Page 23 of 66
Posted: Tue Sep 21, 2010 6:33 pm
by Laurel
Goatkiller666 wrote:I much more like the idea of an opposed action with invisibility. With D&D, invisibility beats normal vision. See Invis beats invisibility. Period. There isn't a "No really, I'm Invisible" spell or whatever.
Wasn't that what the
Greater Invisibility dust the rogue used caused? It defeated
See Invisibility? Or did I misunderstand again?
Posted: Tue Sep 21, 2010 6:44 pm
by Kalindriel Ec'urb
See Invisible should have still been able to penetrate it, although I'm not sure who besides the dragon might have been able to do so. It's advantage is that it acts like Greater Invisibility in that it did not drop after an attack. As a rogue, it was guaranteeing sneak attacks, preventing attacks of opportunity, and of course granting all the other bonuses of invisibility.
I was thinking (kind of hoping, really) I would never have a use for the Dust of Appearance. It's one of those "if you need it, you're in trouble" items. I'm really glad Anna was able to turn him into paste right after I used it.
Posted: Wed Sep 22, 2010 1:27 am
by Annalysei
Oh yeah, I wanted that rogue DEAD.
Also, you guys are seriously going to have to tell me where you want me. You point, and I'll go smash things. Laurel was trying to (which I appreciate bunches and bunches) but since I'm out of decent potions I've got to go where the healers go.
Posted: Wed Sep 22, 2010 1:58 am
by Sigrid
Kalindriel Ec'urb wrote:I'm really glad Anna was able to turn him into paste right after I used it.
+1
Posted: Wed Sep 22, 2010 2:22 am
by Menolly
Annalysei wrote:Also, you guys are seriously going to have to tell me where you want me. You point, and I'll go smash things. Laurel was trying to (which I appreciate bunches and bunches) but since I'm out of decent potions I've got to go where the healers go.
That makes things difficult, since healers tend to be low HP characters and tend to stay out of melee, whereas your dire flail is a melee weapon...
If it was me, I would double check with the GM regarding that potion. Laurel said she cast
CLW on whomever needed it, but Spirit Stalker then cast
Mass CMW and
Bless. GM has told me I still have all of Laurel's
CLW's left, since he had higher initiative than Laurel and overrode her action. He also had higher initiative than Annalysei. Since she benefited from the
Mass CMW and the
Bless cast by Spirit Stalker, I bet Anna never drank her potion and will find it hidden away within her armor somewhere.
...of course, this is from a fellow n00b. But based on Laurel's experience, such results would not surprise me.
Posted: Wed Sep 22, 2010 3:52 am
by Goatkiller666
Annalysei wrote:Also, you guys are seriously going to have to tell me where you want me. You point, and I'll go smash things.
I've found the best approach is to just run over to whatever bad guy looks biggest, and beat on it until it beats you down. And then threaten to apply guilt trips OOC to the players of any healers who don't save your ass.
You should have enough HP to survive a round or two before you get killed. The healers can catch up in that time. (Though... Sigrid's pulling some kind of combat mage action now, and it's prolly gonna get us all smashed flat.)
But seriously, geek the mage first. (Or in this case, the cleric.) They die faster, and if you don't geek them first, they keep the melee types around longer. A lone front giant fighter is tough but not that tough. Add some healing and other party-buff spells from a cleric, and he gets really nasty. Kill the cleric first, and the fighter ALSO gets weaker. Then we can all gang up on the fighter and finish him off while the most injured of us step away / get healed.
Posted: Wed Sep 22, 2010 1:28 pm
by Seven Words
Anne actually DID drink her potion before Spirit Stalker came over.

Posted: Wed Sep 22, 2010 1:48 pm
by Kalindriel Ec'urb
If you only move in a round, not running, then you do not incur attacks of opportunity for disengaging. With just normal speed, that's up to 60' to reach a healer by dropping out of combat for a round.
Since healers can touch you from an adjacent hex, it also makes it difficult for many monsters to attack them without risking attacks of opportunities themselves.
Conversely, if your healers are close, then you can rescue
them more easily if something decides they would make a tasty snack. Being 10-15' can be a tactically safer place than 60' at times, and a devious DM will exploit that.
In different news,
this comic brought a tear to my eye. <sniffle>
Posted: Wed Sep 22, 2010 2:08 pm
by Menolly
What is an "adjacent hex?"
I think of a "hex" as a spell..?
Posted: Wed Sep 22, 2010 2:13 pm
by Kalindriel Ec'urb
Sorry, square. I'm used to maps that use hexes instead of squares.
Posted: Wed Sep 22, 2010 2:27 pm
by Menolly
Ah, OK.
Thanks!
Posted: Thu Sep 23, 2010 5:42 pm
by Annalysei
I actually moved over to the other guy based on our DMs suggestion. And he IS devious because I asked him about the damn potion. Which is why Anna was bitching to the invisible man in the sky. *stomps away muttering*
Oh, and I have been trying to maul the magic casters first because that's always been solid advice.
Posted: Fri Sep 24, 2010 6:06 am
by Laurel
The DM wrote:Laurel heals Led! (9 points)
huh?
That's with the
Healing Hymn buff?
My caster level is now 6, right? So with the buff
CLW would be cast at 1d8+5+8? How did I roll a 9, if the caster level (maximum of 5) and my perform ranks equal 13? And then add in the roll?
Inspire Courage lingered for a second round because Laurel is still singing
Healing Hymn, even though I didn't specify that as I wrote out my actions. Did I screw up by leaving that out?
Posted: Fri Sep 24, 2010 12:46 pm
by Seven Words
I thought you were using the substitution thing we worked out. My mistake. I will edit to correct.
Posted: Fri Sep 24, 2010 1:21 pm
by Menolly
I was, but the buff to CLW when Healing Hymn is sung applies to both methods of casting, nu?
Posted: Sat Sep 25, 2010 4:17 am
by Menolly
FYI for Led.
Due to the DM's editing, I think you are currently at 31 HP, instead of 23 HP.
Posted: Sat Sep 25, 2010 5:26 am
by Goatkiller666
Kalindriel Ec'urb wrote:Sorry, square. I'm used to maps that use hexes instead of squares.
Damned Battletech players.
Also, 31hp is super-shiny for me. That's almost TWO direct hits (without criticals) I could take before dying. And even with two hits, I'd only be
mostly dead. Which is slightly alive.
Posted: Sat Sep 25, 2010 2:13 pm
by Vynarkus
Goatkiller666 wrote:I much more like the idea of an opposed action with invisibility. With D&D, invisibility beats normal vision. See Invis beats invisibility. Period. There isn't a "No really, I'm Invisible" spell or whatever.
Well...
Greater Invisibility does not beat see invisibility. However...
Superior Invisibility does. It also renders you immune to detection by scent, sound, true seeing, blindsight, fairy fire, or any other method of dection except touch. The problem is that it's a ninth level spell.
Posted: Sun Sep 26, 2010 9:44 pm
by Vynarkus
Seven, how is my Diplomacy with the elves coming?
Also, did our battle against the Mezzoloth count as a single fight, and did it give us enough XP to raise us all a level?
Posted: Sun Sep 26, 2010 11:32 pm
by Seven Words
diplomacy is talking....it's going well...but it's like 5 combat rounds for each diplomacy roll you're making, AT LEAST.
No, this huge fracas is a continuous fight, there will be a huge chunk of xp at the end, which is near.