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Posted: Thu Sep 20, 2007 1:34 am
by balon!
Montressor wrote:
Balon wrote:
Another idea: a way to self-destruct or kamikaze a ship in battle? Maybe deal damage to ALL the ships in range, so it's also a danger to rest of YOUR fleet too.
Ships designed for ramming would be a good tech possibility, I think. Alternatively, you could buy bombers, fill them full of idealistic and naive university students like the Imperial Japanese did, and instruct them to "kamikaze" . . .

As for embassies - it's a great idea, but now I have to rework my plans for the turn :(
I like the tech idea. A new way to circuit the FTL engines to overload or something.

Posted: Thu Sep 20, 2007 5:36 am
by Loredoctor
Turn 10 orders are due this friday.

Posted: Thu Sep 20, 2007 10:11 am
by Loredoctor
Montressor wrote:
Balon wrote:
Another idea: a way to self-destruct or kamikaze a ship in battle? Maybe deal damage to ALL the ships in range, so it's also a danger to rest of YOUR fleet too.
Ships designed for ramming would be a good tech possibility, I think. Alternatively, you could buy bombers, fill them full of idealistic and naive university students like the Imperial Japanese did, and instruct them to "kamikaze" . . .
Ship ramming is now being considered.

Posted: Fri Sep 21, 2007 6:12 am
by Atrus
Turn is sent.

Posted: Fri Sep 21, 2007 8:06 am
by Loredoctor
Okay, I've decided against ship ramming and ship self-destruction. For a start, it leads to serious game imbalances, and second, it makes my job harder. :)

Posted: Fri Sep 21, 2007 8:13 am
by Atrus
Loremaster wrote:Okay, I've decided against ship ramming and ship self-destruction. For a start, it leads to serious game imbalances, and second, it makes my job harder. :)
Haha. No biggy.

Posted: Fri Sep 21, 2007 10:04 am
by Dorian
Mt trun is also sent, now hurry up and do me report!

Posted: Fri Sep 21, 2007 9:21 pm
by Dorian
Noooooooooooooooooooo I havnt got my report yet. No wI have to wait all day to hear how awesome my race is!!! Arghhhhhhhhhhhhhhhhhhhhhhh!

Posted: Fri Sep 21, 2007 9:48 pm
by Loredoctor
Dorian wrote:Noooooooooooooooooooo I havnt got my report yet. No wI have to wait all day to hear how awesome my race is!!! Arghhhhhhhhhhhhhhhhhhhhhhh!
Sorry, Dorian.

I started the turn processing a moment ago.

Posted: Fri Sep 21, 2007 11:13 pm
by Loredoctor
Okay, things have become interesting . . . well, more so than the last few turns.

Posted: Fri Sep 21, 2007 11:45 pm
by T'lesir Core
We, the T'lesir, propose a motion that turns be processed in reverse alphabetical order from time to time. Should the motion not pass, we, the T'lesir Core, will discuss as to whether to rename our race the A'aesir :P

Posted: Fri Sep 21, 2007 11:58 pm
by Loredoctor
T'lesir Core wrote:We, the T'lesir, propose a motion that turns be processed in reverse alphabetical order from time to time. Should the motion not pass, we, the T'lesir Core, will discuss as to whether to rename our race the A'aesir :P
I leave yours until last because yours are the hardest to calculate! :lol:

Posted: Sat Sep 22, 2007 1:41 am
by Loredoctor
Sorry, everyone. Turn processing is slow today. I have to go out for a few hours. I have only the following to complete:

Ross 154
Delucrii
T'lesir
Free Traders

Posted: Sat Sep 22, 2007 6:13 am
by balon!
I love coming home from work to a nice, warm turn summarry waiting for me. :D

Posted: Sat Sep 22, 2007 6:44 am
by Dorian
Same, as thus far it has always been good news towards the ultimate goal of over ruling all races. Bwahahahaha!!!!

Posted: Sat Sep 22, 2007 6:47 am
by balon!
Dorian wrote:Same, as thus far it has always been good news towards the ultimat egial of over ruling all races. Bwahahahaha!!!!
I KNEW it! ;)

Posted: Sun Sep 23, 2007 1:18 am
by Loredoctor
Rules update! Please note the cheaper price.

Upgrade Colony (5) – Increases a colony’s income by one (maximum two upgrades).

Posted: Sun Sep 23, 2007 11:37 pm
by Montresor
Loremaster wrote:Rules update! Please note the cheaper price.

Upgrade Colony (5) – Increases a colony’s income by one (maximum two upgrades).
Hooray! Now I might actually do it! Does "Appoint Governor" get a likewise reduction?

Posted: Tue Sep 25, 2007 12:32 am
by Loredoctor
Montressor wrote:Hooray! Now I might actually do it! Does "Appoint Governor" get a likewise reduction?
If it does, it won't cost 5 as the bonus from a governor is larger.

Posted: Tue Sep 25, 2007 1:07 am
by Erkirithi-Sha
Is it? I thought the governor bonus was just a +1 to the planet's CCs.

I think it would be good if the governor also had some other impact on game mechanics, to make it different from simply another kind of colony upgrade.