Landwaster wrote:With the giant lumbering far behind you, you slow to a walk between two buildings, and soon come to a dead end.
To the left is a door set into the wall. while to the right is a dusty window,
how is it a dead end if there is a door and a window there?
Oh, no is this a DEAD end ?
The path between the buildings came to a dead end. the you noticed the options on the sides
You don't need to stop and eat. Provisions is another thing I'm taking out of the game because it would be too difficult to be enjoyable otherwise. You'll just automatically be feeding yourself, and you won't run out
Silently pulling out the panes of glass, you realise that the window is actually a mirror. climbing through the gap that you have made, you find yourself at the start of a stairway that leads downwards, out of sight.
You grope your way down into the dank depths of the castle. Soon you come to a platform, where a door is set into the wall on the right.
Inside you find a misty projection room. An old organ stands at one end and at the other is a ripped projection screen. In the centre are about 100 old seats.
Two of the keys on the organ are stuck in the downward position, making a soft hum. This hum makes you nervous, so you hurry through the next door.
Here you find yourself in a corridor. It continues to upward stairs on the left. To the right is a window. Across the corridor, a handle is stuck in what looks like solid wall. What will you do?
Options
Take the staircase.
Look out the window.
Try the handle.
Look around in the projection room.
Four people died today in an explosion designed to open a door. Whilst the victims where unrecognisable, the door continues to hold. This is Luke Tipa for CNBC News.
Sum sui generis
Vs
You do not hear, and so you cannot be redeemed.
In the name of their ancient pride and humiliation, they had made commitments with no possible outcome except bereavement.
He knew only that they had never striven to reject the boundaries of themselves.
You (thank the engineering team hired over a number of days and) turn the handle and a door opens onto a stairway, which leads downwards. You pass a locked door which you may check against your available keys if you wish.