Page 49 of 338
Posted: Tue Jan 15, 2008 11:23 pm
by Menolly
...Oh boy...Oh boy..Oh boy...
...licking lips in anticipation...
Posted: Tue Jan 15, 2008 11:35 pm
by Fist and Faith
*uncontrollable laughter that sounds not entirely sane*
Posted: Wed Jan 16, 2008 12:26 am
by Damelon
It seems I've joined forces with the looney bin.

Posted: Wed Jan 16, 2008 12:29 am
by Taiga Tzu
Oh why d...
Posted: Wed Jan 16, 2008 12:29 am
by Han-shan
Oh w...
Posted: Wed Jan 16, 2008 12:30 am
by Fist and Faith
Oh why don't you hush up!
Posted: Wed Jan 16, 2008 12:31 am
by Hig
**BOOM**
Posted: Wed Jan 16, 2008 12:31 am
by Fist and Faith
And that is why I won't do two shows a night!
*bows*
Posted: Wed Jan 16, 2008 12:35 am
by Damelon
Posted: Wed Jan 16, 2008 5:05 am
by uKulwa
Posted: Wed Jan 16, 2008 3:28 pm
by Amplarx
Oh right! This show's finally on the road!
I wish those two dilly-dalliers hadn't taken so long with their reveals!
Posted: Wed Jan 16, 2008 3:36 pm
by O-gon-cho
Posted: Wed Jan 16, 2008 4:45 pm
by Xar
I'm halfway there. Please take note that I have revised the Wealth and Treasury concept - that is, I have decided the value of Treasury points. As you know, Treasury is a value that can be spent to affect mundane events (to found cities, rebuild damaged areas, and so on). It's basically your earthly finances. Spending 5 Treasury or spending 1 DRP to trigger a mundane event have the same effect: that is, if you want to found a city, you can either spend 1 DRP or 5 Treasury. Only mundane events can be affected by Treasury, however, and not all of them can (ask if you're uncertain). Conversely, cities and regions rarely yield more than 3 Treasury per turn.
Each turn you will receive will begin with these three stats:
Treasury #
Wealth +#
Contentment #
Treasury is how much money your priesthood/worshipers have that you can spend. It's a good idea to keep some in reserve - if a disaster strikes and you have no Treasury to repair it, you're likely to lose worshipers. Treasury is normally earned through controlling cities or regions, but some events can add directly to your Treasury score.
Wealth is a modifier (positive or negative) to your Treasury score. It gives you an idea of how much financial profit (or loss) your following is suffering.
Contentment tells you how happy your followers are. Contentment 0 is average - they're ok with you, but not terribly impressed yet. Negative Contentment leads to disgruntlement and possibly rebellion, while positive Contentment is the way to fanaticism. Events can add or subtract Contentment, but even acquiring control on cities or regions can affect Contentment.
Posted: Wed Jan 16, 2008 4:51 pm
by Keev Furaha
What?!!? I have to do math? What a pain in the.... wait, pain is good... ugh... this is so complicated.
Posted: Wed Jan 16, 2008 9:40 pm
by Xar
Turn 1 is in! The deadline for Turn 2 is Jan 25, 11 PM GMT time!
Posted: Wed Jan 16, 2008 9:42 pm
by I'm Murrin
Any reason why ul-zakaru has flown so far from the Eyrie?
(In other words--he's at the opposite end of the continent to where I placed him...)
Posted: Wed Jan 16, 2008 9:44 pm
by Xar
Murrin wrote:Any reason why ul-zakaru has flown so far from the Eyrie?
(In other words--he's at the opposite end of the continent to where I placed him...)
Spreading the word... you can't fault your Prophet for that

Posted: Wed Jan 16, 2008 9:45 pm
by I'm Murrin
Funny, I could have sworn I had near-total control of his thoughts, and I had no idea.

Posted: Wed Jan 16, 2008 9:46 pm
by Xar
Murrin wrote:Funny, I could have sworn I had near-total control of his thoughts, and I had no idea.

Not yet, not yet

Posted: Wed Jan 16, 2008 9:48 pm
by I'm Murrin
Hehe. Well, guess he'll just have further to travel when I get things started.
Anyhow--Hoorah for P3 starting at last!