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Posted: Tue Sep 29, 2009 3:18 pm
by Goatkiller666
As a side note, I've had people make connections between some of my PCs because the posting times were similar. e.g. - I'd log into the Watch as Led, update Darkwood, then log in as The Numen, update Pantheon, etc. Not much that can be done to mitigate that, unless you want to set different update times for yourself... which just seems a bit overkill.

So, I guess the info could be found out if someone wanted, but... we have to choose not to look.

Posted: Tue Sep 29, 2009 3:47 pm
by [Syl]
No, Caam. WYSIWYG. You're all allowed to start your own off-site forum if you want, though (you could ask Av for one, but then he'd have to be in your alliance ;)). Just keep me in the loop - not the minutiae or any of that, and I wouldn't need to have access.

Since turns are going to be a month apart, though, I do request that as much inter-deity communication as possible takes place in the game thread.

Ah, and while I'm on the subject... This game is going to be a lot more subtle than Pantheon or Aesir. Stories will have much more importance. Please do not post any narrative in the game thread unless it is explicitly part of your turn submission (or reveal). In those cases however, it's highly encouraged.

I'm tempted to allow small amusements, throw-away pieces, but since the setting is so small, I don't think there's any room for throw-away characters or even events.

Posted: Tue Sep 29, 2009 3:48 pm
by Earthfriend
I can see the fun in not knowing who plays whom. Conversely, I'll admit that finding out who's who does hold a certain appeal. (Curiosity being what it is and all.) However, I promise not to make any effort to discover individual God's indentities.

But is it really all that important? Will it make any difference whatsoever, game-wise?

Posted: Tue Sep 29, 2009 4:07 pm
by I'm Murrin
I believe the whole thing came up partly because the same few players ended up working together, secretly, in both Pantheon 1 and Pantheon 2, despite the changed characters and setting.

Posted: Tue Sep 29, 2009 9:30 pm
by Fist and Faith
Some players' characters are easier to talk to.

*sideways look at Murrin* :lol:

Posted: Tue Sep 29, 2009 9:33 pm
by I'm Murrin
Note to self: Verbosity key to anonymity.

Posted: Sat Oct 03, 2009 8:31 pm
by Chime
I know this is a brand new game and we don't know how it will turn out, but how about having some sort of strategy, or long-term, DRP? Maybe once every quarter or half year, being able to steer your church in the direction you want, as opposed to each turn's DRP, which get used for immediate actions or solving problems?

Posted: Sat Oct 03, 2009 9:00 pm
by balon!
Like bonus DRP during certain months? I like the idea, perhaps the worshipers of Acropolis are more inclined to sacrifice to Gods in general during certain months?

Posted: Sat Oct 03, 2009 9:17 pm
by [Syl]
Like, say, your holy month? ;)

It's an interesting idea, but I think I'm going to pass. I've probably added too many complications as it is. :mrgreen: Besides, I really don't want to add more DRP to the game.

Posted: Sat Oct 03, 2009 9:27 pm
by [Syl]
I've reconsidered. Every player who submits every turn for six months will get a special bonus. It may not be DRP, but it will be something similar, something good.

Posted: Sat Oct 03, 2009 9:53 pm
by Virelai
Syl wrote:I've reconsidered. Every player who submits every turn for six months will get a special bonus. It may not be DRP, but it will be something similar, something good.
Could you qualify that just a teeny bit more?

"Every player who submits every turn on time by deadline for six months will get a special bonus." :biggrin:

...please?? :twisted:

Posted: Sat Oct 03, 2009 11:24 pm
by Krinn
Chime wrote:I know this is a brand new game and we don't know how it will turn out, but how about having some sort of strategy, or long-term, DRP? Maybe once every quarter or half year, being able to steer your church in the direction you want, as opposed to each turn's DRP, which get used for immediate actions or solving problems?
What about being able to spend DRP across several turns towards a single goal?

So, say I'm the God of War, and I want to make a super awesome army of genetically enhanced cybernetic 30' tall android soldiers. With laser beams. If I happened to have 30 DRP sitting around this turn, I could spend it all right now and just make it happen. But instead, could I spend 3 DRP a turn for say 9 turns to slowly make that happen? No immediate pay-off, and the DRP is certainly spent right away and not recoverable, but with a much bigger result when it finally comes around? (Especially if my unveiling ceremony also falls on my holy day, in my holy month, and the soldiers march across the city and destroy all non-believers.)

Posted: Sun Oct 04, 2009 7:31 pm
by Antaka
Excuse me.

If I make this post, I can change my title.

Posted: Sun Oct 04, 2009 7:48 pm
by Colu
I need one more...

Oh, I know!

Posted: Sun Oct 04, 2009 9:26 pm
by Virelai
Antaka wrote:Excuse me.

If I make this post, I can change my title.
My thanks for the reminder.

Posted: Mon Oct 05, 2009 9:31 am
by Krinn
+1

Posted: Mon Oct 05, 2009 11:45 am
by Orlando
I hope this is enough to change mine as well.....

Posted: Wed Oct 21, 2009 11:41 am
by Nakhetemet
I have changed my avatar to better reflect my god. Ignore the gazelle-headed being; Nakhetemet is a god that is difficult to represent - he can sometimes manifest as a pillar of dust with a vertical, jaundiced eye (such as you see now), or floating conglomeration of gears and cogs, rusting and grinding.

Posted: Wed Nov 02, 2011 1:05 am
by Fist and Faith
Your rules always terrify me. :lol: I feel lost right off the bat.

But! I'm thrilled!


Investments...
With 1 DSP, Surya could make his HP able to shine 1 DSP's worth of sunlight for nine months.
Or, with 1 DSP, he could turn a rock into a Sunstone that could shine 1 DSP's worth of sunlight for one month.
Or, with 5 DSP's, he could turn a rock into a Sunstone that could shine 1 DSP's worth of sunshine forever.

Is that all correct?

Posted: Wed Nov 02, 2011 5:29 am
by Avatar
Sounds like fun.

--A