Montressor wrote:Oops . . . sorry, Menolly. Deleted your post by sheer accident.
Montressor wrote:Regarding your now vanished comment - the SCROUNGE penalty is certainly one of the least trifling of all the effects of the Great Dust Storm.
...
oy vey...
I told you...even though I beg for them, I don't handle cryptic hints very well...
Ok....utterly bizarre....but, for some reason, both the top and bottom rows are missing a letter on the map. Have NO idea how that happened. All I know is THAT MAP HATES ME.
Will be corrected for Turn Six.
"For the love of God, Montresor!"
"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.
Montressor wrote:A reminder - Turn Six orders are due by Monday night. For those of you living behind the times on the Northern Hemisphere, that probably means Sunday.
pheh
You guys get to live in the future.
If by Monday night you mean 11:00 PM or so, adapted time for me on the Eastern coast is 8:00 AM Monday morning.
7:00 AM Central
6:00 AM Mountain
5:00 AM Pacific
Sunday would probably work out the best though.
Montressor wrote:I shall be uncontactable from now until then. Refer all questions to Mr Rules, he is very well informed.
Also - no harm in saying this now - as everyone has a 'spy' unit in their lists, said elements are having their speed increased to 3 grids per turn. This does not allow for breaking of the unexplored movement rule, however.
"For the love of God, Montresor!"
"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.
Next turn will be Turn Seven. Turn Eight will be the end of month turn, in which all growth and consumption is calculated. Regarding Population Growth, you get 1 roll for every settlement you have which has a unit of PEOPLE present, and has not met its maximum garrison figure.
Therefore, to have a higher growth rate, transfer PEOPLE to every settlement, and make sure those settlements still have free garrison positions (remember, both elements and PEOPLE count as garrison). In this way, you will get a roll for every settlement.
The more PEOPLE at a settlement, the higher the growth will be.
"For the love of God, Montresor!"
"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.