Page 9 of 12

Posted: Sat Sep 22, 2007 1:09 pm
by O-gon-cho
Hedra Iren wrote:"It is also difficult and possibly counter-productive to justify conflict for those gods who have honorable domains."

Very true. Evil gets too much clout as it is. Of course it's to their advantage to cause conflict. Doing good, even offensively, is extremely difficult to gain traction with.
*grumble*

...especially with the frequency attempting to do good offensively seems to backfire...

Posted: Sat Sep 22, 2007 1:11 pm
by I'm Murrin
Heh. You need to learn to do evil with good intentions. :P

Posted: Sat Sep 22, 2007 1:13 pm
by O-gon-cho
Murrin wrote:Heh. You need to learn to do evil with good intentions. :P
...apparently, that's pretty much what I've been doing, unintentionally...

Posted: Sat Sep 22, 2007 1:18 pm
by I'm Murrin
Nah, that's evil despite good intentions.

Posted: Sat Sep 22, 2007 1:32 pm
by O-gon-cho
Murrin wrote:Nah, that's evil despite good intentions.
:| :| :|

Posted: Sat Sep 22, 2007 1:58 pm
by stonemaybe
Murrin wrote:Nah, that's evil despite good intentions.
:lol: :lol:

nevermind OGC we know you mean well!

Posted: Sat Sep 22, 2007 2:08 pm
by O-gon-cho
Stonemaybe wrote:
Murrin wrote:Nah, that's evil despite good intentions.
:lol: :lol:

nevermind OGC we know you mean well!
Image

Thanks guys.

...man...am I not the g-ddess of bi-polarity or what...

Posted: Sat Sep 22, 2007 6:17 pm
by lucimay
O-gon-cho wrote:
Stonemaybe wrote:
Murrin wrote:Nah, that's evil despite good intentions.
:lol: :lol:

nevermind OGC we know you mean well!
Image

Thanks guys.

...man...am I not the g-ddess of bi-polarity or what...
:lol: *snort* I'LL say!!! *snort* :lol:

Posted: Sat Sep 22, 2007 6:27 pm
by Menolly
:biggrin:

Posted: Sat Sep 22, 2007 6:51 pm
by Astavyastataa Kadna
Murrin wrote:Heh. You need to learn to do evil with good intentions. :P
Murrin knows ... he always has good intentions to evilly kick my butt in scrabble!!

And he has been doing just that!! :lol:

Posted: Sat Sep 22, 2007 6:53 pm
by Mistress Cathy
Well, at least you are getting your butt kicked at something. heh

Posted: Sat Sep 22, 2007 7:09 pm
by Astavyastataa Kadna
indeed! ;) :lol:

Posted: Sun Oct 07, 2007 1:51 pm
by Astavyastataa Kadna
BTW, thinking Domains in Pantheon 3.0

I might go for Life, Strength, and Endurance ... anyone have a claim already?

Posted: Sun Oct 07, 2007 6:13 pm
by Mistress Cathy
Endurance is cool.

But, I thought you already had yours picked.

Posted: Sun Oct 07, 2007 6:39 pm
by stonemaybe
I suppose this is the place to ask:-

I kind of understand the whole divine rank thing, and that it's not only number of worshippers but strength of faith that is important. But how else does rank increase? I always get the feeling when submitting my moves that they're too dry (?), if that makes sense. Does how one submits one's turn make a difference, as well as their content? Also, what about role-playing on the game thread - can that help/hinder divine rank?

Posted: Sun Oct 07, 2007 7:51 pm
by lucimay
i'm not quite sure how to propose this nor do i have any clear idea of why it isn't already so within the game, but, i think it would enhance the game greatly if there were little or no restriction on gods manifesting physical form.

i would like to be able, as a god, to say...if i was a sea god, crawl out of the sea in physical form to speak to my prophet and/or followers without having to expend DRP to do it.

why does physical manifestation cost DRP? could you please explain, Xar, why this is the case and how it affects the game, one way or another?
would you be willing to change this aspect of the game and, if not, why?

Posted: Sun Oct 07, 2007 8:12 pm
by Astavyastataa Kadna
Jove wrote:Endurance is cool.

But, I thought you already had yours picked.
With so many aggressive potentially evil (or at least combative) gods I am thinking of being a GOOD and MORAL aligned god.

I also agree with Lucimay. We should be able to manifest without using DRP.

This would allow a quarter's turn to involve some global activities and some manifested activities.

Posted: Sun Oct 07, 2007 8:30 pm
by Xar
Stonemaybe wrote:I suppose this is the place to ask:-

I kind of understand the whole divine rank thing, and that it's not only number of worshippers but strength of faith that is important. But how else does rank increase? I always get the feeling when submitting my moves that they're too dry (?), if that makes sense. Does how one submits one's turn make a difference, as well as their content? Also, what about role-playing on the game thread - can that help/hinder divine rank?
Although this is hard to put into numbers, the way moves are submitted makes a difference in the game, as does role-playing on the game thread. If nothing else, a bit more details in a move can better help obtaining the desired outcome, and a well-written move (rather than saying "I do this.") is also usually rewarded. By the same token, role-playing in the game thread is usually rewarded as well. However, these rewards do not always take the form of rank increase. In some cases, a player could be "rewarded" behind the scenes, by removing a negative event from the list of the events that happen to his people that turn, for example - or a positive outcome of one of his moves could be increased. It all depends on what reward seems to suit the situation best.

As for Luci's question - the fact that manifesting takes up all the DRPs represents two things. First, the fact that it is not the natural state of a deity (you might even say that perhaps this is the AllFather's way to discourage deities from manifesting permanently and setting themselves up as temporal rulers - in effect a way to safeguard the freedom of choice of mortals). And second, the fact that a manifested deity can no longer look (and therefore act) everywhere in the world at the same time; but rather, the deity takes on a discrete physical form which means that his or her power is concentrated in a single spot in the world, rather than being readily available everywhere.

An alternative to full manifestation is using aspects. The idea is that instead of manifesting, the god imbues a mortal with a fraction of his/her power, thereby making the mortal effectively an extension of the deity's will - an avatar, if you want. Only a worshiper of the deity can be made into an aspect, and then he/she must be willing; if this happens, the deity can either control the aspect utterly or grant it some measure of free will, and he/she can retain possession of the aspect for as long as he/she uses DRPs to do so - the more DRPs poured into the aspect, the more powerful the aspect is (this adds to the host's natural power, so obviously more powerful mortals are better than simple farmers, for example). Of course, pouring all the deity's DRPs into an aspect is functionally the same as manifesting, so it serves no purpose. I'm toying with the idea of granting deities the chance to create more than one aspect, if needed - but I have think about it and see if it might complicate the game too much.

Posted: Sun Oct 07, 2007 9:10 pm
by I'm Murrin
You should note also that for the purposes that Luci described you can sometimes just project an image of yourself for the worshippers to see, so that you appear to them without actually manifesting. I'm sure I've done things like that in the past--showed myself to people in one form or another, not actually physically present but appearing to be so.

Posted: Sun Oct 07, 2007 9:19 pm
by balon!
Murrin wrote:You should note also that for the purposes that Luci described you can sometimes just project an image of yourself for the worshippers to see, so that you appear to them without actually manifesting. I'm sure I've done things like that in the past--showed myself to people in one form or another, not actually physically present but appearing to be so.

Yes, I've appeared to my Prophet many times. No DRP either.