Borderlands - Rules Thread
Moderator: Goatkiller666
Whoa. Didn't realise THAT. Thanks for the clarification.Montressor wrote:Received and it looks all good.
I've had a few enquiries about element sizes, so I thought I'd point something out - 1 element always has more than one person in it (the only exceptions are Commander Units and spies). So, if a player has 3 Cannibal Raiders, this does not mean there are only 3 men/women in that group. Most likely, there are between 15 and 30. Military units generally have around 5, scouts usually have about 3, workers can have up to ten people in an element etc etc.
1 unit of PEOPLE is roughly equivalent to 5-20 people (counting the infirm or the too young). So, if someone has a dozen elements and 30 PEOPLE their faction probably has about 400 people in it. Though players should not concern themselves too much with just how many people are in this or that unit - in all likelihood, the same kinds of squads would have different numbers.
Also, a reminder - orders are due tomorrow...sooner means I can process the turn this week.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
- Shadow Strike
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Montressor wrote:Btw, anyone who can suggest to me a free and easy to use grid generator which I can overlay in photoshop etc will get a small resource bonus next turn. That's not a joke.
oo goody
Using photoshop:
Create a new stamp pattern: New square document (make sure its an even division of your map size), select all, then border the selection via the menu by x pixels. then fill selection with black (or whatever). Make sure its now proportionally how you want your line thickness to be (bear in mind it will double when stamped). Select all, then go edit -> define pattern. Name it, then use the pattern stamp tool in your map image on a new layer, with your awesome new pattern, and it will reveal your single squares you made, set the blending mode to multiply, and the white is gone. If your squares are too big you'll have to go back to the stamp image, just resize it down and create a new pattern. Then try again on the map image.
Below is what it turns out like, I was just playing so the lines are far too thick and the stamp wasn't a even division of the "map" image, but you get the idea.
Last edited by Shadow Strike on Tue Dec 11, 2007 1:34 am, edited 1 time in total.
- Shadow Strike
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Grid System
I was going to suggest looking through your potato masher. An excellent grid system if you ask me. But, I guess Shadow's system may work as well. Your choice really Montressor.
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Wow. I was early!? AND the first? HAHAHA. Frickin' sweet.
Anyway, I mentioned it in the Gen thread, but I've only been out of the hit for 24 hours, so I haven't really been able to notify the whole Watch yet.
I was merging through both lanes on my bike (from left to right) and I misjudged the distance in the second lane. Got hit from behind, and went flying. The bike took the brunt, and my leather jacket and helmet protected the rest. The only real damage I got was some roadrash on my left thigh. Other than that, considering I got in a fight with a sedan, I cam out REALLY well.
AND I submitted on time. SO awsome.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.