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CRPG Cliches

Posted: Tue Jun 26, 2007 1:49 pm
by Xar
I found this list of CRPG cliches, and I thought I'd share :D

project-apollo.net/text/rpg.html

Posted: Tue Jun 26, 2007 2:03 pm
by Worm of Despite
:haha: Hilarious! I especially loved the Cloud/spiky hair rule.

Posted: Tue Jun 26, 2007 3:22 pm
by DukkhaWaynhim
awesome. simply. awesome.
:)

[dw really likes lists, too...for some reason -- see sig]

Posted: Tue Jun 26, 2007 4:29 pm
by lucimay
Supply and Demand Axiom
Killing a powerful enemy will usually yield an item or weapon that would've been extremely useful if you had gotten it before killing that enemy.
dude...

no KIDDING. :hithead:

Posted: Wed Jun 27, 2007 6:37 am
by Avatar
:LOLS:

--A

Posted: Thu Jul 05, 2007 2:23 pm
by CovenantJr
Selective Paralysis
Your characters must always keep both feet on the ground and will be unable to climb over low rock ledges, railings, chairs, cats, slightly differently-colored ground, or any other trivial objects which may happen to be in their way. Note that this condition will not prevent your characters from jumping from railroad car to railroad car later in the game.

Bed Bed Bed
A good night's sleep will cure all wounds, diseases, and disabilities, up to and including death in battle.

Garrett's Principle
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.
:LOLS:

Posted: Mon Jul 09, 2007 1:05 am
by Holsety
Luci, that rule is always even more noticeable the further and further you get. To the point where the super-secret boss who's harder than anything else in the game to defeat gives you an amazing item which is completely useless, because you can already destroy the final boss in minutes.

Well, I suppose that the FF series actually managed to get rid of that, because there's no reward (usually) for beating the ultima weapon type bosses. Just a "proof of omega" sometimes.

I'm going to post the evil overlord list, which is in the same sorta vein as this, in the general sci-fi/fantasy section (seems to fit there).