Page 187 of 206
Posted: Mon Oct 15, 2007 1:35 pm
by Menolly
Xar wrote:Murrin wrote:Either you chose the wrong emoticon, or your cryptic hints are getting a little less cryptic and a little more devastating.

Nah, I just have a warped mind and I like to cause heart attacks

...deciding to not say another
word until the Turn is in...
*sitting on hands*
Posted: Mon Oct 15, 2007 10:16 pm
by balon!
Thanks for that Xar.
I'm awake for two minutes, and now whatever vestiges of a peaceful morning are gone.
WEAK.
Posted: Mon Oct 15, 2007 11:01 pm
by Xar
And now, the most tantalizing and frustrating hint of all...
Only one player left and then the turn will be mailed.
Oh, I can hear the gnashing of teeth and the wringing of hands...

Posted: Mon Oct 15, 2007 11:37 pm
by Norn
Hands and teeth ready, oh great All-Father.

Posted: Mon Oct 15, 2007 11:41 pm
by Fist and Faith
Posted: Mon Oct 15, 2007 11:45 pm
by Norn
You Wild Thing you.

Posted: Tue Oct 16, 2007 12:12 am
by Fist and Faith
Damn straight!!

Posted: Tue Oct 16, 2007 9:42 am
by I'm Murrin
Great turn! Went better for me than I expected.
Posted: Tue Oct 16, 2007 9:50 am
by Xar
Yes, in case you people haven't checked your email account or noticed the changes - the turn is in!
Posted: Tue Oct 16, 2007 10:59 am
by Bhakti
Well then... A couple surprises there, eh?
Damn that Antovar is a touch one, eh?
Posted: Tue Oct 16, 2007 11:12 am
by Astavyastataa Kadna
I will have to get my Rusty the rottweiler to kick his but!!!
[Edit: or perhaps just destroy the world!!

]
Posted: Tue Oct 16, 2007 11:15 am
by Bhakti
Either or.

Looks like Vadhaka's gonna beat you to that one though, eh?

Posted: Tue Oct 16, 2007 11:28 am
by Xar
Ok, here's how it works to prevent Vadhaka from entering the Mists (assuming he wants to do that and you want to stop him):
From today, you have three days' time to stop him. If you intend to prevent him from entering the Mists, you must use either reason (roleplaying in the Game Thread) or DRPs to do so. Any DRPs you use to stop him will be subtracted from the DRPs available to you for turn submittal, so if you have 5 DRPs and use them all to stop him, you won't have any DRPs when you submit your turn. He, however, can defend himself (again, if he truly wants to go in) using all of his DRPs, since it's a manifestation's actions: this means that if you want to stop him, you must collect a number of DRPs greater than the ones he has.
Furthermore, if you instead want to HELP him, you can also grant him DRPs to prevent others from stopping him; again, any DRP you use for this purpose won't be available at turn submittal.
After three days (real time!), assuming he really wants to go in, I will calculate whether he was stopped or not; if he is not, then he'll enter the Mists and do whatever he plans to do.
The clock's ticking, people... deadline to stop him is Friday, 1 pm GMT time.
Posted: Tue Oct 16, 2007 11:30 am
by Bhakti
Hey, that's pretty cool!

Posted: Tue Oct 16, 2007 11:52 am
by Astavyastataa Kadna
Let him go! Let him go!! Let him go!!!

Posted: Tue Oct 16, 2007 12:32 pm
by I'm Murrin
Reminder: I do believe that today is the contest voting deadline. Get your votes in!
Posted: Tue Oct 16, 2007 2:10 pm
by Mistress Cathy
Great idea, Xar!!
Posted: Tue Oct 16, 2007 3:27 pm
by Argothoth
let him go!
Posted: Tue Oct 16, 2007 3:45 pm
by I'm Murrin
Interesting revelation concerning Simjen. According to the combat rules, he will be released after a time period corresponding to Nephirthos' divine rank--which can be assumed to be quite high--or after a predetermined event happens....
Posted: Tue Oct 16, 2007 4:01 pm
by O-gon-cho
*nodding*
I just commented on that in the Game thread. We still have no idea how strong Nephirthos is. I also assume quite strong, and hope the condition of release would be the event. But, how would we learn what the event is?