Posted: Mon Sep 17, 2007 4:12 am
I'd be grateful for a copy of the blank and map too Murrin. To the addy in my profile is fine.
(I suck at excel...)
Many thanks.
(I suck at excel...)
Many thanks.
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The resident galactic accountents suck at Excel? My god, how do they run their spreadsheets?Free Traders wrote:I'd be grateful for a copy of the blank and map too Murrin. To the addy in my profile is fine.
(I suck at excel...)
One thing off the top of my head - how about a bomber unit which can be used in both space battles, and in ground invasions?Loremaster wrote:As I am updating the rules, is there anything anybody would like for me to include? How can I improve the game?
We're Traders friend, not bean-pushers. Money comes in, money goes out, such is the nature of commerce.Loremaster wrote: The resident galactic accountents suck at Excel? My god, how do they run their spreadsheets?![]()
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Free Traders wrote:We're Traders friend, not bean-pushers. Money comes in, money goes out, such is the nature of commerce.Loremaster wrote: The resident galactic accountents suck at Excel? My god, how do they run their spreadsheets?![]()
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I'll look into it. But it sounds good.Montressor wrote:One thing off the top of my head - how about a bomber unit which can be used in both space battles, and in ground invasions?
Could you explain the differences here? Not clear to me.Transport (6) - Large starships used for transporting an army. They possess no weapons or defenses. Note that an army is recruited with one. When the army is deployed, the transport is removed from the game.
Transport (base) (4) - If the player wants to transport an army, use one of these.
The first one already has an army. The second one is for when you want to transport an army that you purchased/recruited before. So it's basically a vessel you are buying.Balon wrote:Could you explain the differences here? Not clear to me.Transport (6) - Large starships used for transporting an army. They possess no weapons or defenses. Note that an army is recruited with one. When the army is deployed, the transport is removed from the game.
Transport (base) (4) - If the player wants to transport an army, use one of these.
So if you buy the former, the ship is single use. The latter, usable multiple times?Loremaster wrote:The first one already has an army. The second one is for when you want to transport an army that you purchased/recruited before. So it's basically a vessel you are buying.Balon wrote:Could you explain the differences here? Not clear to me.Transport (6) - Large starships used for transporting an army. They possess no weapons or defenses. Note that an army is recruited with one. When the army is deployed, the transport is removed from the game.
Transport (base) (4) - If the player wants to transport an army, use one of these.
So if you buy the former, the ship is single use with an army. The latter, usable multiple times though without an army?Loremaster wrote:The first one already has an army. The second one is for when you want to transport an army that you purchased/recruited before. So it's basically a vessel you are buying.Balon wrote:Could you explain the differences here? Not clear to me.Transport (6) - Large starships used for transporting an army. They possess no weapons or defenses. Note that an army is recruited with one. When the army is deployed, the transport is removed from the game.
Transport (base) (4) - If the player wants to transport an army, use one of these.
You buy the first, unload an army and the transport remains. The second you can load and unload an army many times.Balon wrote:So if you buy the former, the ship is single use with an army. The latter, usable multiple times though without an army?Loremaster wrote:The first one already has an army. The second one is for when you want to transport an army that you purchased/recruited before. So it's basically a vessel you are buying.Balon wrote: Could you explain the differences here? Not clear to me.
First question. Yes.Murrin wrote:Deos the target empire need to grant permission for an embassy to be established?
Also, this would seem to suggest the creation of a new espionage action involving an empire's embassies on other worlds....
I, the Loremaster, agree with this reason. The Loremaster also appreciates the efforts the T'lesir Core undertakes to convey the alienness of their speech.T'lesir Core wrote:We, the T'lesir Core, propose that new budget items and actions to be added to the main list be temporarily listed in another color (or with the words "New!" next to them), so that one may find them without having to go through the whole list. This is especially important for players who already copied the list in their spreadsheet, and now need only to update it with the new items.
Ships designed for ramming would be a good tech possibility, I think. Alternatively, you could buy bombers, fill them full of idealistic and naive university students like the Imperial Japanese did, and instruct them to "kamikaze" . . .Balon wrote:
Another idea: a way to self-destruct or kamikaze a ship in battle? Maybe deal damage to ALL the ships in range, so it's also a danger to rest of YOUR fleet too.