith
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- I'm Murrin
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It's slowly getting better. I still think the text and some of the icons are making the place look smaller than it should.
- I'm Murrin
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To see just how far this map has come, here's my first attempt:
Map v0
And here's the current version:
Map vWhatever
I am still not sure if those villages will stay on the final map.
Map v0
And here's the current version:
Map vWhatever
I am still not sure if those villages will stay on the final map.
- I'm Murrin
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- Goatkiller666
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Taking a step back to story stuff (instead of rules mechanics), if all of your followers die... you're gone. If all but one of your followers die, and that one is really zealous... you might be unable to act (even give commands) but you would still exist somehow. And if that follower managed to convince others of your true godliness, and they began to believe... it might be possible for you to resume action.
Honestly, it might be possible for some whiney-ass emo kid, generations after all of your followers had died, to dig up some writings and start believing in you anyway. But that would really be a new idol based on what that whiney emo kid thought you were like, not really you anymore.
Taking that back to the game mechanic part... how many actual followers does it take to have 1 faith unit, or whatever they're called? And as a game master, are you declaring that such a number, while still receiving communications from its idol, would stop believing in the reality of its god? My answer to that would be "no". If you're still able to communicate with your followers, then they should continue believing in you as long as there's enough belief to allow you to communicate. It might not be fun to play, at that point, but I'd say that you don't NECESSARILY cease to exist that way. Unless you're declaring so for gameplay reasons and not "this is how reality would flow" reasons.
Honestly, it might be possible for some whiney-ass emo kid, generations after all of your followers had died, to dig up some writings and start believing in you anyway. But that would really be a new idol based on what that whiney emo kid thought you were like, not really you anymore.
Taking that back to the game mechanic part... how many actual followers does it take to have 1 faith unit, or whatever they're called? And as a game master, are you declaring that such a number, while still receiving communications from its idol, would stop believing in the reality of its god? My answer to that would be "no". If you're still able to communicate with your followers, then they should continue believing in you as long as there's enough belief to allow you to communicate. It might not be fun to play, at that point, but I'd say that you don't NECESSARILY cease to exist that way. Unless you're declaring so for gameplay reasons and not "this is how reality would flow" reasons.
- [Syl]
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I find it really hard to answer until I see the game in action. To be safe, though, I'd recommend keeping a few failsafes up your sleeve, some global event that would bring players back in if the last player, say, couldn't reach the Heart in a set number of moves (the only thing worse than an easy victory being a stalemate). I'm thinking something like a cataclysm that would eliminate everyone and make the field fallow for a couple generations.
"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
-George Steiner
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Goat, I can see your point there about being able to come back. I guess what I worried about a little was the likelihood that a player could repeatedly drop down to 1 then recover and never actually drop out. Could be that the option of killing their followers balances that enough.
And Syl, I'll definately bear that kind of thing in mind.
And Syl, I'll definately bear that kind of thing in mind.
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- Goatkiller666
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More than that, consider the liklihood that such a player would be interested in continuing to play that character.I'm Murrin wrote:Goat, I can see your point there about being able to come back. I guess what I worried about a little was the likelihood that a player could repeatedly drop down to 1 then recover and never actually drop out. Could be that the option of killing their followers balances that enough.
Option 1) the character isn't interested in winning, and is finding pleasure in playing another style that is fine with communication only. You probably don't want to nuke the character then.
Option 2) the player is interested in winning, and being so puny would likely cause me to suicide the character and roll up a new one, just to have a fighting chance. (Plus, getting curb-stomped that hard probably demonstrates that the initial character idea wasn't a viable winner. So the player would hopefully resolve the moral conflict for you.)
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Oh, and there's one other thing that won't be in the official rules but should be understood: The GM's name is Murrin. The GM does not exist in-game. There is no character representing the GM that the players can refer to. Other GMs may have taken the immersion-breaking GM-insertion that arose first in Pantheon and embraced it and made it part of the game, but it just isn't appropriate in this setting.
- Goatkiller666
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- Goatkiller666
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