"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
-George Steiner
Oh yeah. We have to submit a turn next week. I'll get right on that.
Are you going to stick with the same 1mo cycle? If so, there's value to me that our turns be due by the end of the month, and you get results back to us mid-way through the following month. That's in opposition to Inferno. (Though, that actually means I have to generate an Acropolis turn of my own at the same time I'm working on Inferno results. So maybe we should be in sync, instead?)
Yep. Submissions will be due the first week of the month. Results will be out by by the middle of the month.
"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
-George Steiner
Pretty close to Greek myth on that one, I'd say. Instead of Mt. Olympus, there's the tree, which is so large, it can pretty much be seen from anywhere. On a clear day, you can see the lower branches above the clouds.
The roots look like a small mountain chain leading up to the trunk, and that's only what can be seen from the surface. What's below that, I'll leave to the players to discover or define. The rules for normal/atheistic reality do not apply.
The crown is usually above the clouds. It blossoms in the spring, is green and leafy in the summer, red and golden in the fall, and brown and sere in the winter. The leaves rarely fall, however. As with the roots, things are different up there.
So, there's a physical structure to it, but that isn't to say it also doesn't work metaphorically.
And before everyone else gets their turns in, let me ask a question: Where are you, and how does that allow you to do what you do?
"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
-George Steiner
Turn submission. Maybe later when it's more understood where everybody is, it won't be necessary. For now, though, to know what your god is doing, I want to know where he or she is. How does your god do it? No more 'I make X happen in the world,' but 'I see X, decide to do Y to it, and Z happens.' Or something like that.
"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
-George Steiner
I don't think I'd go that far, but you do occupy the world in some fashion. Players are a part of it, not just observers looking down on a chess board. Without domains, you have to be somewhere to do something (generally speaking. as you gain in power or such, you may find different ways to do things). How you choose to be.... I have some ideas how I'd do it, but I don't want to give players any ideas.
"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
-George Steiner
Heh. And I already know what my next game will be like. It will be more like Pantheon, without all the restrictions I usually make, but I just won't give you guys a world. You'll have to make it.
"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
-George Steiner
I'm trying to leave it open so I don't cramp anybody's style or end up with everybody playing a certain way, but consider the Olympian model. The gods lived on Olympus. They either did stuff up there that affected the mortal realm (like riding a chariot of fire across the sky, throwing lightning bolts, etc.), or they came down to the world and messed with it in some way, often in the guise of men or animals. *shrug*
Similarly, you could just be your totem... either a supreme example of this or that, a spirit rider, some kind of hovering protector spirit, or whatever. You could combine the two somehow or do something entirely different. *shrug*
The point is that players are directly involved in the world, that the connection between the natural and divine be a liminal one (as it was throughout most of our own past).
"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
-George Steiner