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Posted: Fri Jun 29, 2007 10:14 pm
by Astavyastataa Kadna
Hmmmm ... DESTRUCTION and CHAOS are natural - I could handle it! :twisted: :biggrin:

Posted: Fri Jun 29, 2007 11:42 pm
by Mistress Cathy
We will miss you, Lore. You were an excellent player.

I have an idea to balance things out for the next game. I don't know if it would work very well but it is a thought.

Get the number of people who are going to play and then Xar could roll the dice to see who is good, who is evil, and who is neutral.

For example, say we have 15 players. Five would be good, five evil, and five neutral.

We could still pick our domains but we would have to play the characters as their alignment.

This at least solves the problem of all the good gods ganging up on the evil ones.

Posted: Fri Jun 29, 2007 11:58 pm
by Astavyastataa Kadna
Jove wrote:We will miss you, Lore. You were an excellent player.

I have an idea to balance things out for the next game. I don't know if it would work very well but it is a thought.

Get the number of people who are going to play and then Xar could roll the dice to see who is good, who is evil, and who is neutral.

For example, say we have 15 players. Five would be good, five evil, and five neutral.

We could still pick our domains but we would have to play the characters as their alignment.

This at least solves the problem of all the good gods ganging up on the evil ones.
YOU could do EVIL? 8O

;)

Posted: Sat Jun 30, 2007 12:25 am
by Fist and Faith
Believe it!!!





















;) :biggrin:

Posted: Sat Jun 30, 2007 1:51 am
by balon!
:edit:

Posted: Sat Jun 30, 2007 2:26 am
by Menolly
As a newbie to RPGs I have a feeling I would be with Balon. I don't think I could do evil on a continuous basis.

Posted: Sat Jun 30, 2007 2:28 am
by balon!
Fist and Faith wrote::lol:

Anyway...

I have a thought. I know it will be shot down, but let's do some brainstorming.

How about we do away with the "good" and "evil" domains. We can have Illusion, Mutation, Nature, Trade, Undead, Life, Death, etc. But not the ones that would, basically, tell what your morality is. No Love, Malice, Assassins... There seems little hope that the God of Malice is going to be working toward Peace. The God of Love isn't going to assassinate the other deities' prophets.

But the God of Forests might. :D And the God of Mutation might be trying to help all the other deities fulfill their dreams.

Threats by someone wouldn't be automatically taken seriously or dismissed. The deity's track record would be much more important. Someone who is helping everyone might actually be evil, and putting remote control bombs everywhere, to be exploded when everything is in readiness. Alliances would be important, and good or evil deities could be acting together, with the rest of the deities entirely unaware.

When Bhakti the 1st met Argothoth, he was nervous. But he asked Argothoth what the undead are like, and was delighted to learn that they could Love just like everybody else. :D

*shrug*
I really like this idea. It would do away with a lot of the clear and distinguished lines that make it so hard to work with. A god of Justice is on a short leash when Xar wants to pull, but a God of Honor and Combat? Could go both ways.

I'm all for implementing this idea, if not in THIS game, in the next one.

Posted: Sat Jun 30, 2007 4:03 am
by O-gon-cho
:::walking in regally and with glad tidings:::

L-rd Adomorn, I desire your attention!

Please pass on my most sincere birthday wishes to your player on the occasion of his 19th birthday.

Image

Blessed tidings and long life!

(he's not exactly how I view my dragons...but close enough!)

Posted: Sat Jun 30, 2007 7:04 am
by balon!
Thanks Mennoly. :D


Also, unless Lore or Xar says otherwise, I assume that I am now planning as though Nor is dead?

If this is the case, then the Pantheon can expect some drastic changes in Adomorn. ;) Murrin was right. The game goes on. :D

Posted: Sat Jun 30, 2007 10:49 am
by Astavyastataa Kadna
Happy Birthday to YOU
Happy Birthday to YOU
Happy Birthday dear Baaaalon!!

Happy Birthday to YOOOOOUUUUUU!!

:bday:

Posted: Sat Jun 30, 2007 12:20 pm
by Bhakti
:bday: :banana: :nanaparty:

Posted: Sat Jun 30, 2007 1:31 pm
by Xar
Balon wrote:Thanks Mennoly. :D


Also, unless Lore or Xar says otherwise, I assume that I am now planning as though Nor is dead?

If this is the case, then the Pantheon can expect some drastic changes in Adomorn. ;) Murrin was right. The game goes on. :D
Happy birthday! And congratulations to Murrin too!

As for Jove's idea... I considered it, but discarded it because I don't want to tell players who should be good and who should be evil: it's much better if this is a player's decision, rather than mine.

As for Bhakti's idea... that's an interesting concept, but I'd have to verify whether it is indeed doable: lots of things are linked to either good or evil, and others are more flexible (a god of Justice doesn't necessarily need to be good, for instance - he can be a god of tyrannical justice). I'd have to consider it, but I'll go over it.

I do have an additional idea which would add another level of complexity to the Pantheon 3.0 game... another level of intrigue, so to speak, by grouping players according not to morality but to another, more esoteric kind of categories, depending on their domains, so that you could have "good" and "evil" players in the same category and strengthening or weakening each other according to their own actions (for instance, you could have Justice and Tyranny, represented by two gods, in the same category, so that if Justice strengthens itself Tyranny also reaps the benefits, and vice versa). This would require some thought about how to ensure no unfairness, but I have ideas and I'll have to work on them.

In any case, all these ideas won't be used until Pantheon 3.0, which - unless I'm mistaken - is not so far away, given that I doubt war is over, even with Nor's disappearance... :P

Posted: Sat Jun 30, 2007 2:14 pm
by O-gon-cho
Xar wrote: I do have an additional idea which would add another level of complexity to the Pantheon 3.0 game... another level of intrigue, so to speak, by grouping players according not to morality but to another, more esoteric kind of categories, depending on their domains, so that you could have "good" and "evil" players in the same category and strengthening or weakening each other according to their own actions (for instance, you could have Justice and Tyranny, represented by two gods, in the same category, so that if Justice strengthens itself Tyranny also reaps the benefits, and vice versa). This would require some thought about how to ensure no unfairness, but I have ideas and I'll have to work on them.
Ohhh-Kay...

Please note that it is going to take someone very patient to explain this to me where I'll even begin to understand it...
Xar wrote:In any case, all these ideas won't be used until Pantheon 3.0, which - unless I'm mistaken - is not so far away, given that I doubt war is over, even with Nor's disappearance... :P
What???

Nonononono...

Posted: Sat Jun 30, 2007 3:47 pm
by Fist and Faith
I'm also gonna suggest no more NPC deities.

Posted: Sat Jun 30, 2007 3:50 pm
by O-gon-cho
Fist and Faith wrote:I'm also gonna suggest no more NPC deities.
Heh...

I can't say I'll argue against that one...

:::sorry Xar:::

Posted: Sat Jun 30, 2007 4:06 pm
by Astavyastataa Kadna
Fist and Faith wrote:I'm also gonna suggest no more NPC deities.
You're gonna take out Simjen's WIFE!! 8O 8O He's gonna be pisssed!! :P ;)

Posted: Sat Jun 30, 2007 6:03 pm
by stonemaybe
Bhaps:
Anyway...

I have a thought. I know it will be shot down, but let's do some brainstorming.

How about we do away with the "good" and "evil" domains. We can have Illusion, Mutation, Nature, Trade, Undead, Life, Death, etc. But not the ones that would, basically, tell what your morality is. No Love, Malice, Assassins... There seems little hope that the God of Malice is going to be working toward Peace. The God of Love isn't going to assassinate the other deities' prophets.
I was thinking more-or-less exactly this on the way home from work today. It's very annoying when you want to make a deal with the god of mutation but can't cos of the malice, or the god of forests and can't because of the love!

I think Xar's idea of having some sort of groups of domains has potential. Like maybe the 'elemental' gods of fire water earth air, concept gods like justice tyranny luck, nature gods like forests dragons animals, natural gods like moon sun seas etc with different gods in different groups finding it easier to do certain things. Maybe the domains could be divided into major and minor, and we each have to pick one of each.

It's be a nightmare for an Allfather though! :lol:

Posted: Sat Jun 30, 2007 6:58 pm
by Astavyastataa Kadna
Posted my contest entry!! :biggrin:

Posted: Sat Jun 30, 2007 7:13 pm
by O-gon-cho
Astavyastataa Kadna wrote:Posted my contest entry!! :biggrin:
LOL!!

Why does this entry not take me by surprise?

:::that is Rusty, isn't it?:::

Posted: Sat Jun 30, 2007 7:30 pm
by Astavyastataa Kadna
O-gon-cho wrote:
Astavyastataa Kadna wrote:Posted my contest entry!! :biggrin:
LOL!!

Why does this entry not take me by surprise?

:::that is Rusty, isn't it?:::
LOL

yes .. the Dog of Destruction is ... had to find a picture of him NOT smiling ... he silly grin isn't very terrifying! LOL

The other pic is of the Worlds Ugliest Dog! LOL