New game ideas
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- Goatkiller666
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It's a canonical game module, with pre-made NPCs and storyline, etc.Menolly wrote:What are the Giovanni Chronicles I?
www.amazon.com/Giovanni-Saga-Supper-Vam ... 639&sr=1-4
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Ok, there's a forum for it.
While I'm here, would all game mods please start game threads with the title of the game, as per the ones in the archive? And if you can edit the title into the older threads as you have time, I'd appreciate it.
Save me some time when the day comes to archive them.
Thanks.
--A
While I'm here, would all game mods please start game threads with the title of the game, as per the ones in the archive? And if you can edit the title into the older threads as you have time, I'd appreciate it.
Save me some time when the day comes to archive them.
Thanks.
--A
- Eugen Razvan
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- Goatkiller666
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- Goatkiller666
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- Goatkiller666
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- I'm Murrin
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So, as mentioned elsewhere, I've suddenly been hit by an idea for a game.
I want to know how much interest there would be for an openly competitive variation on the various god games. It would play much like Pantheon or Acropolis, but there would be an explicit goal, a target toward which the players should be working, and in the end there could only be a single winner (I haven't determined how much pressure there would actually be to reach this end goal).
I already have the concept and setting worked out. Are there enough people here who'd be interested in this kind of game?
I want to know how much interest there would be for an openly competitive variation on the various god games. It would play much like Pantheon or Acropolis, but there would be an explicit goal, a target toward which the players should be working, and in the end there could only be a single winner (I haven't determined how much pressure there would actually be to reach this end goal).
I already have the concept and setting worked out. Are there enough people here who'd be interested in this kind of game?
- [Syl]
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Don't think I could pass up a game run by Murrin. As long as it isn't too time-intensive, I'd probably be in.
"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
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Yeah, time would be an issue. If I had my way I'd try to run a weekly schedule, because I personally seem to work well within that deadline these days, but that's pretty unrealistic for everyone else.
I am considering ways to structure action in the game so that it doesn't take too much time to plan and implement. It might not be a freestyle do-as-much-as-you-can setup.
And, per the other thread, the name of the game would be Heart of God.
(Gah, i'll have to actually learn to reply to private messages.)
I am considering ways to structure action in the game so that it doesn't take too much time to plan and implement. It might not be a freestyle do-as-much-as-you-can setup.
And, per the other thread, the name of the game would be Heart of God.
(Gah, i'll have to actually learn to reply to private messages.)