Why I'm Disappointed in the Last Chronicles
Posted: Sun Oct 21, 2007 11:52 pm
This is a draft of a review I've been working on after reading Fatal Revenant.
Why I'm Disappointed in the Last Chronicles
WARNING: CONTAINS SPOILERS
While reading this, please keep in mind that I'm actually a huge fan of the first two Chronicles. In fact, I consider the first Chronicles the best fantasy series I've read. I even liked it better than LoTR. However, on the whole, I've been pretty disappointed in the first two installments of this series.
SRD took a pretty lengthy hiatus prior to writing this. He says it was because he needed to get a lot better as a writer before tackling this material. I'll take him at his word on that, though it should be noted that in this he appears to be imitating his hero Richard Wagner, who stopped composing the Ring after the second act of Siegfried. He then spent twelve or so years composing Die Meistersinger and Tristan und Isolde before returning to Act Three, composing what I think is some of the most incredible music ever written. Given Donaldson is such a Wagner fan, and that a heckuva lot of TC comes from the Ring, it also perhaps shouldn't be surprising that this latest series is a four volume set, also mirroring the Ring.
Now Wagner sets a very high standard here. Does Donaldson measure up in the Last Chronicles? I'm afraid not. Let me detail why.
First, it is probably worth reviewing some of the major things that make the First Chronicles such an incredible series. Then we can contrast with the Final Chronicles.
What are the distinguishing features of the First Chronicles? The one most people note right away is that the protagonist is an anti-hero. That's certainly notable. But I also think there are two other unusual features that are particularly of note.
One of these is the Land itself. I've long noticed that most fantasy environments, despite fantastic creatures, magic, etc., tend to be pretty depressing. Either the hero is an exile from an evil empire (a la Star Wars). Or, if there is a good kingdom and a bad kingdom, usually the good one is immediately under threat and/or invaded, and often there are all sorts of factions showing that the good guys have to fight ass kissing courtiers within their own ranks as well as evil invaders. Little is done to actually credentialize these places as somewhere we should care about other than that we typically don't want to see innocent people devoured by demons and the like on principle.
SRD could have done the same thing with the Land, relying on Lord Foul's innate evilness to sell the place. But he doesn't do that. Rather, he constructs a Land that is perhaps the most desirable and wonderful fantasy place that could exist. And he spends much of Lord Foul's Bane giving us reasons to love it. We're shown the extreme courtesy of the people of the Land, of their love of the Land, of wood, of stone. We learn about the wonders of health sense, earthpower, hurtloam, aliantha, etc. We see in people striving to uphold the Oath of Peace people with the highest ideals of service. This isn't another dreary fantasy landscape, it's a place that matters.
Another is how TC is given the white gold right off the bat. Your typical fantasy novel is a quest where the hero searches for the all powerful artifact. But SRD turns this fantasy convention on its head. I like to think of the white gold as the US nuclear arsenal without its conventional forces. This allows SRD to expore the responsibility and futility of power, one of the major themes of the series.
There are other good things about the series of a more conventional nature. Each story is a self-contained novel. While the series is obviously a whole, it is possible to, for example, read Lord Foul's Bane standalone. Also, there is a rich back story of a heroic "elder days" shrouded in myth and legend. And there's even a sense of ambiguity about the outcome. While to the omniscient reader it is probably likely that the Land is real thanks to the Hile Troy and Lord Mhorham PoV sections, it isn't a guarantee. And to TC it is by no means certain the Land is real. He tries to validate Hile Troy's existence. He tries to find the woman who calls him "Berek". In the end, TC succeeds against Foul by deciding that it doesn't matter if the Land is real or not.
Now let's compare to the Last Chronicles. Firstly, we immediately see that SRD is resorting to gimmickry with the cliffhanger endings. And of course there is no sense of a standalone story in the novels, but rather this is an integrated narratives punctuated by said cliff hangers. The Second Chronicles is also an integrated narrative, but has much more self-contained plots, and ends on a resolved cadence instead of an open one. And of course as always the length has increased. These sort of structural changes immediately put me on yellow alert.
So let's consider the distinguishing features vs. the Last Chronicles
Does the Last Chronciles have an anti-hero as a character? Let's see. Wikipedia lists the following attributes of an anti-hero:
* imperfections that separate them from typically "heroic" characters (selfishness, ignorance, bigotry, etc.);
* lack of positive qualities such as "courage, physical prowess, and fortitude," and "generally feel helpless in a world over which they have no control";[1]
* qualities normally belonging to villains (amorality, greed, violent tendencies, etc.) that may be tempered with more human, identifiable traits (confusion, self-hatred, etc.);
* noble motives pursued by bending or breaking the law in the belief that "the ends justify the means."
Clearly TC is a classic anti hero. He flat out refuses to be a hero. He is diseased. He is a rapist. He's manipulative in some contexts. How does Linden Avery stand up? Well, we know she is a murder, albeit in a qualified sense. She's extremely selfish. She has possessed people and has a willingness to take a bit of an end justifies the means approach. So in that regard, she qualifies. But she's definitely a different sort of anti-hero than TC. In fact, I'd argue that the primary quality that distinguishes her as an anti-hero is that she's just plain unlikeable. In a sense, SRD sets himself a higher bar with her than with TC. With her has pretty much the sole PoV character so far, and no TC to be found, SRD sets himself a bar that is ultimately too high.
What about caring for the Land? Well, by the time of the Last Chronciles, any residual love we had for the Land is certainly under strain to say the least. In the First Chronicles we had a wonderful Land in the present. We also had the knowledge that the Land had been wonderful if not even better in the past under the Old Lords. And we're given views of the pre-Lords kingdom as not a bad place until Lord Foul came along. Then there was the One Forest before that, which still clung to life in some places. In the Second Chronicles, we are shocked to see its condition, which seems an anomaly and one worth of remedying. In the Last Chronicles we are again treated to an unappealing Land, this one even worse than before precisely since it does not seem to be as the direct result of Lord Foul. Also, SRD undermines our view of the past, making the old kingdom sound pretty bad before Lord Foul came along, and showing how much of the Old Lords' Land was a result of outside manipulation by the Theomach. At this point we've got to ask ourself, if anything good in the Land last happened 7,000 years or so ago, what is worth saving? The glory of that world seems long past and putting the Land out of its misery seems a mercy more than saving it yet again would be.
What about the inverted power relationship from the First Chronicles? It certainly does not exist here. Linden has the white gold, the Staff of Law, her health-sense, has used the Power of Command, and now has the krill. She certainly is happy to have that power and isn't shy about using it. This forces SRD into hokey contortions like Kevin's Dirt to keep Linden's
power conveniently at bay. In fact, Linden engages in many typical fantasy quests along the way, finding the Staff of Law, collecting companions for her company, the quest for the Power of Command, the quest for the krill. And of course she has to fight battles against one group
of bad guys after another with little apparent intent other than to cause troble. It's a bit like an extended Dungeons and Dragons game scenario. Now there is some of this in the Second Chronicles too, such as the quest for the One Tree, which is one reason that the Second Chronicles weren't a good as the first, but on the whole it was limited.
So right there two of three key distinguishing great things about the First Chronicles are missing, and the third, the anti-hero protagonist, is somewhat compromised.
More bogosites abound. The first is, as we noted to a more limited extent in the Second Chronicles, the people of the land seem to be stuck in amber. The Haruchai, the Ramen, the stonedowners, etc. are all pretty much the same as when we first encountered them. In the First Chronicles, we are given the definite impression that the world was different in the past. Here the more things change, the more they stay the same. Given that thousands of years have passed, this is patently unrealistic. The rate of change in the last prior to the First Chronicles was vastly greater than since.
Also, SRD strips much of the rich backstory of its mystery by taking us back in time and showing us Berek and the old world directly, plus bringing back creatures such as the Viles and Demondim, who appear to be different from what we would have expected from the original series. This is an incredible temptation for writers pursuing sequels, and unfortunately Donaldson succumbs to it.
He also succumbs to the tendency to recycle the same plot elements from series to series. In this stock approach, we go through the same story as before, but at a deeper or more fundamental reality, with a richer understanding of the "real story" as layers are peeled back. This is seldom as effective as the original, and indeed can compromise the original. (The Second Chronicles of Amber by Zelazny and The Mallorean by David Eddings are classic examples of this). In the Last Chronicles the repetition isn't wholesale, but there is enough of it to grate. Examples:
- The journey from Mithil Stonedown to Revelstone
- Glimmermere
- Another trip to Melenkurion Skyweir, complete with a visit to Caerroil Wildwood
- Trip from Revelstone to Andelain, the persistence of Andelain against the bane du jour
- Kevin's Dirt as a Sunbane analog
- Running into a party of Giants on a search powered by Earth Sight, rescuing the party.
- Recycling of the same characters
This last one is of particular note. Did we really need to run into the Elohim again? And the Ramen and the haruchai, etc. Aren't there any new people in the world? The only folks we run into who weren't associated with the previous novels are the Insequent, who appear to exist primarily to be convenient deus ex machinas. (The name "Theomach" even implies as much). Speaking of, many such events occur or otherwise apparently random and non-predictable changes that radically alter situations.
And of course we dredge up Roger, Joan, Cail's son Esmer, Kastenessan, etc. as minor characters or spinoffs who are now evils du jour. How about coming up with something new and creative?
Again, the Second Chronicles had something of this going on, but the world seemed much more different than what we knew before and we were eager to explore it in its own right. The Clave were like nothing that came before, as was the Sunbane. The Elohim and Braithair had been put passing mentions in the First Chronicles. SRD succeeded in creating a whole new world for us to explore. We've had nothing like that here as of yet.
Donaldson also seems to engage in a large number of retcons throughout the text. And time travel? Come on.
All of these matters weigh on the text, and there just isn't enough good stuff in there to counterbalance it all. The writing is solid as we might expect, but that's not enough to carry the first two installments.
Perhaps SRD will prove us wrong in the last two volumes, but right now I don't see how. To date, I am very disappointed in this series.
Why I'm Disappointed in the Last Chronicles
WARNING: CONTAINS SPOILERS
While reading this, please keep in mind that I'm actually a huge fan of the first two Chronicles. In fact, I consider the first Chronicles the best fantasy series I've read. I even liked it better than LoTR. However, on the whole, I've been pretty disappointed in the first two installments of this series.
SRD took a pretty lengthy hiatus prior to writing this. He says it was because he needed to get a lot better as a writer before tackling this material. I'll take him at his word on that, though it should be noted that in this he appears to be imitating his hero Richard Wagner, who stopped composing the Ring after the second act of Siegfried. He then spent twelve or so years composing Die Meistersinger and Tristan und Isolde before returning to Act Three, composing what I think is some of the most incredible music ever written. Given Donaldson is such a Wagner fan, and that a heckuva lot of TC comes from the Ring, it also perhaps shouldn't be surprising that this latest series is a four volume set, also mirroring the Ring.
Now Wagner sets a very high standard here. Does Donaldson measure up in the Last Chronicles? I'm afraid not. Let me detail why.
First, it is probably worth reviewing some of the major things that make the First Chronicles such an incredible series. Then we can contrast with the Final Chronicles.
What are the distinguishing features of the First Chronicles? The one most people note right away is that the protagonist is an anti-hero. That's certainly notable. But I also think there are two other unusual features that are particularly of note.
One of these is the Land itself. I've long noticed that most fantasy environments, despite fantastic creatures, magic, etc., tend to be pretty depressing. Either the hero is an exile from an evil empire (a la Star Wars). Or, if there is a good kingdom and a bad kingdom, usually the good one is immediately under threat and/or invaded, and often there are all sorts of factions showing that the good guys have to fight ass kissing courtiers within their own ranks as well as evil invaders. Little is done to actually credentialize these places as somewhere we should care about other than that we typically don't want to see innocent people devoured by demons and the like on principle.
SRD could have done the same thing with the Land, relying on Lord Foul's innate evilness to sell the place. But he doesn't do that. Rather, he constructs a Land that is perhaps the most desirable and wonderful fantasy place that could exist. And he spends much of Lord Foul's Bane giving us reasons to love it. We're shown the extreme courtesy of the people of the Land, of their love of the Land, of wood, of stone. We learn about the wonders of health sense, earthpower, hurtloam, aliantha, etc. We see in people striving to uphold the Oath of Peace people with the highest ideals of service. This isn't another dreary fantasy landscape, it's a place that matters.
Another is how TC is given the white gold right off the bat. Your typical fantasy novel is a quest where the hero searches for the all powerful artifact. But SRD turns this fantasy convention on its head. I like to think of the white gold as the US nuclear arsenal without its conventional forces. This allows SRD to expore the responsibility and futility of power, one of the major themes of the series.
There are other good things about the series of a more conventional nature. Each story is a self-contained novel. While the series is obviously a whole, it is possible to, for example, read Lord Foul's Bane standalone. Also, there is a rich back story of a heroic "elder days" shrouded in myth and legend. And there's even a sense of ambiguity about the outcome. While to the omniscient reader it is probably likely that the Land is real thanks to the Hile Troy and Lord Mhorham PoV sections, it isn't a guarantee. And to TC it is by no means certain the Land is real. He tries to validate Hile Troy's existence. He tries to find the woman who calls him "Berek". In the end, TC succeeds against Foul by deciding that it doesn't matter if the Land is real or not.
Now let's compare to the Last Chronicles. Firstly, we immediately see that SRD is resorting to gimmickry with the cliffhanger endings. And of course there is no sense of a standalone story in the novels, but rather this is an integrated narratives punctuated by said cliff hangers. The Second Chronicles is also an integrated narrative, but has much more self-contained plots, and ends on a resolved cadence instead of an open one. And of course as always the length has increased. These sort of structural changes immediately put me on yellow alert.
So let's consider the distinguishing features vs. the Last Chronicles
Does the Last Chronciles have an anti-hero as a character? Let's see. Wikipedia lists the following attributes of an anti-hero:
* imperfections that separate them from typically "heroic" characters (selfishness, ignorance, bigotry, etc.);
* lack of positive qualities such as "courage, physical prowess, and fortitude," and "generally feel helpless in a world over which they have no control";[1]
* qualities normally belonging to villains (amorality, greed, violent tendencies, etc.) that may be tempered with more human, identifiable traits (confusion, self-hatred, etc.);
* noble motives pursued by bending or breaking the law in the belief that "the ends justify the means."
Clearly TC is a classic anti hero. He flat out refuses to be a hero. He is diseased. He is a rapist. He's manipulative in some contexts. How does Linden Avery stand up? Well, we know she is a murder, albeit in a qualified sense. She's extremely selfish. She has possessed people and has a willingness to take a bit of an end justifies the means approach. So in that regard, she qualifies. But she's definitely a different sort of anti-hero than TC. In fact, I'd argue that the primary quality that distinguishes her as an anti-hero is that she's just plain unlikeable. In a sense, SRD sets himself a higher bar with her than with TC. With her has pretty much the sole PoV character so far, and no TC to be found, SRD sets himself a bar that is ultimately too high.
What about caring for the Land? Well, by the time of the Last Chronciles, any residual love we had for the Land is certainly under strain to say the least. In the First Chronicles we had a wonderful Land in the present. We also had the knowledge that the Land had been wonderful if not even better in the past under the Old Lords. And we're given views of the pre-Lords kingdom as not a bad place until Lord Foul came along. Then there was the One Forest before that, which still clung to life in some places. In the Second Chronicles, we are shocked to see its condition, which seems an anomaly and one worth of remedying. In the Last Chronicles we are again treated to an unappealing Land, this one even worse than before precisely since it does not seem to be as the direct result of Lord Foul. Also, SRD undermines our view of the past, making the old kingdom sound pretty bad before Lord Foul came along, and showing how much of the Old Lords' Land was a result of outside manipulation by the Theomach. At this point we've got to ask ourself, if anything good in the Land last happened 7,000 years or so ago, what is worth saving? The glory of that world seems long past and putting the Land out of its misery seems a mercy more than saving it yet again would be.
What about the inverted power relationship from the First Chronicles? It certainly does not exist here. Linden has the white gold, the Staff of Law, her health-sense, has used the Power of Command, and now has the krill. She certainly is happy to have that power and isn't shy about using it. This forces SRD into hokey contortions like Kevin's Dirt to keep Linden's
power conveniently at bay. In fact, Linden engages in many typical fantasy quests along the way, finding the Staff of Law, collecting companions for her company, the quest for the Power of Command, the quest for the krill. And of course she has to fight battles against one group
of bad guys after another with little apparent intent other than to cause troble. It's a bit like an extended Dungeons and Dragons game scenario. Now there is some of this in the Second Chronicles too, such as the quest for the One Tree, which is one reason that the Second Chronicles weren't a good as the first, but on the whole it was limited.
So right there two of three key distinguishing great things about the First Chronicles are missing, and the third, the anti-hero protagonist, is somewhat compromised.
More bogosites abound. The first is, as we noted to a more limited extent in the Second Chronicles, the people of the land seem to be stuck in amber. The Haruchai, the Ramen, the stonedowners, etc. are all pretty much the same as when we first encountered them. In the First Chronicles, we are given the definite impression that the world was different in the past. Here the more things change, the more they stay the same. Given that thousands of years have passed, this is patently unrealistic. The rate of change in the last prior to the First Chronicles was vastly greater than since.
Also, SRD strips much of the rich backstory of its mystery by taking us back in time and showing us Berek and the old world directly, plus bringing back creatures such as the Viles and Demondim, who appear to be different from what we would have expected from the original series. This is an incredible temptation for writers pursuing sequels, and unfortunately Donaldson succumbs to it.
He also succumbs to the tendency to recycle the same plot elements from series to series. In this stock approach, we go through the same story as before, but at a deeper or more fundamental reality, with a richer understanding of the "real story" as layers are peeled back. This is seldom as effective as the original, and indeed can compromise the original. (The Second Chronicles of Amber by Zelazny and The Mallorean by David Eddings are classic examples of this). In the Last Chronicles the repetition isn't wholesale, but there is enough of it to grate. Examples:
- The journey from Mithil Stonedown to Revelstone
- Glimmermere
- Another trip to Melenkurion Skyweir, complete with a visit to Caerroil Wildwood
- Trip from Revelstone to Andelain, the persistence of Andelain against the bane du jour
- Kevin's Dirt as a Sunbane analog
- Running into a party of Giants on a search powered by Earth Sight, rescuing the party.
- Recycling of the same characters
This last one is of particular note. Did we really need to run into the Elohim again? And the Ramen and the haruchai, etc. Aren't there any new people in the world? The only folks we run into who weren't associated with the previous novels are the Insequent, who appear to exist primarily to be convenient deus ex machinas. (The name "Theomach" even implies as much). Speaking of, many such events occur or otherwise apparently random and non-predictable changes that radically alter situations.
And of course we dredge up Roger, Joan, Cail's son Esmer, Kastenessan, etc. as minor characters or spinoffs who are now evils du jour. How about coming up with something new and creative?
Again, the Second Chronicles had something of this going on, but the world seemed much more different than what we knew before and we were eager to explore it in its own right. The Clave were like nothing that came before, as was the Sunbane. The Elohim and Braithair had been put passing mentions in the First Chronicles. SRD succeeded in creating a whole new world for us to explore. We've had nothing like that here as of yet.
Donaldson also seems to engage in a large number of retcons throughout the text. And time travel? Come on.
All of these matters weigh on the text, and there just isn't enough good stuff in there to counterbalance it all. The writing is solid as we might expect, but that's not enough to carry the first two installments.
Perhaps SRD will prove us wrong in the last two volumes, but right now I don't see how. To date, I am very disappointed in this series.