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Posted: Mon Feb 01, 2010 7:53 pm
by lucimay
yep. kell woke me up from a sound sleep to let me know. :lol:

chryss came online and i told her and she has a way to contact mare so she's sent him a voice mail to let him know.

Posted: Tue Feb 02, 2010 1:42 am
by Damelon
Sure validates using an authenticator.

Posted: Tue Feb 02, 2010 4:42 am
by Sorus
That's awful. Hope he gets everything restored. Yes, an authenticator is a must, and he said he ordered one. I would strongly advise anyone who doesn't have one to pick one up.

Posted: Wed Feb 03, 2010 9:27 pm
by Damelon
And coming soon - an auction house app for the iPhone.

Posted: Thu Feb 04, 2010 10:33 am
by lucimay
Damelon wrote:And coming soon - an auction house app for the iPhone.
hahahaha!! now abergombus will have a reason to get a phone!!! :lol:

(he hates phones)

Posted: Fri Feb 05, 2010 2:37 am
by Sorus
Phones are evil. At least, mine is.

Posted: Sat Feb 13, 2010 12:54 pm
by I'm Murrin
Tell me if this link works, because there's nothing on the WoL site to tell you how to link a report:

www.worldoflogs.com/reports/zel374f9t7r ... ?s=8&e=276

Anyhoo, I got the WoL account a while back, but kept forgetting to use it. It can be quite useful for a lot of stuff. For example, this is our Marrowgar kill last night.

We can see here that our Heroism wasn't used well because we got a badly timed bone spike halfway through it - go into the dps chart, see the highlighted blue section. There's a big peak, then the damage drops off significantly, followed by a bone spike dying.

Heleina had 50% overheal on the fight, and Tekki had 60% overheal. There was over 19,000 hps being done on the fight, but over half was overheal. This suggests to me that Tekki could probably afford to drop some spellpower for haste and mana. I expect Heleina's overheal was mostly from HoTs.

Also, Tekki's Sacred Shield only procced 3 times in the whole fight, however I'm guessing this is because both tanks put their own shield up on the pull. (Mine didn't last long because I always forget about it, Asta's was up the whole fight.) I need to stop doing that when I have a Holy Paladin around. ;)

I'm still learning how to read this stuff, but glancing around at some uptime information, Nevah's Insect Swarm and Moonfire were below 40% uptime (I don't know enough about the rotation to know if this is right), and Dunsparrow had <40% Corruption uptime (ditto the previous caveat).

Luci, I'd suggest using Curse of Agony for more dps when you're raiding with a Balance Druid (or Unholy DK, but we don't have one), as Earth and Moon doesn't stack with Curse of Elements, and is applied by the Druid without losing dps. Of course I realise this means refreshing a Curse is added to your rotation, which might complicate things.

Posted: Sat Feb 13, 2010 7:53 pm
by lucimay
Murrin wrote: I'm still learning how to read this stuff, but glancing around at some uptime information, Nevah's Insect Swarm and Moonfire were below 40% uptime (I don't know enough about the rotation to know if this is right), and Dunsparrow had <40% Corruption uptime (ditto the previous caveat).

Luci, I'd suggest using Curse of Agony for more dps when you're raiding with a Balance Druid (or Unholy DK, but we don't have one), as Earth and Moon doesn't stack with Curse of Elements, and is applied by the Druid without losing dps. Of course I realise this means refreshing a Curse is added to your rotation, which might complicate things.
yes the link worked for me! and that is freakin cool!!!

and that makes total sense to me that during that fight corruption uptime was low because if i only have time, due to running out of fire or avoiding marrowgar or doing damage to bonespikes to put up a couple of spells, i'll hit immolate and then incinerate till spike gone or whatever. i don't take time to put up corruption because we need to do as much damage as possible quickly (like with bonespikes) so corruption doesn't get cast. make sense? and i didn't know that about elements not stacking with earth and moon, mostly cause i don't know what earth and moon is. :lol:

btw, i'm gonna dual spec and try out the destro spec (am emberstorm now) as everyone says its doing more dps in my gear score category.

ugh, who knew playing a stupid mmo could get so complicated that i'd have to do non game time RESEARCH just to play it! :lol:

Posted: Sat Feb 13, 2010 10:20 pm
by I'm Murrin
Hehe. If you ever consider going Affliction, I understand the elitist jerks Affliction thread is one of the best around:
elitistjerks.com/f80/t37900-dots_you_affliction_warlock_thread/

And I took a glance at the Demo thread, and it looks like they recommend the Felguard glyph for any spec which has Felguard.


As for CoE, Curse of Elements provides 13% spell damage increase on the target for the full raid. The exact same debuff is applied by Balance Druids with the talent Earth and Moon, which causes their main nukes to increase spell damage taken by 13%. And Unholy Death Knights have Ebon Plague, an extra disease that does the same thing. If you have one of these up, the others aren't needed - but Warlocks are the only one that could swap it out for something that'll increase their dps (DKs need the disease damage, and the Balance talent gives passive spell damage to the druid).

Posted: Sun Feb 14, 2010 1:42 pm
by I'm Murrin
Forgot to turn on combat logging, so here's everything from our second Rotface pull onwards last night:
www.worldoflogs.com/reports/g6i8vq8mwxnu8i6c/

So how were you finding your new spec last night, Luci? I notice you were still casting Curse of the Elements, a quick glance at EJ suggests Curse of Doom for Destro when you don't need that debuff up.

Posted: Tue Feb 16, 2010 4:14 am
by Sorus
That's a neat feature. I can see how it could be very useful. Though I am not eager to relive the various mistakes I made on the Rotface fight, I would have been interested to see the stats on Festergut. I was OOM by the end. Dangerously OOM. I guess I need to start pugging HoR again. :? I'm sure my overhealing was high there too, but that's not really a fight where you can be stingy with heals and hope for the best. It's more a spam-the-hell-out-of-everyone-and-hope-they-don't-fall-over.

Posted: Tue Feb 16, 2010 8:50 am
by I'm Murrin
Indeed. And hey, we one-shot it, so no worries.

Posted: Tue Feb 16, 2010 11:54 am
by I'm Murrin
Not sure why I was thinking about this, but I just realised that in Cataclysm it will be possible to make a Druid talent build with both Moonkin and Tree of Life forms. I wonder if Cataclysm will be the return of the crazy hybrid PvP builds (Shockadin with Crusader Strike, anyone)?

Edit: The more I think about this, the more I think they're going to have to drastically rearrange trees. Every Mage spec taking Icy Veins and Cold Snap. Disc Priests with Spirit of Redemption.

Posted: Tue Feb 16, 2010 1:07 pm
by Madadeva
Last HoR fight I had on Bear had pally in the group. With buffs, my survival instinct bumped health to 74k :biggrin: And I still need to upgrade my 226 neck and 200 trinket.

I have found Bear SWIPE / MAUL combo easier to pull mobs than Asta with consec / holy wrath / shield. Now if I can just get 5k more base health on her :P

If you wanna run with da Bear, Sorus - I will be doing HoR until I get tank neck and any items I need for my healy set.

Posted: Tue Feb 16, 2010 2:44 pm
by I'm Murrin
I find it very telling that you didn't include Hammer of the Righteous. It really is the main thing that should keep groups hitting you, especially in high-end gear.

For the specific case of HoR, you want to Judge the first mob that runs in, then HotR when the next 1-2 are close, which should get them hitting you so you can start from there. Holy Wrath to control them when needed (useful if a Merc gets behind you, stun then reposition), and save Avenger's Shield to pull Mages closer.

Posted: Tue Feb 16, 2010 4:48 pm
by Creator
Good advice - thanks. I do need to learn better situational use of pally abilities vs. simply cycling through a rotation!

Posted: Tue Feb 16, 2010 10:34 pm
by lucimay
Creator wrote:Good advice - thanks. I do need to learn better situational use of pally abilities vs. simply cycling through a rotation!

well yeah. i think that goes for several classes.

"cycling through a rotation" does not, i am finding, maximize class effectiveness. for any class. even and probably especially a hunter.
after watching aber play a hunter i see just how versatile the hunter's abilities actually are. but it honestly took knowing the abilities intimately(meaning having used them continuously for months and months as i have the survival talent abilities) to understand what i was actually seeing.

so you can watch a player play (bear tank tanking HoR, for instance) and see they're either holding the mobs well or not holding the mobs well, and thats basically, if you don't know their abilities, all you see is them holding the mobs. you don't really know how they did it. if you run with a bunch of different bear tanks and they all seem to hold the mobs well, you may think to yourself "well bear tanks hold mobs well." but in fact, that's a generality. if the bear tank is new at bear tanking and is not as practiced at using their abilities they may not hold the mobs well. i've run with both good and inexperienced bear AND pally tanks and honestly i couldn't tell you why one was good and one wasn't but my guess would be that it takes both experience AND creativity to make a good tank, regardless of what class that tank is.
dray makes a great example. he, as a warrior tank, does not have some of the abilities that make pally tanks (or for a while dk tanks) sort of OP, however he is experienced AND creative in the extreme when it comes to tanking and blows away a lot of the other tank classes i've seen.

as a hunter, i have simply not been as creative a thinker about my abilities as i could have been.
i now realize that i've only been using the bare minimum of my abilities (a simple shot rotation.) it would, to a practiced eye (player) make me look like a lazy hunter.

thats why i am enjoying (demeaning tho it can sometimes be!! lol!!) running with aber's hunter Eublar. it gives me a chance to watch a really seriously talented player play my favorite class and see some of the ways in which my class can be used to benefit the raid.
i mean seriously, aber plays a hunter like an off tank. it's amazing
to watch!! :lol:


so i guess, creator, what i'm getting at is that i agree with your above statement, regarding myself as a player. different situations warrant a creative use of abilities and you can't really use your abilities creatively unless you are very practiced at using them and know what all they are and what all they can do for you in any given situation.

i think that is what kell means when she advises "maturing" a character.


oh yeah...regarding the new lock spec, murrin... i am not finding it all that different than the emberstone spec. it was silly of me to go into icc with a new spec i think. i need some more time to feel it out.
what i'm most concerned with is a spec that does a maximum amount of damage for the class. i'd like to try affliction but i don't feel i've given this destro spec much of a chance yet and i don't want to ditch the emberstone spec in favor of an entirely new spec. so, i guess what i'll do is keep on working to learn the destro spec for a bit. as it was in icc the other night i basically was carried through by the rest of the dps because i'm pretty sure i wasn't doing squat for damage, too busy running around trying to kite and stay out of shit and run the right way!! :lol:

honestly i feel like everything i said above about hunters goes for the lock as well. i just need to work both of them more and more and learn more about each so that i can get creative with the abilities. which is why i don't work on silanah. a) i suck on melee class and b) i think my best use
of time is to work on the lock and the hunter.

Posted: Sat Feb 20, 2010 12:16 am
by Web Monkey
Murrin wrote:Tell me if this link works, because there's nothing on the WoL site to tell you how to link a report:

www.worldoflogs.com/reports/zel374f9t7r ... ?s=8&e=276
Just saw this. Super interesting. Really a way to find out who was doing what wrong :)

I tend to error on the side of overhealing until I am in a situation where I'm sititng at 10% or less mana, out of mana regen options and know the fight is going to last more than 30 more seconds.

I would love to, using better execution, bring my overhealing down a bit, but it is just the nature of the beast for Healadins. My haste with "standard" buffs, puts my Flash of Light at almost exactly 1second... in line with the GCD.

I hesitate to gem or gear too much MP5 unless I start consistently running out of mana in fights. Probably focusing on Crit would be ideal, thus balancing some mana regen with some effective healing boosts.

Posted: Sat Feb 20, 2010 2:24 am
by lucimay
:? what did he just say? :?


( :lol: )

Posted: Sat Feb 20, 2010 3:23 am
by Sorus
I'm a regen junkie. I'll gem for it, enchant for it, and it's the first thing on my mind when I select a new piece of gear. Spellpower and crit and haste are important, yes, but it doesn't matter how big the heal is if you can't cast it. Overhealing isn't really something I worry much about - if the boss dies and the raid lives, it doesn't matter if I wasted a little mana. It *is* something I need to work on as we get deeper into ICC though, because I am starting to have regen issues on my druid. Not so much my shaman; with water shield up I get mana back every time something looks at me the wrong way. I still need the trinket from HoR, which has become my new holy grail-must have this-frakking thing won't drop item. And as I said, Festergut is a spam-heal fight, so that's not a good place to start holding back. :?

Anyway, please keep posting the logs - they are interesting to look at.