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Posted: Tue Jan 22, 2008 5:17 am
by Menolly
Montressor wrote:Oops . . . sorry, Menolly. Deleted your post by sheer accident.
Montressor wrote:Regarding your now vanished comment - the SCROUNGE penalty is certainly one of the least trifling of all the effects of the Great Dust Storm.
...
oy vey...
I told you...even though I beg for them, I don't handle cryptic hints very well...
Posted: Tue Jan 22, 2008 11:38 am
by Montresor
Ok....utterly bizarre....but, for some reason, both the top and bottom rows are missing a letter on the map. Have NO idea how that happened. All I know is THAT MAP HATES ME.
Will be corrected for Turn Six.
Posted: Tue Jan 22, 2008 11:42 am
by I'm Murrin
Will the correction be adding in a column so it's still A-Z, or just relabelling them A-Y?
Posted: Tue Jan 22, 2008 11:58 am
by Montresor
Not sure yet, have to have a close look at it, as my version lines up fine. It really should be A-Z.
Reports in an hour. Less for some.
Posted: Tue Jan 22, 2008 12:39 pm
by Menolly
Montressor wrote:
Reports in an hour. Less for some.
Montressor wrote:
TURN FIVE
*whew*

Posted: Tue Jan 22, 2008 2:02 pm
by Montresor
All reports released. It's Tuesday night here. Turn Six deadline is Sunday night.
A nice, quite interesting turn for me to process.
Posted: Tue Jan 22, 2008 2:33 pm
by Menolly
hoo-boy...
Pantheon due Friday (I think?) and Borderlands due Sunday morning for me. Plus, any possible role playing inbetween.
And many of you are doing Empires, ZA, and now possibly starting up Mes again?
*amazing*
Posted: Tue Jan 22, 2008 4:00 pm
by Montresor
Extension to Monday, then.
Posted: Tue Jan 22, 2008 5:29 pm
by Menolly
Oh!!
Not needed! Just expressing amazement that y'all can do this...
Posted: Tue Jan 22, 2008 9:46 pm
by Dorian
We can Do it, cause we managed to cut down ten minutes to each post, as we arentadding in random italics for no reason menolly.
Simple
Tehehehe Im a 'orrible C*nt
Posted: Tue Jan 22, 2008 10:14 pm
by Menolly
They don't take 10 minutes to add, Dorian.
Posted: Tue Jan 22, 2008 10:45 pm
by Dorian
They do for me, Im terrible for adding in the right CC codes everywhere in posts :s
Posted: Fri Jan 25, 2008 3:15 pm
by Montresor
A reminder - Turn Six orders are due by Monday night. For those of you living behind the times on the Northern Hemisphere, that probably means Sunday.
I shall be uncontactable from now until then. Refer all questions to Mr Rules, he is very well informed.
Posted: Fri Jan 25, 2008 4:11 pm
by Menolly
Montressor wrote:A reminder - Turn Six orders are due by Monday night. For those of you living behind the times on the Northern Hemisphere, that probably means Sunday.
pheh
You guys get to live in the future.
If by Monday night you mean 11:00 PM or so, adapted time for me on the Eastern coast is 8:00 AM Monday morning.
7:00 AM Central
6:00 AM Mountain
5:00 AM Pacific
Sunday would probably work out the best though.
Montressor wrote:I shall be uncontactable from now until then. Refer all questions to Mr Rules, he is very well informed.
uh-oh...

Posted: Mon Jan 28, 2008 5:11 am
by Eugen Razvan
>Humanoid life form detected
>Deploy manipulator arms
>Begin scanning
>Scan complete
Posted: Tue Jan 29, 2008 12:15 pm
by Montresor
Turn reports one third finished. I shall release all reports on Thursday night.
Posted: Tue Jan 29, 2008 12:29 pm
by Montresor
Some rules details added to the Wasteland thread. More forthcoming.
Posted: Wed Jan 30, 2008 10:48 am
by Montresor
Turn Reports have been released a day early. The map will have to wait until tomorrow night. Turn Seven Orders are due Friday the 8th of Febuary.
Posted: Wed Jan 30, 2008 1:26 pm
by Montresor
Also - no harm in saying this now - as everyone has a 'spy' unit in their lists, said elements are having their speed increased to 3 grids per turn. This does not allow for breaking of the unexplored movement rule, however.
Posted: Thu Jan 31, 2008 1:58 am
by Montresor
A FREE HINT TO ALL PLAYERS:
Next turn will be Turn Seven. Turn Eight will be the end of month turn, in which all growth and consumption is calculated. Regarding Population Growth, you get 1 roll for every settlement you have which has a unit of PEOPLE present, and has not met its maximum garrison figure.
Therefore, to have a higher growth rate, transfer PEOPLE to every settlement, and make sure those settlements still have free garrison positions (remember, both elements and PEOPLE count as garrison). In this way, you will get a roll for every settlement.
The more PEOPLE at a settlement, the higher the growth will be.