Hey...
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Artillery only works with defense. As for the gameboard, the regions are coloured based on the nation - so Germany start regions are grey, British Empire regions are tan, etc. The board is dark. There are more neutral territories, such as Sahara and Mongolia, that you cannot move through. Russia and the US have gained more territories.
They have increased Germany's IPC amount at the start, so it now has 2nd highest production.
They have increased Germany's IPC amount at the start, so it now has 2nd highest production.
Waddley wrote:your Highness Sir Dr. Loredoctor, PhD, Esq, the Magnificent, First of his name, Second Cousin of Dragons, White-Gold-Plate Wielder!
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Well, I played Axis and Allies Europe on the weekend with two friends. I played the Axis and my friends took the allies. Here are some pics which show how the game went:
Set up and first turn.
Second turn (Germany's eastern invasion didn't go so well, however I really hammered the convoys in the atlantic with my glorious U-Boats.
Third turn (Germany has pretty much won the Battle of the Atlantic - destroying almost all convoys and sinking the British fleets without losing so much as a single ship; USA cant get its transports across to help the Soviets. However, the Eastern front has ground to a halt)
Fourth turn (The Soviets have built up a major defense that is almost impossible to break at this stage - given that German industry outstrips their production, it's a matter of time before I get the armies to such a size to permit a major invasion. The African campaign is working well as I now have pushed into Egypt and seizing the oil fields. I still control the Atlantic)
Fifth turn (Taking a gamble I invade Russia from the south, including two successful tank blitzes out of the Middle East - securing the oil fields. The US and UK cannot bring their ships to support the Soviets as my Wolf packs of U-Boats are sinking everything, thus I can send my armour and infantry into Russian territory)
Sixth turn (Russia mounts some serious offensives but all it does is weaken their manpower, and since I outstrip their production I can easily take the casualties knowing that I'll have more troops in the East by the time the Soviets re-arm. The US has decimated my fleets, but I can afford to build more Battleships and U-Boats; however, the US and UK fail to land a single unit of infantry or tanks in Europe, though they retake the convoys)
Seventh turn (Germany now surrounds Moscow and almost controls all of Europe, and the Atlantic is dominated by my fleets; it is too late for the US and the UK to send support for the embattled Soviets)
Eight turn - Moscow falls and Germany wins the war in Europe.
My two strategies payed off - using Admiral Donitz's strategy of focusing on U-Boat production and uniting them into Wolf Packs, and using tanks to blitz through the Middle East. It's essential for Germany to focus on preventing the US and Uk sending transports across the Atlantic, thus freeing up my armies to hammer the Soviets in the East. The Allies really put up a great defense - especially in the East, as my invasion slowed right down. It didn't help Russia, however, that my fleets were so damn successful in the Atlantic.
Set up and first turn.
Second turn (Germany's eastern invasion didn't go so well, however I really hammered the convoys in the atlantic with my glorious U-Boats.
Third turn (Germany has pretty much won the Battle of the Atlantic - destroying almost all convoys and sinking the British fleets without losing so much as a single ship; USA cant get its transports across to help the Soviets. However, the Eastern front has ground to a halt)
Fourth turn (The Soviets have built up a major defense that is almost impossible to break at this stage - given that German industry outstrips their production, it's a matter of time before I get the armies to such a size to permit a major invasion. The African campaign is working well as I now have pushed into Egypt and seizing the oil fields. I still control the Atlantic)
Fifth turn (Taking a gamble I invade Russia from the south, including two successful tank blitzes out of the Middle East - securing the oil fields. The US and UK cannot bring their ships to support the Soviets as my Wolf packs of U-Boats are sinking everything, thus I can send my armour and infantry into Russian territory)
Sixth turn (Russia mounts some serious offensives but all it does is weaken their manpower, and since I outstrip their production I can easily take the casualties knowing that I'll have more troops in the East by the time the Soviets re-arm. The US has decimated my fleets, but I can afford to build more Battleships and U-Boats; however, the US and UK fail to land a single unit of infantry or tanks in Europe, though they retake the convoys)
Seventh turn (Germany now surrounds Moscow and almost controls all of Europe, and the Atlantic is dominated by my fleets; it is too late for the US and the UK to send support for the embattled Soviets)
Eight turn - Moscow falls and Germany wins the war in Europe.
My two strategies payed off - using Admiral Donitz's strategy of focusing on U-Boat production and uniting them into Wolf Packs, and using tanks to blitz through the Middle East. It's essential for Germany to focus on preventing the US and Uk sending transports across the Atlantic, thus freeing up my armies to hammer the Soviets in the East. The Allies really put up a great defense - especially in the East, as my invasion slowed right down. It didn't help Russia, however, that my fleets were so damn successful in the Atlantic.
Waddley wrote:your Highness Sir Dr. Loredoctor, PhD, Esq, the Magnificent, First of his name, Second Cousin of Dragons, White-Gold-Plate Wielder!
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Agreed. Really, the Soviets are there just to take the brunt of the attack and hope the allies get into Europe asap.JemCheeta wrote:Pretty interesting... Definately, pushing the moscow offensive into germany is usually a total disaster. If they can't get further allied support, they really just need to bunker up and pray. Or whatever they do when they don't have a chance
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