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Posted: Mon Sep 17, 2007 3:06 am
by balon!
I was thinking....

can I claim "Worship" as a domain? :P :biggrin:

Posted: Mon Sep 17, 2007 9:26 am
by stonemaybe
only if I can claim 'everyone else's worshippers' as mine!

Posted: Tue Sep 18, 2007 5:33 am
by Vadhaka
As a serious suggestion, how about lowering the likelihood of global events?

Especially lately, I feel like I'm spending all my time working on external things like the rifts and the world breaker and whatever rather than gameplay that revolves around the character.

I know it's to try and give a structure to the game, but a bit more actual play would be nice too.

Posted: Tue Sep 18, 2007 10:56 pm
by Fist and Faith
Extremely good idea! Sure, big things will happen. But after the first few turns, does it have to be a constant threat from one source or another? Most players don't want to build, they want to destroy. Or at least dominate. Can't they be the main problem?

Posted: Wed Sep 19, 2007 3:56 am
by Vadhaka
It's not the destruction by players that bothers me...it's the "random but continuous" threats," whether "natural" like the rifts in reality (So many rifts?) or NPC like Veria and her minions. I'm fine with threats from other players...in fact, I far prefer them.

Posted: Wed Sep 19, 2007 3:57 am
by balon!
True dat, I totaly prefer getting my ass kicked by another player.

Posted: Wed Sep 19, 2007 4:00 am
by Astavyastataa Kadna
Glad to oblige!! :biggrin: ;)

Posted: Wed Sep 19, 2007 1:06 pm
by Argothoth
Vadhaka wrote:It's not the destruction by players that bothers me...it's the "random but continuous" threats," whether "natural" like the rifts in reality (So many rifts?) or NPC like Veria and her minions. I'm fine with threats from other players...in fact, I far prefer them.
I agree with you Vadhaka, as many times before i said.
I think the fate of Eiran should be in the hands of the players.
I think the allfather events should arrive only if the game is "quite".

Posted: Wed Sep 19, 2007 5:37 pm
by stonemaybe
what really bugged me was the events that you didn't know if they were random or started by another player. Every other turn I seemed to be getting a false preacher event....from now on false preachers will be thrown to the sharks - no trial nothing! (not that i ever gave them a trial :biggrin: )

Posted: Wed Sep 19, 2007 6:08 pm
by I'm Murrin
...Crap. I totally forgot to do anything with the false prophet I had arrested. Detaining for a year without trial isn't exactly, uh, Just.

Posted: Wed Sep 19, 2007 7:45 pm
by stonemaybe
I think I've got about seven secreted about the place....

Posted: Thu Sep 20, 2007 8:07 am
by Xar
I'm willing to scale down the likelihood of random events, but only if I see conflict between deities. Until the appearance of Asta, and actually until a few turns later, the only conflict of note, overt or not, was the one between every god and Nor (with the exception of the short-lived Adomorn/Maeror conflict). Hopefully, the rules should provide for plenty of conflict, as you will see when I post them.

Posted: Thu Sep 20, 2007 8:21 am
by Avatar
I'd certainly prefer that to a round of unending "disasters."

--A

Posted: Thu Sep 20, 2007 10:44 am
by Menolly
Xar wrote:I'm willing to scale down the likelihood of random events, but only if I see conflict between deities. Until the appearance of Asta, and actually until a few turns later, the only conflict of note, overt or not, was the one between every god and Nor (with the exception of the short-lived Adomorn/Maeror conflict). Hopefully, the rules should provide for plenty of conflict, as you will see when I post them.
Ugh...

You will leave the option of peaceful resolution between deities open? Please???

...yeah...yeah...yeah...stretch as a character...pheh...

Posted: Thu Sep 20, 2007 10:51 am
by Avatar
Just thinking, the random events may prevent inter-deity conflict, because everybody has too much other stuff to deal with.

--A

Posted: Thu Sep 20, 2007 11:19 am
by Menolly
*thinking back over my Turns, as there has only been eight so far*

Xar...is it lack of conflict between dieties, or lack of publicly posting in the Game thread the negotiations and interactions between them that you're looking for? I know I had a few minor (compared to others) events thrown my way in my Turn results involving other deities. But they were resolved via PM or other methods, and the resulting actions were submitted directly to you instead of hashed out on the board.

Posted: Sat Sep 22, 2007 12:38 pm
by stonemaybe
Xar wrote:I'm willing to scale down the likelihood of random events, but only if I see conflict between deities. Until the appearance of Asta, and actually until a few turns later, the only conflict of note, overt or not, was the one between every god and Nor (with the exception of the short-lived Adomorn/Maeror conflict). Hopefully, the rules should provide for plenty of conflict, as you will see when I post them.
I think the 'problem' is that most of the players (including me) don't see Pantheon as a game to be won, we see it as a game to be enjoyed. And if you're playing for enjoyment, why risk bringing the game to an end and spoiling your enjoyment, by entering conflict?

It is also difficult and possibly counter-productive to justify conflict for those gods who have honorable domains.

If Pantheon 3 is to be a game where we are all out to 'win' to the detriment of the other players, I don't think it will be nearly as enjoyable as P2.

Posted: Sat Sep 22, 2007 12:59 pm
by Fist and Faith
Stonemaybe wrote:
Xar wrote:I'm willing to scale down the likelihood of random events, but only if I see conflict between deities. Until the appearance of Asta, and actually until a few turns later, the only conflict of note, overt or not, was the one between every god and Nor (with the exception of the short-lived Adomorn/Maeror conflict). Hopefully, the rules should provide for plenty of conflict, as you will see when I post them.
I think the 'problem' is that most of the players (including me) don't see Pantheon as a game to be won, we see it as a game to be enjoyed. And if you're playing for enjoyment, why risk bringing the game to an end and spoiling your enjoyment, by entering conflict?

It is also difficult and possibly counter-productive to justify conflict for those gods who have honorable domains.

If Pantheon 3 is to be a game where we are all out to 'win' to the detriment of the other players, I don't think it will be nearly as enjoyable as P2.
No kidding. Things were going just fine in the peaceful times, as far as I was concerned. That's the way I wanted things to go, and worked hard to keep it that way. (You were a part of that Adomorn/Maeror conflict, so you know I put a LOT of time into helping end it.)

But we have to consider that Xar puts waaaaaaaaaay more time into this than any of us, and more than most of us combined. If the game is not enjoyable for him, why should he run it? So just know that the nasty stuff is going to be a part of it. Hence, my non-Bhakti god in P3. :twisted:

Posted: Sat Sep 22, 2007 1:01 pm
by Hedra Iren
"It is also difficult and possibly counter-productive to justify conflict for those gods who have honorable domains."

Very true. Evil gets too much clout as it is. Of course it's to their advantage to cause conflict. Doing good, even offensively, is extremely difficult to gain traction with.

Posted: Sat Sep 22, 2007 1:07 pm
by I'm Murrin
Well, I'm looking forward to causing conflict. I think I've made an interesting character, and roleplaying him is where my enjoyment will come from. He will want to control the entire world--but of course, that's not possible in this game, really. So the conflict will just be something to fuel our playing.
And I hope that the way I intend to go about it will avoid the problem of playing to the detriment of other players, which I wouldn't want to find myself doing.