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TC PC game
Posted: Mon Aug 18, 2003 1:50 pm
by Caerroil Wildfish
I say this with much trepidation, but is anyone interested in a TC adventure for Bioware's Neverwinter Nights PC game?
I'm working on one right now that is loosely based on LFB.
I don't quite have enough done yet to show off, but soon will.
I just wanted to see how much interest would be generated from this.
Thanks!
Posted: Mon Aug 18, 2003 2:02 pm
by Worm of Despite
I've got Neverwinter Nights, though I haven't touched it in ages. If a module like that were made, I'd re-install the game and join in!
Posted: Mon Aug 18, 2003 2:14 pm
by Fist and Faith
I have no idea what all that means, never having played any computer game, but if it's Covenant, I'd give it a shot.
Posted: Mon Aug 18, 2003 2:23 pm
by Furls Fire
*groooooan*...first movies now games???
Oh the HORROR!
Posted: Mon Aug 18, 2003 3:01 pm
by [Syl]
I'm getting a new comp in a week and a couple days, and I could use some new games to test it out. I'd try it.
(outstanding username, btw... Welcome!)
Posted: Wed Aug 20, 2003 3:59 pm
by Caerroil Wildfish
Here are the dimensions of the module I'm creating:
1. As of now, the module is designed for one or multiple players, so Covenant is not actually in the adventure unless you create him as a character. I plan on re-doing the module in the future to be customized if you use TC as a character; that's when I get more proficient at scripting the module (this is my first game I'm building!). So, please, no criticism of that!
2. You are required to start out with a new character with a normal-sounding name like Joe or Bob because the module follows the same theme as the book, where "real" world characters go to the Land.
3. Some of the scenery and characters will not be exactly like the book due to availability of areas and character types.
4. Characters I've created in the mod already:
a. old beggar
b. Drool
c. Foul
d. Lena
5. Characters that will be in this first part (there will be more than one):
a. Foamfollower(of course)
b. most if not all the Lords from LFB
c. Atiaran
d. lots of kresh
e. lots of urviles
f. goodly amount of Cavewights
g. Bannor and other Bloodguard
6. This first module, part 1, will loosely follow LFB through roughly half the book. Part 2 will finish LFB
My concerns:
1. COPYRIGHT Infringement? Do I need to get permission to use characters and names from SRD'd books? That's where my trepidation lies
2. I'm still a novice on module creating and many people will have snags on my early versions. Much patience (maybe a little less than a Bloodguard's) will be needed if you're one of my "alpha" testers.
What the heck is all this about?
Neverwinter Nights is a PC game that came out a little over a year ago that incorporates much of Dungeons and Dragons role-playing game into a PC game. The makers of the software also allow users of the game to create their own adventure modules complete with custom plot, characters, and scenery. anyone interested in the game should visit nwn.bioware.com/ The game still sells at most stores for 30 bux or so.
Time table:
Right now I'm deeply involved in my fantasy football league that I run, so I am not actively developing the mod, but will starting next week. I'd still like to get more responses here for interest in testing. Thanks!
Posted: Thu Aug 21, 2003 5:26 am
by caamora
I seem to recall several months back about another person who posted here about an online TC game. I used to have the website on my favorites because I was going to play it when it was finished but it never came about so I erased it. Does anyone else remember that?
Anyway, sounds great to me. I would play. But I need to get this Neverwinter Nights first
Posted: Thu Aug 21, 2003 11:14 am
by Lord Callindrill
I thoroughly enjoyed Neverwinter Nights and would be very interested in a TC mod.
Neverwinter Nights
Posted: Fri Aug 22, 2003 1:27 am
by Memla
I check this board regularly, but never posted before. I know a little bit about Neverwinter Nights, so I thought I'd join in. There is a World Builders Guide that might help in creating the Land. It goes for around $20.
www.guybuys.com/2079569.html
For anyone who wants the game, you can get it here:
www.guybuys.com/neverwinternts.html
Summoned back to the Despiser's Doom
Posted: Sun Sep 14, 2003 1:02 pm
by Caerroil Wildfish
Hello everyone,
Indeed I have resummoned myself back to the Land in my mind's eye and on the work on the TC module entitled "Despiser's Doom". I also finished my 4th reading of the first chronicles to keep my creativity and accuracy sharp.
I also run a fantasy football site and go out of town a lot for my job. Since my game development is on my computer, it sometimes takes a while to get back to my module creation.
Solution? I brought my computer with me! Now while I'm sitting here in my hotel room I can work diligently on the module.
Updates and more info:
1. I have the module completed up to the journey down Kevin's Watch to Mithil Stonedown. As it is apparent to TC fans, that's not very far....yet!
2. I plan to work the next 12 days on it to finish enough for people to try it out.
3. This module requires a custom hak pack that has all the custom voices, terrain, and creatures I had to create. The file size for the entire package will be somewhere near 150 meg. Sorry, dial-uppers, I'll try to work on reducing the file size but I use a LOT of custom content.
4. My trepidation seeths into me still from the ill-content SRD might perceive from my creation of the mod in his image. I have seen some posts here that suggest SRD might visit here. If so, is there some way I can alleviate my anxiety and get a feel for if I might be infringing on his work and if he'd take offense to it? I make no money from this mod and wish to distribute it freely, but......
Please, more posts and suggestions!
Posted: Tue Sep 16, 2003 4:31 am
by Believer
Do you get to control your party members (assuming you have them) in NWN? I've never played it. If you're only controlling the TC analogue it'd be pretty darn boring--isn't part of the story that you don't become a Lord, or a fighter, or anything, just kinda run around?
If you control the other characters as well, it makes some sense.
Or, I guess if you are basing this loosely on the Chrons, then your main character can become a Lord or fighter or whatever, plus wild magic, and heck, the game is solved in 5 minutes.
I guess mainly I'm curious what your approach is.
Posted: Tue Sep 16, 2003 10:02 am
by Caerroil Wildfish
Interesting points, Believer.
First off, Neverwinter Nights is just like Dungeons and Dragons where you control only one character and adventure through modules until you finish the module. Multiple players (a party) is accomplished by other people on the net logging in to your game and adventuring with you. My module is designed to work alone or with a party. As a player who starts out in "this" world, your race(human only) and class (barbarian, fighter, bard, druid, ranger, or rogue). I don't want to have sorcerers or wizards because I feel that type of magic wouldn't work in the Land. A druid's magic is more closely related to EarthPower, IMO. A player will never become a Lord. The Lords will be NPC (non-player charcters) in the adventure as well as other charcters from the novels.
NWN (NeverWinter Nights) is a lot like Diablo or Ultima Online, there will be some running around, killing monsters (in this case, urviles, CaveWights, kresh, and OH GOD RAVERS!), and collecting treasure. But there will be a plot to follow to to get you or your party to the next part of the adventure. I am attempting to make the adventure follow the books as much as possible, but again, it's not Covenant walking around, it's your character. White gold and Land places and characters are involved in the module, but some of the story has been adapted and changed to accomodate this, especially if more than one player is playing the mod.
Granted those that know the Chrons will have a slight advantage at solving some of the puzzles I put into the mod, but even those familiar with the books will see enough changes that they will NOT finish it in 5 minutes (I hope).
If you want a better idea of what NWN is about go to nwn.bioware.com/ and look at the game.
Thanks for your reply.
Progress Update
Posted: Thu Oct 16, 2003 1:16 am
by Caerroil Wildfish
Just wanted to let all who are interested where I'm at with my module adventure Despiser's Doom:
1. I created new characters - Triock, Atirian, Trell, and various Mithil Stonedown people mentioned in LFB
2. I'm about halfway through Mithil Stonedown area. It has a lot of cinematic-like cutscnes. They take a lot of time to script.
Is there anyone out ther who has Neverwinter Nights installed and a cable connection that can play-test my module? If so please leave me a mesage here with an email or messenger name to set up a file transfer.
BTW, Triock is as ornary as ever in my mod!!
Thanks!
Posted: Thu Oct 16, 2003 1:31 am
by Ur-Chico
I'd like to give it a try Caerroil Wildfish! By the way, instead of using Joe or Bob, can I use a name like...Chico? (LOL)
Screen shots
Posted: Thu Nov 20, 2003 7:06 pm
by Caerroil Wildfish
Looks like interest in my TC module is waining. I've not been able to work too much on it lately, but I have finished enough for people to give me their opinions and suggestions. Hopefully I can stimulate more interest with some screenshots from the game. Click on the link below:
www.piggers.net/nwn/index.htm
Posted: Thu Nov 20, 2003 8:14 pm
by AMOK
CW those screen shots are cool! The game looks like a lot of fun - I'll let you know if I am able to get a copy of NWN (already purchased too many electronic gadgets for the budget this year - eek!)
Posted: Fri Nov 21, 2003 12:15 am
by caamora
Looks really cool!!!!
How does NWN work? Do you buy a base program and then the modules are interchangeable?
Posted: Fri Nov 21, 2003 12:24 am
by Caerroil Wildfish
Basically yeah. You choose on startup of NWN whether you're playing the official adventure or another module. That's where you'd load my mod and it will load in the custom characters, story, sounds, everything.
Yeah, keep in mind, I've created a lot of animation cutscenes with my own custom voice dialog. That's what's been taking me so long ( that and modeling new stuff). Very meticulous work!
Posted: Sat Nov 29, 2003 10:19 am
by Loredoctor
nice ideas, Caerroil! I'm thinking of doing a mod of the Land for the Arcanum game.
Still Active!
Posted: Wed Apr 21, 2004 2:15 pm
by Caerroil Wildfish
Well, it's been awhile and I took a long break from working on my module, but I went back into it a few weeks ago and things are trudging along. It's tough balancing programming, creativity, and voice acting to create a successfull game, but I'm trying. I recruited a few of my friends (and my daughter) to help with voices in the game
Update: I finished a huge cut scene with Atiaran and Triock and will start to work on building various scenery of the land that the PCs (player character) will walk through.
I have decided to concetrate on making this a single-player only game for my first release. If there's enough interest, I'll add multi-player capability later.
Is anyone still interested in testing this game out? Any NWN users out there?