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Posted: Fri Jul 13, 2007 9:35 pm
by Loredoctor
Queeaqueg wrote:This game looks confusing... there are soo many rules and lots of stuff to come up with... makes me feel dizzy
It's really not confusing at all. But anyway, everyone seems to get the hang of it really quick. All calculations are done my me, so this system is the tip of a 'big iceberg'.

Posted: Fri Jul 13, 2007 10:08 pm
by Queeaqueg
This game looks fun.

I have some questions. Must you go by those races, can't you come up with another race type?

and dito with everything else.

Posted: Fri Jul 13, 2007 10:16 pm
by Loredoctor
Queeaqueg wrote:This game looks fun.

I have some questions. Must you go by those races, can't you come up with another race type?

and dito with everything else.
You can create your own type of physiology if you want, say like an amoeba species, gaseous creatures, etc that aren't in the list. However, they have to be worked into the game to ensure that they aren't too powerful. There have been a couple of players who have done that.

Posted: Fri Jul 13, 2007 10:25 pm
by Queeaqueg
Where do I sign up?!

Posted: Fri Jul 13, 2007 10:43 pm
by Loredoctor
Queeaqueg wrote:Where do I sign up?!
Pm me the idea for your alien species, then we'll work from there. Try to make sure that the race's strength is balanced by a weakness. :)

Posted: Sat Jul 14, 2007 1:36 am
by Loredoctor
Some new budget items available. :twisted:

Posted: Sat Jul 14, 2007 9:33 pm
by I'm Murrin
Is there a deadline for the next turn?

Posted: Sat Jul 14, 2007 11:32 pm
by Loredoctor
Murrin wrote:Is there a deadline for the next turn?
Depending on what happens with the two new players (how soon they respond to their game start emails/pms), the deadline might be wednesday, 12am GMT. I've already had empire send its turn two orders early, so feel free to do the same if you'd like.

Posted: Sun Jul 15, 2007 7:09 am
by Loredoctor
I've noticed a trade deal has been struck between two empires though only side has payed for it. To get a trade deal, both have to pay the price, not one. And that counts as one deal. If the other player does not contribute the costs, I will have to cancel the deal next turn. So far, the only trade route that is official (rules-wise) is between the Free Traders and the Ross 154 Alliance.

Queeaqueg and Xar, I will need your turn one orders by tomorrow night. It looks likely turn two will be processed midweek, so you will get to submit again soon.

Posted: Sun Jul 15, 2007 5:23 pm
by stonemaybe
8O That reporter's initials!!!!

Posted: Sun Jul 15, 2007 5:26 pm
by Orion
How much does it cost to open a trade route?

Posted: Sun Jul 15, 2007 7:46 pm
by Atrus
Ten total. Five CC's for each race.

Posted: Mon Jul 16, 2007 4:12 pm
by Orion
That's kind of expensive.

Posted: Mon Jul 16, 2007 11:48 pm
by Erkirithi-Sha
Not really, when you consider you'll be making money off it every year. Even if a trade deal only nets +1 CCs per year, it won't take that long to be turning a profit.

Posted: Tue Jul 17, 2007 8:01 am
by Loredoctor
Delay in processing - still waiting for one player to submit his turn one orders.

Posted: Tue Jul 17, 2007 8:19 am
by Loredoctor
Okay.

All players have twenty-four hours to submit turn two orders! I can extend that to forty eight hours if the player is too busy or other extentuating circumstances occur.

Posted: Tue Jul 17, 2007 12:40 pm
by Orion
I sent mine yesterday.

Posted: Wed Jul 18, 2007 4:09 am
by Iblis
I sent mine yesterday. :D

Posted: Wed Jul 18, 2007 4:10 am
by Atrus
Mine was in a few days ago. So THERE! :P

Posted: Wed Jul 18, 2007 8:19 am
by T'lesir Core
The T'lesir Core has complied.