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Posted: Thu Dec 20, 2007 1:55 am
by Menolly
*relieved grin*

Posted: Thu Dec 20, 2007 9:27 am
by Xar
I'll just remind you, in case you haven't done it yet... new players are requested to send me their email address (via pm or to the pantheon email address) so I can send them the turns. Old players who do not send an email address will receive their turns to the old address - the one they used during P2.

Secondly, before anyone has an idea about that - Pelendra, the Soaring City, cannot be settled through a Revelation (or maybe not at all? who knows?).

Thirdly, for those of you who have not inserted their Prophet's starting location or their Prophet's name in the public Revelation - please send me these informations as soon as possible, because if I do not receive them by the time all the Revelations are up, I will assign your Prophets both random names AND random locations. Even if you already sent me these data, chances are that they got buried in a mountain of PMs, so if you could re-send them I would appreciate it.

Lastly, the Treasury thing. It's not public knowledge - i.e. a god cannot go through the game stats in the Game Thread and look at everybody's Treasury. You will be notified with the turn results. It will be a simple numerical value, from 0 up, the higher the better. Treasury can be used in many ways: assume that 1 point of Treasury is enough to found a small town, or to repair a damaged city, whereas 2 points of Treasury are needed to found a city. War and other disasters will need to be funded by Treasury to repair the damage (though you can choose not to spend any coin on that - you get the consequences, however!). In cases where you can choose whether to use your Treasury or not to fund a war or to repair a disaster, for example, you must explicitly state you're spending the Treasury in your turn orders, otherwise I will assume you are not!

Posted: Thu Dec 20, 2007 10:34 am
by Rothmog
Zephyr wrote:Paolo, you're hysterical! :LOLS:
why? :P:P:P

Posted: Thu Dec 20, 2007 11:47 am
by Zephyr
Rothmog wrote:The last thing all the yekiths heard was his happy laugh, "ohohohohooh"
:LOLS:

Posted: Thu Dec 20, 2007 1:31 pm
by O-gon-cho
Xar wrote:I'll just remind you, in case you haven't done it yet... new players are requested to send me their email address (via pm or to the pantheon email address) so I can send them the turns. Old players who do not send an email address will receive their turns to the old address - the one they used during P2.
*nod*

This works for cho.

Posted: Thu Dec 20, 2007 3:15 pm
by Rothmog
Zephyr wrote:
Rothmog wrote:The last thing all the yekiths heard was his happy laugh, "ohohohohooh"
:LOLS:
ohohohoh! what else can i say?

Posted: Thu Dec 20, 2007 5:29 pm
by Arcadia
Lastly, the Treasury thing. It's not public knowledge - i.e. a god cannot go through the game stats in the Game Thread and look at everybody's Treasury. You will be notified with the turn results. It will be a simple numerical value, from 0 up, the higher the better. Treasury can be used in many ways: assume that 1 point of Treasury is enough to found a small town, or to repair a damaged city, whereas 2 points of Treasury are needed to found a city. War and other disasters will need to be funded by Treasury to repair the damage (though you can choose not to spend any coin on that - you get the consequences, however!). In cases where you can choose whether to use your Treasury or not to fund a war or to repair a disaster, for example, you must explicitly state you're spending the Treasury in your turn orders, otherwise I will assume you are not!
Thank you, sir. That's what I wanted to know.

Posted: Thu Dec 20, 2007 5:54 pm
by Menolly
Then DRP is not to be used to found cities or repair damages, et. al?

I like it. Mundane actions funded by mundane wealth. Divine actions, such as converting established cities or creating artifices are influenced by DRP. Nice...

...not that I'll exceed in either, if past history is any example... ;)

Posted: Fri Dec 21, 2007 12:59 am
by O-gon-cho
*jaw drop*

Two prophets, Tawhiri-matea? Twins??

Nice move!!!

...I didn't know it was allowed without 3 DRP, but nice move...

Posted: Fri Dec 21, 2007 1:16 am
by balon!
O-gon-cho wrote:*jaw drop*

Two prophets, Tawhiri-matea? Twins??

Nice move!!!

...I didn't know it was allowed without 3 DRP, but nice move...
Nah, they count as one. :D

Posted: Fri Dec 21, 2007 1:23 am
by Menolly
Balon wrote:
O-gon-cho wrote:*jaw drop*

Two prophets, Tawhiri-matea? Twins??

Nice move!!!

...I didn't know it was allowed without 3 DRP, but nice move...
Nah, they count as one. :D
So you'll be limited to them being in the same location all of the time?

Posted: Fri Dec 21, 2007 1:34 am
by balon!
Dunno. Didn't really think of it that far. But probably, yes. They'll need to be together to work. Although it's no more "limitation" than all the other prophets. After all THEY can't be in two places at once either! :D

Posted: Fri Dec 21, 2007 1:55 am
by Menolly
I still thnk it's a brilliant move!

And once you hit three DRP, I bet you'll be allowed to then split them up (after giving oneDRP up permanently to inbue them so they are each wholly their own prophet).
Balon wrote:After all THEY can't be in two places at once either! :D
Nooo...

But hopefully, they can come close to doing so. ;)

Posted: Fri Dec 21, 2007 1:59 am
by Cryak
Menolly wrote:I still thnk it's a brilliant move!

And once you hit three DRP, I bet you'll be allowed to then split them up (after giving oneDRP up permanently to inbue them so they are each wholly their own prophet).
Now THAT is a good idea!

Posted: Fri Dec 21, 2007 2:02 am
by Menolly
Tawhiri-matea wrote:
Menolly wrote:I still thnk it's a brilliant move!

And once you hit three DRP, I bet you'll be allowed to then split them up (after giving oneDRP up permanently to inbue them so they are each wholly their own prophet).
Now THAT is a good idea!
*bowing*

Posted: Fri Dec 21, 2007 2:51 am
by Moxinomal
Thought you had to be five DRP to get a second prophet...

Posted: Fri Dec 21, 2007 3:03 am
by balon!
Tarnished Sword wrote:Thought you had to be five DRP to get a second prophet...
He uses five DRP as an example.
A deity can have up to one Prophet, plus an additional one per three full points of divine rank in his status: a 5-DRP deity can have only two Prophets, while an 18-DRP deity can have up to seven.

Posted: Fri Dec 21, 2007 3:50 am
by variol son
*shrug* I had two prophets last time. Xar just killed one. :mrgreen:

Posted: Fri Dec 21, 2007 4:35 am
by Moxinomal
Balon wrote:
Tarnished Sword wrote:Thought you had to be five DRP to get a second prophet...
He uses five DRP as an example.
A deity can have up to one Prophet, plus an additional one per three full points of divine rank in his status: a 5-DRP deity can have only two Prophets, while an 18-DRP deity can have up to seven.
Well there ya go, serves me right for not reading correctly. :lol:

Posted: Fri Dec 21, 2007 1:25 pm
by Arcadia
Very nice, Tawahir-matae.