I'm not ready to spill the beans on everything until the game has ended, but there are some I can share.
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First up: the war between Maeror and Adomorn, and Maeror's reformation.
Background: Lord Adomorn contacts me to say he's found a relic with my name next to it. He also points out the indications of a possible dimensional rift about to open near one of his cities.
Turn 9 was one of my biggest turn submissions in the game. This was the turn I converted Porsulis, tried to explore the mists, and first confronted some demon summoners practicing in Ayre. Following are the actions relevant to this topic:
Maeror wrote:(The previous turn, Simjen had sacrificed 3000 of his followers to become patron of the month of Simjenus.)
The spirits of Simjen's sacrificed followers are judged; those who are worthy are returned to their god. Those which Maeror would normally consume, he holds for a different task.
*
Maeror has learned of a great threat burgeoning in lands near to his own, and lends what aid he can. The souls of Simjen's sacrifice are not consumed--instead, the power he takes from them is pushed into the fabric of reality itself. Other souls follow, a large portion of what the Lord has received this season. Into the fabric of reality their power is channeled; into the land near Agathi, where something strains to open. With their strength, the Lord aids the efforts of Lord Adomorn in strengthening reality against this strain.
*
Lord Adomorn, god of Justice, has discovered the tomb of Vann, ancient warrior, servant of the Weeping One, Maeror. In friendship, he has offered the contents of this tomb to the Lord and Lady.
Lord-General Admar Tellem Meckros awaits in Fort Hope. Glianneth has spoken to him, and he knows what is to come. The follower of Adomorn and his soldiers will come for him, and he must go with them. Must, the other man has said: Maeror will keep you safe. What they lead you to, you will have need for.
So the prophet follows Danir, servant of Adomorn, out of Fort Hope and into the lands of Justice. They cross the mountains into Adomorn's land, and out across the hills, to the tomb. Within lies the sarcophogus, and Admar reads the words written thereon:
"Here lies Vann, great among the children of Maeror, he who rejected Malice and embraced Healing. Let those who see his grave know that he was the master of Fort Hope, friend of Farpath, defier of Nephirthos and general of Maeror's armies; let those who look upon his countenance know that Hope awaits, for a wielder worthy of Vann's legacy."
The great general reaches out his hand, and grasps Hope.
This was where things went wrong. Xar's response to my action:
The AllFather wrote:Adomorn's envoy meets the Lord-General at Fort Hope, and leads him to the Tomb of Vann. There, The Lord-General approaches the ancient sarcophagus, reverently reading the words etched in the stone and learning of an earlier Age. The Lord-General murmurs a prayer to you, that the man Vann may rest in peace, and then extends his hand to grasp the hilt of the blade Hope, trying to pull it free of the stone knight's hands.
For a moment, all is utterly silent within the ancient tomb; then a flash of light explodes, and the Lord-General staggers back, holding his hand in pain, while Hope remains on the sarcophagus. A spectral voice echoes hollowly from the stone knight's lips: "Ah, my Weeping God, how have you changed! The one I served in life is master no longer, and Hope is not for the servants of he who devours the spirits of the dead! My Lord", the voice continues, almost pleadingly, "you walk down the same dark path ancient Argothoth walked before you, and it will lead you to the same end... I served what you once were, but I serve not what you are now. Take this servant of yours, Lord of Death, and depart this place; Hope remains on my breast until one who is truly worthy will come to claim it."
The Lord-General stares at the tomb, surprised and angered by the shade's words; afterwards, scowling darkly, he abruptly turns and storms out of the mausoleum, leaving Adomorn's men dumbfounded and horrified at the thought that Maeror's own Prophet may have been judged unworthy.
A warlord named Grathgor, in Olaern, marches towards your lands under Adomorn's banner. On the way, they slaughter and destroy any of your worshipers they find, and eventually draw the attention of your army. Word spreads quickly that Adomorn's army has come to shatter against the power of the Lord of Death, and your armies quickly gather to repel the attack of Grathgor's soldiers. Grathgor's army is well-trained and zealous, and Grathgor's own mind is brilliant in matters of war; though his army is much smaller than yours, he manages not only to hold his own, but actually to make some progress towards the breaking of your defenses and great forts. With each of your soldiers slain by Grathgor's army, the hearts of your followers turn against Adomorn, as word spreads that he blessed the army of their foes to destroy your people utterly.
The power of many thousands of souls is channeled to help Adomorn ease the strain on reality; slowly, but surely, the strange disturbance disappears.
The attack was spontaneous, I believe, but my rejection by Vann, and my use of the souls to seal reality, caused Adomorn to choose to support his people in the war against me.
At the same time, my situation with the demon summoners was worsening:
The AllFather wrote:Your demonologist followers are summoned to Solimn. However, they not only refuse to comply, but also slaughter the messenger, and formally sacrifice his still-beating heart on their dark altar. Something seems to be answering their prayers.
My next turn was one of a few where I tried to make a running narrative of my actions, and it followed on from a
brief piece of fiction posted in the Game Thread.
Maeror wrote:Maeror watches on, as the Lord-General reaches out to grasp the sword Hope... And recoils as the prophet's claim is met with pain. While Vann's words still flow out from the tomb, the Lord is consumed with indignation. As Admar storms out of the tomb and marches away from Adomorn's lands, the Lord's eye follows him not... but he lives, and bears their blessing--the Healer watches still.
While he fumes, his eye is lifted from the world, and so, it is not until the first screaming souls pour into his realm that he learns of the war Grathgor brings to his lands. He sees his people swept before their religious fervour, and the banner of Adomorn flies at their head.
Betrayal! Adomorn has marched against him, even as he offered friendship! Never should he have trusted another god! Never again!
The demon summoners of Ayre are unfortunate in choosing the time of their sacrifice. As they present their prayers and offer up the heart of the messenger on their altar, Maeror feels their act. In his fury, he lashes out, and strikes the souls from their bodies, pulling them into his realm and destroying them.
He turns then to the forces of Grathgor, and his hand moves among them. The men who follow the warlord begin to fall dead in their dozens, souls plucked from their bodies. He continues until the army in his lands is sorely hurt by these losses, but as he turns toward the rest of Adomorn's soldiers, who even then march toward his lands under the order of Adomorn's prophet, a voice rings out from the mortal realm.
Lord! Hear me! Why do you do this? You make of yourself a monster!
This last bring the attention of the Lord upon him. He reaches out-- and finds his Prophet, kneeling before the altar of the Grand Temple. Tears mark his face, and his passion rings out for even the gods to hear.
This is not your way, the prophet cries. How can you ask us to follow one who treats their souls this way? Your justice brings only suffering! Do you wish to become what the old gods thought you?
As the prophet speaks, the Lord's anger begins to shift.
A mortal soul, your own devoted follower, has judged you! And now I judge you. You claim grief and compassion as your nature. Then show it. I have heard what you once were; I do not wish to follow what you have become.
Maeror's anger is lost, and doubt pervades him. He has been found unworthy--unworthy to take what was his own... The screams of the souls that die in the world are all around him. He feels their deaths, and they come before him, for his judgement.
Admar kneels at the altar, and awaits the word of his god. If he will continue on his path, then the prophet will turn his back on him forevermore. If he relents...
The god's tears fall on the souls that stand before him. Maeror gives them their choice.
He offers them paradise, or rebirth.
In the tomb of the fallen warrior, a presence forms. Words pass from the air, but they are not for the ears of mortal listeners. A shadow in the air, forming in the air above the tomb, seems to take the figure of a man. The presence and the shadow seem to converse; and, after a long time, the presence vanishes.
In the Grand Temple of Maeror, Admar Tellem Meckros continues his ritual. Hours have passed since he made his plea, and no response has come. He weeps anew each time he looks upon the figure of the Lord of Tragedy. He has not slept since he left the tomb, and now sleep pulls at him. His eyes drift closed...
And snap open, as something changes. He looks around, and sees the dark tomb of Vann around him. Before him, the sword lays on the sarcophagus. He feels an urge to reach out, to try the test again, but he resists, fearing this to be a dream. Finally, after a long moment standing over the crypt, he whispers a prayer and grasps the hilt.
When his skin touches the sword, the pain in his hand vanishes; he raises the sword before him. Tears of joy leak down his face.
"The Lord Maeror is worthy."
The general snaps awake, and finds himself in the temple once more. He gives a shout of frustration and despair. Rising to face the statue of Maeror, he sees that it is not as it once was. He stands, head upraised, tears on his face. Dark robes flow across his form. And his hands rest on the hilt of the sword Hope. Admar steps forward, and takes his blade.
[To summarise: Maeror kills the demon summoners, then a large number of Grathgor's soldiers. When Admar questions him, he realises that he has done wrong, and changes his ways, allowing all of the dead the choice between peace and reincarnation (including the soldiers, and the undead from previous turn (since I said a while back that I'd hold souls a turn for judgement)). He expresses his remorse to the soul of Vann, who knows enough to realise Maeror is sincere, and asks for the sword again. He carries Admar to the sword, then back to Ai-Lamentum.
2 Divine Rank Points to convince Vann and bring Admar to the sword.]
Lord-General Admar Tellem Meckros takes command of the forces of Maeror, hope at his side. He faces the invading forces of Lord Adomorn, and with him in command, bolstered by his words of the god's change of heart, they sweep the enemy before them, until Adomorn's army is driven back from their lands. [1 point to support Admar and his men in battle.]
The common people, and the priests and healers, take refuge from the war by sheltering in Fort Hope or the Grand Temple.
I'll cover the results of killing the demon summoners at another time. Here is what followed regarding the war.
The AllFather wrote:Meanwhile, the Lord of Death's anger was sorely felt among Adomorn's followers: hundreds fell death as the icy will of Maeror swept through them like a scythe through the grass, and Adomorn's army was sorely reduced even as Adomorn's own power imbued it with fervor and strength, and directed it towards Fort Hope. Weakened by the Lord of Death, Adomorn's army was no longer large enough to conquer Fort Hope quickly; what would have been a triumphant conquest turned into a siege, with many deaths on both sides. And even as all these things happened, theLord-General and Maeror's Prophet, Admar, did what no mortal had ever been able to do - led a god to change his mind, and grasped the hilt of the sacred blade, Hope, the ancient sword of Maeror, kept by Vann for millennia, and now, finally, reclaimed by a true champion of the Lord of Tragedy.
The siege was started, but Adomorn's army was weak, and Maeror was no longer the dark figure he had stirred his people against. Maeror no longer wishes to hurt his people, so he attempts diplomacy:
Maeror wrote:Adomorn has asked for my prophet to meet with his men Grathgor and Danir. If they present themselves as promised before the gates of Fort Hope, then Admar will join them. He will exit through the gates, which will be closed behind him until the discussion is concluded. Archers will be stationed on the walls near the gate, just in case there is any trouble. Adomorn has asked that my General be unarmed, so the sword Hope will be left somewhere safe within the Fort.
The Lord-General Admar will attempt to negotiate the withdrawal of Adomorn's forces, considering the change in Maeror's treatment of the dead. To this end, Maeror pledges 1DRP.
To defend against any possible betrayal, or independant hostile action on the part of Adomorn's fanatical followers, Maeror places a barrier of divine power about Fort Hope, and about the person of Admar Tellem Meckros. The general will be allowed access into and out of the Fort, and, should it come to fighting, any forces under his command will be able to leave the Fort if necessary. But no enemy soldier can enter Fort Hope, and no weapon can reach Admar. To this barrier, I pledge 2DRP.
The AllFather wrote:Adomorn's warlord, alongside with one of his most important worshipers, meet the Lord-General outside the gates of Fort Hope. There, Adomorn's warlord presents the terms of the peace:
Hostilities are to be stopped from both sides.
All soul-stealing due to DRP usage is to halted immediately.
Trade agreements are to be re-laid for both territories.
Most importantly, some sort of sign that Maeror is returned to the light needs to be seen. If this cannot be proven, then the war continues.
The Lord-General requests that time be given for him to confer with you about these terms; as soon as he is back within Fort Hope and enters your temple there, he asks for your counsel, pointing out that Adomorn's people seemed rather arrogant, as if they thought they had won the war and were simply being gracious to the losers; he also mentions that some of his spies have discovered that Adomorn's army is suffering from many desertions due to the fact that Adomorn's Prophet performed several inflammatory speeches against you before the war, and now this sudden halt and peace treaty causes many of Adomorn's people to believe he is a cowardly god, and not worthy of the title of god of conquest and justice, since he didn't obtain justice for the comrades who died and were used by you. Admar believes that Adomorn should be approached directly by you, and made to realize that he isn't the winner of this war, and that he started the war on a "perceived threat", so technically he is the party in the wrong here.
Talks with Adomorn in the Game Thread did not proceed well, as he was having trouble finding a way to back out without seeming weak to his people.
Maeror wrote:The peace talks have fallen through, and Adomorn's self-righteousness will surely break into fighting once more; Maeror despairs to see these mortals, worshippers of Justice, pulled into an unjust cause--he no longer wishes to see people harmed because of Adomorn's stubbornness. Taking the barrier he had crafted around Fort Hope, Maeror causes it to shift and change, until it surrounds all the men of Adomorn that lay siege to Hope. He adds strength to it to keep them within, and then, slowly, he causes it to move.
The soldiers, trapped, can do nothing but move with it as it slips across the earth, leaving terrain and objects untouched but refusing to let Adomorn's followers pass its boundaries. It moves carefully, steadily, and they must march beneath it. At night it halts to give them rest; with dawn the barrier moves once more. Across the unoccupied parts of Maeror's land, through the mountain passes, and deep into the territory of Adomorn's people the barrier herds them.
Finally, when they are far outside of Maeror's lands and within their own, the barrier fades, and a voice floats on the air for all to hear: "I give you your lives, for I am not the monster your god has named me. You are not to blame for his mistake. Return to your homes, and live in peace."
That did it. Adomorn's Crisis of the Faith began, and his forces began to fall apart. But it was not over yet: Grathgor was still determined, and Adomorn's second army, raised in Linver, had arrived in Maeror's lands. And even worse: Stung by the conversion of Porsulis away from his faith, Undine now joined the battle against the Lord of Death.
The AllFather wrote:Even as Adomorn's men die of exposure due to the cold and snow of wintertime, you craft the barrier around Fort Hope into what you envision it to be. Adomorn's power lies heavy on his men, protecting them from the frigid touch of death, but it does not protect the area around them. Still, even as you wrap your barrier around them, you realize there is an item of power among Adomorn's men - a Battle Standard, crafted by a divine hand and infused with the power to deny your will. Those near the Standard are protected by the direct touch of Death, so that if you wished to smite them with your power you would need great strength to break through the defense of the Standard. Nevertheless, you weave the barrier and set it in motion; it draws Adomorn's men with it and leads them back, deep into the God of Conquest's lands. There, it disappears, and your disembodied voice speaks to all of them. Many feel betrayed, though, deprived of their "just fight", herded like cattle and robbed of dignity; among Adomorn's own men, one of his important worshipers, and leader of the army together with Grathgor the warlord, inflames the spirits of the army against you all anew, and the army marches towards Fort Hope again, carrying the Standard and Adomorn's protection, not caring how many men die in the crossing of the mountains at wintertime. However, many soldiers also desert Adomorn's army and spread the tale of how his might was nothing compared to yours. In the meantime, Admar speaks to the soldiers of Fort Hope and the people of the neighbouring lands, praising your protection and sending messengers so that more soldiers may be called, and defenses be increased. He believes Adomorn will not give up so easily.
Some of your scouts near Ai-Lamentum have discovered clues that an army is marching towards the city; frozen corpses, once recovered, reveal themselves to be wearing Adomorn's symbol. Your scouts believe a sizeable army from Adomorn might be marching towardsAi-Lamentum . Focusing on the area, you feel the presence of Adomorn's Prophet. Meanwhile, a small village nearby the city has been slaughtered to the last child; clues left in the area suggest that Adomorn's soldiers are to blame.
Mist rises from the sea around the City of Regret and Grief, and through that mist your divine sight cannot discern what is happening. But the cries of death and battle, the sounding of horns and the sudden stream of souls reaching your realm from the City of Regret scream for your attention; it is from these unfortunate souls - almost the entire population of the City of Regret - that you learn of Undine's treachery: he has sent an army to attack your City, hidden it within the fog, inspired fear into the hearts of your people, and attacked from the sea with drakes and his navy, performing atrocities like those Porsulis suffered during the Night of Blood, dismembering your greatest followers there, or hanging them from gibbets, until the city was his and no worshiper of yours - man, woman or child - was left alive.
In Thellarr, your followers are being captured and drowned in sewer water by Undine's followers, who claim your people are to blame for the plague.
Fortunately, it was after this turn that the gods saw sense, and a peace was arranged between our sides. I still needed to take some preventative measures, but the war was almost over.
Maeror wrote:Adomorn and Undine have offered their peace with me, and I have taken it. But the followers of Adomorn still may walk astray. To prevent the harm that might come from their actions, Maeror casts his power over his lands: any who approach with the intent to harm in their minds will be turned aside, unable to find the places--villages, cities, or outposts--they seek to attack.
[1 DRP to make this so.]
*
As sign of the peace between us, Undine has agreed to withdraw his men from Regret and Grief; now Grief is harmed, and Regret lies empty, so the remaining members of the Order, aided by some of my people and a small contingent of men sent from Admar's army, will return to the City of Regret to help rebuild and return it to its former state.
The final cries of war were now ending, but some did not listen to their gods, and took events into their own hands:
The AllFather wrote:A large army of Adomorn's followers, now claiming that their god has taken on the mantle of "god of battle and conquest" march towards Fort Hope, led by one of Adomorn's most important worshipers.
Camouflaging himself as a worshiper of yours, a follower of Undine manages to sneak deep into the lands of the Lord of Death, and gets close to Glianneth. Shouting Undine's name, he produces a dagger and hurls himself at Glianneth with such ferocity and swiftness that none of Glianneth's guards could stop him. Even though they pierce him with spears, and slaughter him, he plunges his dagger deep into Glianneth's breast, spitting blood upon the man's face and claiming "Undine sends his regards, in retaliation for the Night of Blood!" before crumpling to the ground, dead.
Glianneth was soon resurrected to stand again as my most influential worshipper, Divine Emissary to Maeror. All that remained was one act of friendship between us, and the final act to end the conflict:
Maeror wrote:The rogue follower of Adomorn called Danir leads an army toward Fort Hope. His mind is broken, lost in the confusing mess of war and faith and loyalties that came of the conflict between two gods.
Lord Adomorn, however, believes that he may yet be reached.
The Lady, Maeror, comes to Danir, and lays her touch upon him. She eases the turmoil in his mind, and coaxes him back toward reason. she touches him with the power lent to her by Adomorn, and she turns him away from madness, so that he may, one last time, listen to his god.
The war in total lasted from Turn 10 to turn 14, just over a year.