Syl wrote:Is Orion (P-3, ha!) winding down then? I have my new character ready to go.
I endorse Montressor's suggestion of multiple deities per realm. I'm also down with the longer, dilating time between turns, though I suggest rather than using a formula, Xar adjusts the time as he sees fit according to the needs of the story, stating the time frame along with the deadline.
I have a fairly major suggestion, one that might not jive with other players right away but I think may grow on them if they consider it -- Don't give entire cities to deities. Think about how rare it is for an entire town to follow one religion, especially in a polytheistic culture. I think establishing a temple should be as big of a step as claiming a village is now. For that matter, just because a sailor may primarily consider himself a worshiper of Jupiter doesn't mean he won't offer a prayer or give at the temple of another god if he needs their blessing. A god can still set his religion up as a monotheism, but it really shouldn't be easy (or even dignified below a certain DR). Same thing for converting a king or even a smaller regional leader.
As is, I think Pantheon goes into Risk territory (no pun intended) too easily, when it's really a game about competitive theology.
baddabing baddaboom! yes yes yes! agree whole-heartedly.
all the suggestions here are interesting and the more you all talk about it,
the more i want to play again. a lot of my problems with figuring out how to play would be solved with some of the suggestions in this thread (and most pointedly, the time thing, the domain thing, and this here syl post)
my largest problem with trying to figure out how to play has always been conceptual, does the domain create the deity or does the deity create the domain? (a sort of chicken/egg question which plagues me in regard to
how the deity operates within the world). as creator will tell you, i'm a
detail person and everything has got to make sense for me to know how
to work it. the DRP thing has always eluded me as it always seemed
like such a sort of monetary system that was incongruous in my understanding of how a god might operate. i know i know, power is power, but...bartering power via a point system just didn't make any
sense to me and i didn't really know how to reconcile it.
another thing that plagued me is how to actually ROLE play.
i didn't want to just "role-play" in posts on the forum, i wanted
the characters to interact more in the world and thus in our game
narratives. i just couldn't seem to get it to happen to my own
satisfaction. of course that could just be a failure on my part to get
anyone to interact with my characters or narratives. heh.
and nothing i created with any of my narratives in p2 or p3 "took" as it
were. whereas many other players' creations have had impact on the
game and the playing long after, my stuff is nowhere evident on eiren,
(or if it is i haven't seen evidence of it in the game threads).
did my stuff suck that bad? really? that was kind of disappointing and
i have to conclude that i simply did not play "correctly" on some level.
so i think a lot of the suggestions here in this thread would help me be
a better player and i really do want to play again.
okay done blathering.