A Thomas Covenant Mud - Revisited
Posted: Wed Jul 19, 2006 3:28 am
As some of you might remember, I posted back when this forum was first started about starting a Thomas Covenant MUD(Multi User Dungeon). Basically a text based, multi-player roleplaying game. For many reasons, the project never really took off, but regardless, I want to give it a shot again. The big difference is I'm asking for your help to do it.
The idea was to have the game set in the time between the first and second chronicles, when the clave had recently lit the banefire, and there are still many who understand earthpower still.
Now, like I said, I did this before, and it didn't work. This time around, I'm a lot more experienced. I have created and run two muds, with a third slated for opening soon (twilightmu.org). The past years have given me a greater insight into what I'd like to see in a perfect roleplaying game, and how to make it balanced, and fun.
If anyone is interested, post in the thread, and I'll go into more detail.
Thanks.
-L
The idea was to have the game set in the time between the first and second chronicles, when the clave had recently lit the banefire, and there are still many who understand earthpower still.
Now, like I said, I did this before, and it didn't work. This time around, I'm a lot more experienced. I have created and run two muds, with a third slated for opening soon (twilightmu.org). The past years have given me a greater insight into what I'd like to see in a perfect roleplaying game, and how to make it balanced, and fun.
If anyone is interested, post in the thread, and I'll go into more detail.
Thanks.
-L