Halal kebab


Moderator: Goatkiller666
Hahaha nothing like old allies!!! I tell you what, you invade from the south and Ill go to the north. Dont worry about the mines and the blood baths, its only temporary teheheHalal_Kebab wrote:Hi All
I heard Dorian was planning on taking you all on solo - so I thought I might join in and lend a hand!
You wouldn't have made much of a Roman . . .Balon wrote:
Isn't something I have in very large amounts....
Does this mean there will be a base list for each Faction, and then we'll be able to ALSO customize the list with whatever specific details we have that make our own idea unique? Or are we building the list from the ground up?These shall be detailed to each individual player after they have selected their faction type. In the case of constructing or recruiting items available on the list, a player MUST fulfil the individual requirements.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
Thanks. It's an intergral part of the game. It's also a way of balancing players who have vast territories with those who do not. Command and Control, and The Tyranny of Distance . . .Balon wrote: I'm liking how this is turning out. It's got a good feel to it with the Order system.
There will be a base list for each faction. Most of the things on the list will be fairly generic. The player can decide exactly what a "Mechanic" or "Militia" might mean to their own conception, although the stats will remain the same for balance and ease of play reasons.Balon wrote:Does this mean there will be a base list for each Faction, and then we'll be able to ALSO customize the list with whatever specific details we have that make our own idea unique? Or are we building the list from the ground up?
Yes! That's what I was thinking of. It's a GOOD idea. Let's a lot of ideas float around that would normally not be effective, if it was unbalanced.Montressor wrote:Thanks. It's an intergral part of the game. It's also a way of balancing players who have vast territories with those who do not. Command and Control . . .
That's cool.Montressor wrote: There will be a base list for each faction. Most of the things on the list will be fairly generic. The player can decide exactly what a "Mechanic" or "Militia" might mean to their own conception, although the stats will remain the same for balance and ease of play reasons.
Depending on a player's own idea, I may also give them some individual options. Players will also begin with one thing that no other player (even one from the same faction type) has.
YES. Very excellent. Looking forward to the next set.Montressor wrote: There are also A LOT of items which may become available to players which are not on their lists. This depends largely on exploration and interaction in the Wasteland.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
Can you inercept the untis returning with the item, kill them, and take it for yourself?Some special items may also have to be taken back to settlements.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
Absolutely. Furthermore, after any fight, there is a chance you will be able to salvage the armaments of your slain enemies.Balon wrote:
Can you inercept the untis returning with the item, kill them, and take it for yourself?