Joel Rosenberg--Guardians of the Flame
Posted: Fri Jul 07, 2006 4:07 pm
The cliche thread reminded me of this long-forgotten series. I read it in high school, and haven't touched it since. I remember thinking that it was a unique way to tell a fantasy story, but looking back, it seems to have included every single cliche listed in that thread. However, I'm now wondering if really was the victim of cliche, or it it turned the cliches on their heads.
Here's the general idea: a group of college students get together to play some D&D. Little do they know, their Dungeon Master is a high ranking wizard in the world he's been leading them through. They've actually been preparing for a journey in that land without their knowledge. Then, on one crucial night, he transports them into the magical realm. Once there, they are their charcters, with all the powers/skills of those characters.
This, to me, was turning the D&D character cliches on their head. Rather than getting silly, the book immediately turns dark and gruesome as the characters struggle to come to grips with their new "identities." Some try to embrace their skills (to disastrous results), while others struggle to remain who they were before.
Their main goal is to get back to their world--but in the process of finding the way out, they realize an even greater goal within the fantasy world (I won't spoil it). Some charcters realize that they can even apply their real world skills to this land and create something that has never been seen in this fantasy world--thus helping its inhabitants and realizing their true potential beyond the D&D skills.
The best thing about this series is its brutal realism (I can still hear the wet popping sound of a shoulder being ripped out of its joint) and its characters. It built itself upon an ever-increasing scope and pace until the 5th book, where IMO it quickly went downhill. Sigh.
What do the rest of you think of it?
Here's the general idea: a group of college students get together to play some D&D. Little do they know, their Dungeon Master is a high ranking wizard in the world he's been leading them through. They've actually been preparing for a journey in that land without their knowledge. Then, on one crucial night, he transports them into the magical realm. Once there, they are their charcters, with all the powers/skills of those characters.
This, to me, was turning the D&D character cliches on their head. Rather than getting silly, the book immediately turns dark and gruesome as the characters struggle to come to grips with their new "identities." Some try to embrace their skills (to disastrous results), while others struggle to remain who they were before.
Their main goal is to get back to their world--but in the process of finding the way out, they realize an even greater goal within the fantasy world (I won't spoil it). Some charcters realize that they can even apply their real world skills to this land and create something that has never been seen in this fantasy world--thus helping its inhabitants and realizing their true potential beyond the D&D skills.
The best thing about this series is its brutal realism (I can still hear the wet popping sound of a shoulder being ripped out of its joint) and its characters. It built itself upon an ever-increasing scope and pace until the 5th book, where IMO it quickly went downhill. Sigh.
What do the rest of you think of it?