Stonemaybe wrote:I suppose this is the place to ask:-
I kind of understand the whole divine rank thing, and that it's not only number of worshippers but strength of faith that is important. But how else does rank increase? I always get the feeling when submitting my moves that they're too dry (?), if that makes sense. Does how one submits one's turn make a difference, as well as their content? Also, what about role-playing on the game thread - can that help/hinder divine rank?
Although this is hard to put into numbers, the way moves are submitted makes a difference in the game, as does role-playing on the game thread. If nothing else, a bit more details in a move can better help obtaining the desired outcome, and a well-written move (rather than saying "I do this.") is also usually rewarded. By the same token, role-playing in the game thread is usually rewarded as well. However, these rewards do not always take the form of rank increase. In some cases, a player could be "rewarded" behind the scenes, by removing a negative event from the list of the events that happen to his people that turn, for example - or a positive outcome of one of his moves could be increased. It all depends on what reward seems to suit the situation best.
As for Luci's question - the fact that manifesting takes up all the DRPs represents two things. First, the fact that it is not the natural state of a deity (you might even say that perhaps this is the AllFather's way to discourage deities from manifesting permanently and setting themselves up as temporal rulers - in effect a way to safeguard the freedom of choice of mortals). And second, the fact that a manifested deity can no longer look (and therefore act) everywhere in the world at the same time; but rather, the deity takes on a discrete physical form which means that his or her power is concentrated in a single spot in the world, rather than being readily available everywhere.
An alternative to full manifestation is using aspects. The idea is that instead of manifesting, the god imbues a mortal with a fraction of his/her power, thereby making the mortal effectively an extension of the deity's will - an avatar, if you want. Only a worshiper of the deity can be made into an aspect, and then he/she must be willing; if this happens, the deity can either control the aspect utterly or grant it some measure of free will, and he/she can retain possession of the aspect for as long as he/she uses DRPs to do so - the more DRPs poured into the aspect, the more powerful the aspect is (this adds to the host's natural power, so obviously more powerful mortals are better than simple farmers, for example). Of course, pouring all the deity's DRPs into an aspect is functionally the same as manifesting, so it serves no purpose. I'm toying with the idea of granting deities the chance to create more than one aspect, if needed - but I have think about it and see if it might complicate the game too much.