Page 2 of 20
Posted: Sat Mar 31, 2012 3:20 am
by Fist and Faith
But we know myths, right? Which only makes sense, since we wouldn't believe that these gods exist if we didn't know stories about them. And I'm thinking something in the myths might provide a clue about how, or where, or when to try to attract the god.
Posted: Sat Mar 31, 2012 6:50 am
by balon!
Whats the technological level?
Posted: Sat Mar 31, 2012 11:58 am
by caamora
I see what you are saying now. Yes, Fist. You are correct. I don't want you to think that you have no control over your deity. He/she needs you after all, to gain on power. So, yes, you are developing that NPC to a certain extent. I hope I'm making this clear.
Balon, the technology level is primitive. A step above hunter/gatherers. I would like to see the technology develop through the use of the natural resources.
Posted: Sun Apr 01, 2012 3:17 am
by Cobalt
Exciting twist playing a Prophet! I'm stoked.
How about a Game thread now that we've got at least two registered players? Yeah, I'm talking to you Azver...
Divine Power Points
These are the points given to you by your deity. Much like Acropolis, your PPs will be added to your TPS to equal your total points. PP + DP = total points (TP). You may not always get TPS but once given, they are yours.
Should this read:
your PPs will be added to your DPS to equal your total points?
Can you create an Ancestor as well as become a Prophet of a Deity/Spirit?
Posted: Sun Apr 01, 2012 3:44 am
by [Syl]
I think what Fist is asking, Caam, is: are these gods already known to the people of Twinrivers before us prophets come onto the scene? Do they already have a history/story that will be revealed by you, or will the players be filling in the details?
One thing I'm curious to know is how omniscient these gods are. Do they know things the player doesn't? Can they see into the hearts and minds of men, including the prophet?
Posted: Sun Apr 01, 2012 5:00 pm
by AllMother
Cobalt, your popularity points will be added to your diving power points to total your total points.
I think what Fist is asking, Caam, is: are these gods already known to the people of Twinrivers before us prophets come onto the scene? Do they already have a history/story that will be revealed by you, or will the players be filling in the details?
I think the people of Twinsriver have an idea of the gods but don't really know much about them. I'm trying to save that development for the game.
One thing I'm curious to know is how omniscient these gods are. Do they know things the player doesn't? Can they see into the hearts and minds of men, including the prophet?
The gods of this game are like the gods of any of the other games - they know what they know. It is up to the players to discover what they know.
They are just, at the start of the game, less developed, less powerful. I was thinking of having a contest for the players to write up some myths about the gods for a prize of some sort.
Posted: Sun Apr 01, 2012 5:08 pm
by Goatkiller666
[Syl] wrote:Goatkiller666 wrote:
Also, I recognized [Syl]'s writings in there. In some cases, the same bits of [Syl]'s writings that I kept intact when I plagiarized his rules for Inferno. All Hail [Syl] as the new Xar.
Which I largely plagiarized from Xar, so the circle of GM'ing continues. I'm looking forward to the day that Xar gets his ass back here (optimist that I am) and incorporates some of Acropolis into Pantheon 4 so I can have a claim to legitimacy

Maybe that's why Xar is away right now... he's letting us borrow his rules for our own game, so we can play-test the modifications, and then he'll return and keep what works.
It's like GT is really just its own meta-Pantheon game. [Syl], AllMother, Odin, and I are all PC AllFathers in a multiverse that the AllFather created.
Does that make Avatar the World Breaker? He's already wiped out Aesir and Vanir.
Posted: Sun Apr 01, 2012 5:11 pm
by AllMother
LOL!!!
Posted: Sun Apr 01, 2012 5:15 pm
by Goatkiller666
AllMother wrote:Turn 1 submissions are due April 15th. Turn submissions will be due on the 15th of every month and results will be sent by the 1st of every month.
You might want to consider switching your deadlines. [Syl] and I are on more or less the same cycle (at least for now, until something comes up in one of our real lives that borks stuff up), and it means that we won't have to worry about trying to process our own games while juggling a turn for each others' games. Add yours in there, especially once things get going, you may want the surity of knowing that you can always work on your turns for our games during a time when you're not also working on processing your own.
I honestly don't know if Real Life will allow us all to stay in sync like that, but it'll be worth it to try for as long as we can.
Posted: Sun Apr 01, 2012 6:29 pm
by AllMother
Ok, I can change it easily enough.
Posted: Tue Apr 03, 2012 6:28 am
by stonemaybe
Caam - sorry, I am struggling getting turns in for Inferno and Acropolis, I don't think I can manage a third game at the moment.
Sounds intriguing though.
Posted: Tue Apr 03, 2012 6:27 pm
by AllMother
That's fine. Jump in any time you want.
Posted: Tue Apr 03, 2012 10:41 pm
by Menolly
If the AllMother is agreeable, I think I would like to approach this totally from a mortal's POV. In other words, I would like to register a character/prophet, but leave it to the AllMother's discretion completely as to what deity would choose that character based on how I play, without me stating a preference.
Posted: Wed Apr 04, 2012 2:59 pm
by balon!
Interesting idea, Men! I like it...
Posted: Wed Apr 04, 2012 3:03 pm
by balon!
Interesting idea, Men! I like it...
Posted: Wed Apr 04, 2012 3:52 pm
by AllMother
If the AllMother is agreeable, I think I would like to approach this totally from a mortal's POV. In other words, I would like to register a character/prophet, but leave it to the AllMother's discretion completely as to what deity would choose that character based on how I play, without me stating a preference.
That would be absolutely fine. I like that idea.
Posted: Wed Apr 04, 2012 8:03 pm
by Goatkiller666
Menolly, don't preclude the idea that your mortal might herself have a preference as to which God / spirit / ancestor to worship. Maybe not right away, but over time you may have your character make a decision.
That could be a role-playing moment worthy of a Watchy award.
There's also the fun moment when two gods both decide to go for you, and you choose one. If we thought mortals were vendictive, wait until you spurn a Tier 1 god for a Tier 2 god, and see what kind of horrors fall on our poor village.
Posted: Wed Apr 04, 2012 8:12 pm
by Dread Poet Jethro
Making decisions
Rather than going with flow
Not her strongest suit
Posted: Thu Apr 05, 2012 5:46 pm
by Menolly
Goatkiller666 wrote:Menolly, don't preclude the idea that your mortal might herself have a preference as to which God / spirit / ancestor to worship. Maybe not right away, but over time you may have your character make a decision.
That could be a role-playing moment worthy of a Watchy award.
There's also the fun moment when two gods both decide to go for you, and you choose one. If we thought mortals were vendictive, wait until you spurn a Tier 1 god for a Tier 2 god, and see what kind of horrors fall on our poor village.
All I know is I left the decision of which clan my character became a member of in DA up to you, and have been happy with the choice. I am hoping something similar happens here.
Posted: Thu Apr 05, 2012 9:07 pm
by Goatkiller666
Yeah, but you can be fired by your God, here. So it's not just a "let's see what I get" moment (which, you're right, there's lots of win for leaving that up to someone else)... then you get to make sure you still want that god later.
Oh! the humanity... I just imagine there's a lot more fun role-playing involved in being picked by a god that's maybe not a great match, and dealing with the friction that comes as a result.
I don't imagine that Krinn is going to get along famously with his famous ancestor spirit.