Pantheon - Rules Feedback Thread
Moderator: Xar
- stonemaybe
- The Gap Into Spam
- Posts: 4836
- Joined: Mon Feb 20, 2006 9:37 am
- Location: Wallowing in the Zider Zee
As a serious suggestion, how about lowering the likelihood of global events?
Especially lately, I feel like I'm spending all my time working on external things like the rifts and the world breaker and whatever rather than gameplay that revolves around the character.
I know it's to try and give a structure to the game, but a bit more actual play would be nice too.
Especially lately, I feel like I'm spending all my time working on external things like the rifts and the world breaker and whatever rather than gameplay that revolves around the character.
I know it's to try and give a structure to the game, but a bit more actual play would be nice too.
Death To All Fanatics!
- Fist and Faith
- Magister Vitae
- Posts: 23565
- Joined: Sun Dec 01, 2002 8:14 pm
- Has thanked: 6 times
- Been thanked: 32 times
Extremely good idea! Sure, big things will happen. But after the first few turns, does it have to be a constant threat from one source or another? Most players don't want to build, they want to destroy. Or at least dominate. Can't they be the main problem?
All lies and jest
Still a man hears what he wants to hear
And disregards the rest -Paul Simon
Still a man hears what he wants to hear
And disregards the rest -Paul Simon
I agree with you Vadhaka, as many times before i said.Vadhaka wrote:It's not the destruction by players that bothers me...it's the "random but continuous" threats," whether "natural" like the rifts in reality (So many rifts?) or NPC like Veria and her minions. I'm fine with threats from other players...in fact, I far prefer them.
I think the fate of Eiran should be in the hands of the players.
I think the allfather events should arrive only if the game is "quite".
Death is the threshold through which life eternal is reached.
Saving Eiran is the main reason for existing.
Embrace Death as the best means towards this goal.
The most powerful god in Eiran Pantheon 2.0
Divine Rank: 11
Total Worshipers and Prevalent Race: 2.411.443 (undead humans)
Saving Eiran is the main reason for existing.
Embrace Death as the best means towards this goal.
The most powerful god in Eiran Pantheon 2.0
Divine Rank: 11
Total Worshipers and Prevalent Race: 2.411.443 (undead humans)
- stonemaybe
- The Gap Into Spam
- Posts: 4836
- Joined: Mon Feb 20, 2006 9:37 am
- Location: Wallowing in the Zider Zee
what really bugged me was the events that you didn't know if they were random or started by another player. Every other turn I seemed to be getting a false preacher event....from now on false preachers will be thrown to the sharks - no trial nothing! (not that i ever gave them a trial )
Aglithophile and conniptionist and spectacular moonbow beholder 16Jul11
(:/>
(:/>
- I'm Murrin
- Are you?
- Posts: 15840
- Joined: Tue Apr 08, 2003 1:09 pm
- Location: North East, UK
- Contact:
- stonemaybe
- The Gap Into Spam
- Posts: 4836
- Joined: Mon Feb 20, 2006 9:37 am
- Location: Wallowing in the Zider Zee
I'm willing to scale down the likelihood of random events, but only if I see conflict between deities. Until the appearance of Asta, and actually until a few turns later, the only conflict of note, overt or not, was the one between every god and Nor (with the exception of the short-lived Adomorn/Maeror conflict). Hopefully, the rules should provide for plenty of conflict, as you will see when I post them.
- Menolly
- A Lowly Harper
- Posts: 24078
- Joined: Thu May 19, 2005 12:29 am
- Location: Harper Hall, Fort Hold, Northern Continent, Pern...
- Has thanked: 1 time
- Been thanked: 7 times
- Contact:
Ugh...Xar wrote:I'm willing to scale down the likelihood of random events, but only if I see conflict between deities. Until the appearance of Asta, and actually until a few turns later, the only conflict of note, overt or not, was the one between every god and Nor (with the exception of the short-lived Adomorn/Maeror conflict). Hopefully, the rules should provide for plenty of conflict, as you will see when I post them.
You will leave the option of peaceful resolution between deities open? Please???
...yeah...yeah...yeah...stretch as a character...pheh...
- Menolly
- A Lowly Harper
- Posts: 24078
- Joined: Thu May 19, 2005 12:29 am
- Location: Harper Hall, Fort Hold, Northern Continent, Pern...
- Has thanked: 1 time
- Been thanked: 7 times
- Contact:
*thinking back over my Turns, as there has only been eight so far*
Xar...is it lack of conflict between dieties, or lack of publicly posting in the Game thread the negotiations and interactions between them that you're looking for? I know I had a few minor (compared to others) events thrown my way in my Turn results involving other deities. But they were resolved via PM or other methods, and the resulting actions were submitted directly to you instead of hashed out on the board.
Xar...is it lack of conflict between dieties, or lack of publicly posting in the Game thread the negotiations and interactions between them that you're looking for? I know I had a few minor (compared to others) events thrown my way in my Turn results involving other deities. But they were resolved via PM or other methods, and the resulting actions were submitted directly to you instead of hashed out on the board.
- stonemaybe
- The Gap Into Spam
- Posts: 4836
- Joined: Mon Feb 20, 2006 9:37 am
- Location: Wallowing in the Zider Zee
I think the 'problem' is that most of the players (including me) don't see Pantheon as a game to be won, we see it as a game to be enjoyed. And if you're playing for enjoyment, why risk bringing the game to an end and spoiling your enjoyment, by entering conflict?Xar wrote:I'm willing to scale down the likelihood of random events, but only if I see conflict between deities. Until the appearance of Asta, and actually until a few turns later, the only conflict of note, overt or not, was the one between every god and Nor (with the exception of the short-lived Adomorn/Maeror conflict). Hopefully, the rules should provide for plenty of conflict, as you will see when I post them.
It is also difficult and possibly counter-productive to justify conflict for those gods who have honorable domains.
If Pantheon 3 is to be a game where we are all out to 'win' to the detriment of the other players, I don't think it will be nearly as enjoyable as P2.
Aglithophile and conniptionist and spectacular moonbow beholder 16Jul11
(:/>
(:/>
- Fist and Faith
- Magister Vitae
- Posts: 23565
- Joined: Sun Dec 01, 2002 8:14 pm
- Has thanked: 6 times
- Been thanked: 32 times
No kidding. Things were going just fine in the peaceful times, as far as I was concerned. That's the way I wanted things to go, and worked hard to keep it that way. (You were a part of that Adomorn/Maeror conflict, so you know I put a LOT of time into helping end it.)Stonemaybe wrote:I think the 'problem' is that most of the players (including me) don't see Pantheon as a game to be won, we see it as a game to be enjoyed. And if you're playing for enjoyment, why risk bringing the game to an end and spoiling your enjoyment, by entering conflict?Xar wrote:I'm willing to scale down the likelihood of random events, but only if I see conflict between deities. Until the appearance of Asta, and actually until a few turns later, the only conflict of note, overt or not, was the one between every god and Nor (with the exception of the short-lived Adomorn/Maeror conflict). Hopefully, the rules should provide for plenty of conflict, as you will see when I post them.
It is also difficult and possibly counter-productive to justify conflict for those gods who have honorable domains.
If Pantheon 3 is to be a game where we are all out to 'win' to the detriment of the other players, I don't think it will be nearly as enjoyable as P2.
But we have to consider that Xar puts waaaaaaaaaay more time into this than any of us, and more than most of us combined. If the game is not enjoyable for him, why should he run it? So just know that the nasty stuff is going to be a part of it. Hence, my non-Bhakti god in P3.
All lies and jest
Still a man hears what he wants to hear
And disregards the rest -Paul Simon
Still a man hears what he wants to hear
And disregards the rest -Paul Simon
-
- Stonedownor
- Posts: 48
- Joined: Wed Aug 22, 2007 1:03 pm
"It is also difficult and possibly counter-productive to justify conflict for those gods who have honorable domains."
Very true. Evil gets too much clout as it is. Of course it's to their advantage to cause conflict. Doing good, even offensively, is extremely difficult to gain traction with.
Very true. Evil gets too much clout as it is. Of course it's to their advantage to cause conflict. Doing good, even offensively, is extremely difficult to gain traction with.
O, brothers! let us leave the shame and sin Of taking vainly in a plaintive mood, The holy name of Grief--holy herein, That, by the grief of One, came all our good.
-Elizabeth Barrett Browning
-Elizabeth Barrett Browning
- I'm Murrin
- Are you?
- Posts: 15840
- Joined: Tue Apr 08, 2003 1:09 pm
- Location: North East, UK
- Contact:
Well, I'm looking forward to causing conflict. I think I've made an interesting character, and roleplaying him is where my enjoyment will come from. He will want to control the entire world--but of course, that's not possible in this game, really. So the conflict will just be something to fuel our playing.
And I hope that the way I intend to go about it will avoid the problem of playing to the detriment of other players, which I wouldn't want to find myself doing.
And I hope that the way I intend to go about it will avoid the problem of playing to the detriment of other players, which I wouldn't want to find myself doing.