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Posted: Sat Sep 15, 2007 7:52 pm
by balon!
Loremaster wrote:I've updated the research rules. Please note the changes, thanks.
BLAST! :P

Posted: Sat Sep 15, 2007 11:23 pm
by Loredoctor
To celebrate turn 10, I am incorporating some great things. Mainly fun and to spice up the activities. First off, I'm trying to increase freedom - so by friday this week there will be new stuff each empire can do. I'm currently adding new technologies, and there might be a new arm of technology . . . . and Level IV techs! There will be new random events - some very dangerous but exciting.

And lastly, I will be including Victory Points. Basically, every empire will be given one victory item. If they meet the conditions, you get goodies, like free tech, lots of money, ships, powerful items, etc. But the conditions will be tough to achieve.

Oh, and there might be a map expansion . . . southwards . . . :twisted:

Posted: Sat Sep 15, 2007 11:58 pm
by Dorian
lol southwards aye, give anyone somewhere to run, should the accord tunr into the blood hungry savages we've been accused of

Posted: Sun Sep 16, 2007 12:02 am
by Loredoctor
Dorian wrote:lol southwards aye, give anyone somewhere to run, should the accord tunr into the blood hungry savages we've been accused of
:twisted:

Posted: Sun Sep 16, 2007 5:09 am
by Loredoctor
As I am updating the rules, is there anything anybody would like for me to include? How can I improve the game?

Posted: Sun Sep 16, 2007 6:14 am
by balon!
Dorian wrote:lol southwards aye, give anyone somewhere to run, should the accord tunr into the blood hungry savages we've been accused of
:shifty:


Loremaster wrote:As I am updating the rules, is there anything anybody would like for me to include? How can I improve the game?
Plant Based: Much cheaper colonies because of quick adaptation, but more expensive ships because of having to incorporate unfamiliar metals.
An idea that struck me for a new race option.

Posted: Sun Sep 16, 2007 6:23 am
by Loredoctor
Done.

Posted: Sun Sep 16, 2007 6:25 am
by balon!
Vegetable: Very cheap colonies, and more expensive warships.
:haha:

I swear to god, I'm making a race called the Cabbagepatchkids.

Posted: Sun Sep 16, 2007 6:29 am
by balon!
Also (I don't have a catchy name maybe Comfortable at Home?) but a flaw for a limited number of colonies, or more expensive colonies.

Posted: Sun Sep 16, 2007 6:34 am
by Loredoctor
Eh, I've changed the name. They are now plant-based. Vegetable is silly.

Posted: Sun Sep 16, 2007 6:37 am
by balon!
Loremaster wrote:Eh, I've changed the name. They are now plant-based. Vegetable is silly.
Dang! Trying to kill my Cabbagepatchkids from the very beginning eh...

;)

Posted: Sun Sep 16, 2007 6:45 am
by Dorian
LOL

can we have more than one race?

Posted: Sun Sep 16, 2007 6:51 am
by balon!
Dorian wrote:LOL

can we have more than one race?
At a time? No, I wouldn't think so.

Posted: Sun Sep 16, 2007 7:18 am
by Loredoctor
Dorian wrote:can we have more than one race?
No.

Posted: Sun Sep 16, 2007 8:25 am
by Loredoctor
Pm links for the various empires is now in the map thread (first post).

Posted: Sun Sep 16, 2007 11:08 pm
by Montresor
Murrin wrote:
(If anyone wants a copy of the map and list, I can easily make a blank (none of my race's data) copy and send it out.)
I'd definitely like a copy. :)

Posted: Sun Sep 16, 2007 11:10 pm
by Montresor
Loremaster wrote:
Oh, and there might be a map expansion . . . southwards . . . :twisted:
Damn - does this mean we'll have to create an addendum to the Accord?

Why not expand the map by one ring around the whole section?

Posted: Sun Sep 16, 2007 11:26 pm
by Dorian
that would still require amendments to the accord, would it not?

Posted: Sun Sep 16, 2007 11:29 pm
by I'm Murrin
Hmm. Map expansion means my spreadsheet map won't fit all on one screen anymore. I get a little OCD about that. Ah, well...


(Montressor, PM me your email address and I'll send you the spreadsheet. It takes a bit of maintenance, mind.)

Posted: Mon Sep 17, 2007 12:04 am
by Montresor
Done. Arigato.