Pantheon: The Third Age - Rules and Comments Thread

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Menolly
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Post by Menolly »

Cameraman Jenn wrote:I'm brand new to this game and to Role Playing Games at all. I guess maybe I am just feeling a little overwhelmed. I'm so tired of having to have Keev battle her own people into line turn after turn that I got overly frustrated that now not only do I have to have her beat her own people into line yet again but she was attacked by Amplarx and she's got Nor's fanatics on her arse. I've just spent so much time trying to solve Keev's problems that I haven't really felt like I have been able to do anything productive with her turns.
Hear, Hear!!

Having War outside your gates for over a year is definitely not a conducive world building situation to be in...

But...

This particular conflict is of Av's and my own making, even if I didn't intend it when cho sent the welcome to uKulwa at the start of the game. I did have other plans that have long been scrapped because of it though.
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Post by Montresor »

Problems such as those are relatively easily resolved with diplomacy, however. There's no need to solve violence with violence everytime unless you have your back truly to the wall or, of course, unless you want to. ;)

Put it this way - I knew that by playing a god who indulges unashamedly in blood sacrifice (almost all real world religions have, or at least incorporate the idea in some indirect fashion) would lead to Eztlicoatl being instantly seen as an "evil" deity. For the record, I don't think he is. But, regardless, I knew that just to survive I'd have to build a strong relationship with some of the other deities. Not one based off an enforced court friendship, but one in which mutual gains guaruntee cooperation.

As for Eztlicoatl and The Void getting along, I can't really answer that without giving away secrets. I must say, though, it was great to have The Void come out and admit straight away that he wasn't a god . . .
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Post by Menolly »

Montresor wrote:Problems such as those are relatively easily resolved with diplomacy, however. There's no need to solve violence with violence everytime unless you have your back truly to the wall or, of course, unless you want to. ;)
..blantantly admits I suck at diplomacy...

However...this situation will not be resolved that way.
cho calls Imray home, and will...not...leave. But she is willing to share.
uKulwa will not share. He will relocate and compensate cho to move. But that is as far as he will go.

Stalemate.
War.
*sigh*
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Post by Montresor »

Actually, I was referring to Keev's post. You just happened to post right before me.
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Post by Menolly »

Always handy to quote then, eh? ;)
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Post by Madadeva »

I need to think more about what I am feeling about the gameplay so far; but I think I have identified a source of dissonance.

I can put effort in creating a fabric of the society I am building (e.g., the stories) and produce more texture. Or I can treat turn elements as a move on a board game. Goal oriented (e.g, more cities; more DRP; etc.)

It is hard to do both at the same time; and when one player 'takes over' (entirely fair and within the rules ;) ) - the fabric previously created is torn.

So ... do I cease creation and focus more on 'board-like' strategy. This I will ponder ... AFTER my study group!! :P
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Post by Cameraman Jenn »

Well, my biggest deal is not so much the war itself it is more that I feel that I am merely spending all my energy problem solving and I haven't had a chance to really spend my energy trying to do more than put band-aids on the constant problems Keev has been having. I may be looking at things wrong or whatever but my game experience has been frustrated rather than fun. I may just not understand the game well enough yet.
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Post by I'm Murrin »

Hmm. You may want to talk to Fist--I know he felt that way through a good portion of P2, with constant troubles besetting his area of the world. I expect it happens to all of us sometimes--little things that, as soon as they are dealt with, are always replaced by another, occupying the time you could be doing something better.
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Post by Montresor »

I'm sure everyone is spending wealth or DRP every turn on things they would rather not. It's the nature of the game, and part of the challenge. I'm happy to give impartial OOC advice to you about ways to deal with these problems if you want to PM me.

Oh . . . and I didn't quote that time either, but I'm talking to Keev.
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Post by balon! »

To the posts about not having time/power to do your own thing:

It feels like the same situation in P2. I can most easily explain in chess terms: right now we're in the Opening. Getting your church set up with a lot of proselytizing, conversions, etc... and nothing really cool. For instance, I have at least FOUR different mega-weapons in the planning stage, but I've been so busy with my own PEOPLE turning against me, I haven't had time to pursue them. The easiest way to do this is to immediately get your people under control.

One thing I had an epiphany about, was that Xar decides our peoples happiness (I think) on how well we're sticking to our Dogma. When I played Adomorn, it took me at least a dozen turns before I figured that bit of wisdom out. (Yes, THATS why I switched so much.)

I wanted to play him as a "good guy", but I wrote my dogma all about "bad guy stuff". So when I tried to do what I wanted to do (In defiance of my dogma) my people went nuts.

My best advice is to evaluate how well you're sticking to your dogma. If it's no good, then change the dogma to how you want to play the game, or change your gameplay to fit your dogma. Your people will calm down immediately, and you'll get to start in on the cool stuff.
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Post by variol son »

I believe experience also has something to do with it. Though he was my favourite deity, I played Movahl terribly, because I had no idea. Anaya I play much better, because I have learned a bit. Feel free to drop me a PM if you want any hints Jenn. :D
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Post by Dorian »

Yeah your right about the dogma thing. Its been working for me.

personally, the tension between Unzen and myself made things very interesting, as i had a changing story line to adapt to. Made for more interesting stories.

As for Keev, im sorry you feel this way. Have you thought to turn to your court for support? that may help

as for ezt and the void, well, as montresor said, we could explain it, but that would give away future story plots etc. But dont worry, its all easily explainable whilst sticking to our own stories

and Im curious how many of you feel that Im playing an evil god? I dont see it as such, although Im aware alot of other people do. Im just curious
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Post by lucimay »

nope. i wouldn't catagorize the void as "evil."
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Post by variol son »

I don't see any gods as evil in this game, although I see very few as good. Most of us as much more ambiguous than "good" and "evil" allow for. In fact, our current Pantheon would probably be the most likely to have conflict arise without the Courts.
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Post by Loredoctor »

Murrin wrote:Very good posts Syl (and I've put the question back into my original post because of it).

Lore, you've caught up to me already despite starting later (though I was one of the slower starters), and you're ahead of half the players on the list, so I don't think you're doing that badly, comparatively.
You're right. Montresor just reminded me that I am in reality a 5 DRP deity - I sacrificed one for gaining Malice.
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Post by Loredoctor »

Xar wrote:True, I did want more inter-deity conflict... as I said, for the most part P2 was "everybody against Nor Yekith", and after Nor left, it was pretty much "let's all hug each other and endure the disasters" until Asta came along, and then the World Breaker shook things up. Don't get me wrong, deities getting along are nice, but if everyone plays a good deity, then the player(s) who want(s) to play an evil deity are at a disadvantage because they'd be alone against the whole Pantheon, and would be crushed as soon as immunity ended. Having deities running the whole gamut of personalities allows for more intrigue.
Granted, that is largely correct. However, I fed fuel to the fire by creating Yekithii. Had I played the game more subtly, like I had intended (mutating most of a continent was a spontaneous action, because I was concerned Nor Yekith was not being malicious enough), I think my god would have lasted longer. Certainly, I had some wonderful wonderful schemes in place . . .

As for the playing an evil god. Well, I have always chosen Malice deliberately for Nor Yekith. Simply because with Mutation, it's a fascinating combination. In my mind, Nor Yekith is an evil god. Without doubt. But that's not what matters. The whole point of playing the god is to try and not play him evil, because philosophically he can't be. It then becomes an issue of semantics, contextual systems, cultural values, and what Nor Yekith loves to argue about, aesthetics. That is, judgements. In this way, mutation is in reality a philosophical exploration of the value system - or the aesthetics of objects: Malice 'defused' in an entirely subjective system.

That's what I love about playing him - I have to take on board this 'framework' system, and play with language, and at the same time fanatically treat everything as objective, material goods, useful only for some purposeful function. If at any moment I sit back and allow Nor Yekith to believe that there is a framework - other value systems - outside of his worldview, then his sense of righteousness falls apart and he is faced seeing himself as somehow evil.
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Post by uKulwa »

variol son wrote:Though he was my favourite deity, I played Movahl terribly, because I had no idea. Anaya I play much better, because I have learned a bit.
I liked Norn. :D Good interesting posts guys. It's always interesting to see other peoples take on it. My deities have been becoming less and less subtle to be honest, unlike, I suspect, Vs, who has taken the opposite route. Avatar was too subtle for his own good, Vadhaka was subtle but more active. Now I'm trying out a much more active character.

Yes, the disasters can be frustrating, (not that I've had too terrible ones *holding thumbs* ) but you're a 5-drp diety Keev. :D IIRC, in the whole of P1.0 I never got past 4. At least you've got the strength to do a lot of different stuff already.

I'm having great fun. If I had one wish it would be to move faster, but I'm philosophical about it. I know its a huge amount of work for Xar, and people have RL stuff to do, but even shorter gaps between submittals would be nice... (Don't worry, ignore me guys. :lol: )
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Post by Cameraman Jenn »

Thank you everyone for the pep talks and the advice. It really helps alot. Like I said, I am brand new to this and I guess it's a bit different then I may have expected. I will probably feel alot better about the game once I figure it out a bit more.
Now if I could just find a way to wear live bees as jewelry all the time.....

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Post by Menolly »

oh g-ds, Lore.
The new story is absolutely chilling.
*pleasurable shudder*
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Post by Loredoctor »

Thanks, Menolly. :)
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