Xar please clarify the rule

Moderator: Xar
Ah! Now you hope he believes you won't be attacking him!! Clever, Assassin, very clever!!Vadhaka wrote:What this seems to be saying is that I'm not allowed to attack Maeror (for example, I don't actually want to attack him).
AllFather...Xar wrote: The way I see it (which is mostly the way Law has been portrayed in fantasy, including games such as D&D), there are natural laws that cannot be broken (a la Covenant) and other laws that stem from law being a way for a society (even a society of immortals) to coexist peacefully, which CAN be broken, but might carry consequences.
Unfortunately, I'm afraid I cannot think of anything you could read to make sense of all these intrigues, mostly because - as you know - many dealings are held privately, and of course each deity only sees the end results of those dealings, if any. Thus far, several players have reached various levels of sophistication in their dealings, and in their actions, base purely on trial and error (as far as I understand). What I mean by this is: there aren't really rules as to how to behave towards other players, how to have dealings with them, the kinds of favors one can ask, and so on; it all depends on individual players. A bit of confusion is natural at the beginning, but it should wear off soon; however, if you do wish more active help, you can always pm or email me. Additionally, you might want to consider vassalage to another deity - which could help you by virtue of having a more experienced deity able to directly help you in game as well as possibly offering you advice and support out of game.O-gon-cho wrote:AllFather...Xar wrote: The way I see it (which is mostly the way Law has been portrayed in fantasy, including games such as D&D), there are natural laws that cannot be broken (a la Covenant) and other laws that stem from law being a way for a society (even a society of immortals) to coexist peacefully, which CAN be broken, but might carry consequences.
Having never taken part in RPGs or TCGs, or whatever, I am beginning to feel at a distinct disadvantage in all the subtleties of the Game. This may explain some of the questions I've sent you recently, as I just don't understand a lot of the actions going on around me.
One of my brothers has offered to send me a little information regarding game play in other games which I suspect will be extremely helpful. But, do you know of a website or anything that I can access that would help make sense of the all of this intrigue and manipulation to me?
Thanks...
Obviously, there are differences of all sorts between the Game and rl. But it is equally obvious that there are similarities. Hitler got much much much farther than he should have. The world give him a free hand not because of any Laws (which he would have been the one to have broken anyway), but because they figured, "Well, it's not my people he's killing." In this respect, what would happen if we played the Game as rl? If someone joins the game as an evil deity, they should expect the same reaction and consequences as an evil person in rl. They will likely be left alone to torture their own people (unless oil prices are involved), at least for a long time, but they'd likely not go around saying they intend to destroy the world.Xar wrote:Well, I never said you can't attack him; I only said that in attacking him, you would be acting outside of Law.
The way I see it (which is mostly the way Law has been portrayed in fantasy, including games such as D&D), there are natural laws that cannot be broken (a la Covenant) and other laws that stem from law being a way for a society (even a society of immortals) to coexist peacefully, which CAN be broken, but might carry consequences.
Originally, I thought this would a rather self-correcting mechanism; if Nor Yekith attacked another deity, for example, most if not all deities would have come to the attacked deity's defense, all the while complaining with Nor about his attack. This process begins to wear down IF things don't work like this the other way around (i.e. if, say, Maeror could attack Nor Yekith without fear of reprisal or complaints from other gods). Since the purpose of the game is for everyone to be able to play without worrying that having an "evil god" as character would mean you could be smashed without thinking twice about it...
For example, a certain deity recently remarked how things would be much better if he could destroy Astavyastataa Kadna before the latter grew to power. This may make sense from a purely roleplaying point of view - given that AK has consistently belittled and threatened deities, and is the patron of destruction - but it does nothing for AK's player, and may even detract from his enjoyment (given that, if this were allowed, he would likely be immediately besieged by most other deities in an effort to kill him as soon as the newbie protection wore off). Not only that, but this would actively discourage people from making evil gods, since it would mean that deities would likely always make sure no evil deity would grow in power.
Not only this would be unfair for players of evil deities, it would also risk creating an atmosphere where people create deities belonging to the moral alignment most other deities share, just so they can avoid being immediately killed afterwards.
Placing a "law of Eiran" which says you can't attack someone unless you are attacked first doesn't mean you can't do it at all; it does mean, however, that if you do attack first, you'd better make sure you have good reason to do so, because otherwise the gods of Law and Justice might be require to establish a ruling to your disadvantage. It also encourages manipulation and politics to some extent, and most importantly, permits everyone - be it a good or evil deity - to have fun without constantly worrying that, just because your deity is on the wrong end of the moral spectrum, he will be attacked and annihilated after four turns.
:::bowing head:::Xar wrote:Additionally, you might want to consider vassalage to another deity - which could help you by virtue of having a more experienced deity able to directly help you in game as well as possibly offering you advice and support out of game.
The last one was due April 28, but the turn came out in the next week, so basically I'm giving you 2 weeksJove wrote:I thought it was every two weeks. If it is due on May 19th, then it is three weeks because our last one was due April 28.
Is that right or did I not get the memo?