What is pantheon?
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- Fullmetal660
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What is pantheon?
I've heard alot of people discussing this game, it sounds interesting but I have no idea what it is, would someone please elaborate?
- Damelon
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Rules are here: kevinswatch.ihugny.com/phpBB2/viewtopic.php?p=534199#534199
Basically, each player is a deity. Not omnipotent, but with areas of strength. You try to attract followers to gain strength and have prophets as your mouthpiece in the world. Without one you have less of a chance of your people correctly figuring out your intentions. You, and your followers, interact with other deities and their followers. Not always nicely.
For more information, read the game thread.
Basically, each player is a deity. Not omnipotent, but with areas of strength. You try to attract followers to gain strength and have prophets as your mouthpiece in the world. Without one you have less of a chance of your people correctly figuring out your intentions. You, and your followers, interact with other deities and their followers. Not always nicely.
For more information, read the game thread.
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I'm on my cell, so can't post links. But a few threads below is the Registration thread. The first post has a list of domains that can be chosen. God/dess of ___. And Xar is not terribly opposed to adding another, if you had a cool idea.
You use your divine power to act in your domain. The God of Love can increase or remove Love in the world's (Eiran) inhabitants. The God of Forests can grow or destroyTrees. The possibilities are as good as endless!
The strength of your divine power is determined by the number of worshipers you've managed to attract, and the strength of their faith.
You use your divine power to act in your domain. The God of Love can increase or remove Love in the world's (Eiran) inhabitants. The God of Forests can grow or destroyTrees. The possibilities are as good as endless!
The strength of your divine power is determined by the number of worshipers you've managed to attract, and the strength of their faith.
All lies and jest
Still a man hears what he wants to hear
And disregards the rest -Paul Simon
Still a man hears what he wants to hear
And disregards the rest -Paul Simon
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Because the concept was new to all of us, Xar explained it step by step in the Probing the Ground thread where he first proposed the game. It has changed slightly over three Ages, but the very basic concepts hold true.
- Fullmetal660
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- Fist and Faith
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You start the game with100 followers. Throughout the game, you can gain more by proselytizing. Simply give your people orders to preach in your name, and give them some of your divine power to make it work better. Do this with your Prophet, and it will work even better.
But proselytizing is most effective in the beginning of the game. (And, in fact, some never bother with it at all.) Most followers come your way because you do things that naturally make Eiran's inhabitants follow you. If the God of Forests grew a Forest where there was desert, lots of people would say, "Whoa! That's some serious shit! I'm following him!" If one group of people was attacking another, and the Goddess of Fear made them run away in Fear, those who were about to be wiped out would likely turn to her worship. If she removed Fear from the inhabitants of a town, they'd probably be hers for life.
But proselytizing is most effective in the beginning of the game. (And, in fact, some never bother with it at all.) Most followers come your way because you do things that naturally make Eiran's inhabitants follow you. If the God of Forests grew a Forest where there was desert, lots of people would say, "Whoa! That's some serious shit! I'm following him!" If one group of people was attacking another, and the Goddess of Fear made them run away in Fear, those who were about to be wiped out would likely turn to her worship. If she removed Fear from the inhabitants of a town, they'd probably be hers for life.
All lies and jest
Still a man hears what he wants to hear
And disregards the rest -Paul Simon
Still a man hears what he wants to hear
And disregards the rest -Paul Simon
- Fist and Faith
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If you've played Dungeons & Dragons its easier to understand.Fullmetal660 wrote:It sounds fascinating and I kinda understand the main objectives but it sounds very confusing, I mean how does it work? How to you get worshippers etc? If someone would please explain in very, very simple steps. lol.
As has been said ... [at a very high level] you make your moves trying to increase your followers (and those of your allies) and decrease those of your enemies. Your text (story) describes moves your are making. The number of moves you can make and the scope of those moves are related to your Divine Rank Power (DRP - in general influenced by your follower count). Other moves might occur randomly.
So for one move say you have 2 DRP and you are the god of Stone. You might say:
use 1 DRP to destroy trees (;) sorry Zeph!)
use 1 DRP to grow followers
Zeph might have used 1 of his DRP to say:
use 1 DRP to crush stone.
The Game Master (GM - Xar) may have randomly generated an event that impacts you (e.g., tidal wave hits your followers)
Essentially the GM rolls D&D Dice to determine results:
Were you successful destroying trees (and how successful)
Were you successful prostlyletizing (growing follower)
Was Zeph successful crushing stone
How many of your followers were killed by the tidal wave
The net results impact the final follower count you have that either grows or shrinks your power (DRP)
THEN ... the GM has to develop 'prose' that covers all the event results, and the interplay between dieties, and any broader story that he is working on. A LOT OF WORK!!
To put it into perspective, deities might have 6 to 12 events that THEY initiate.
A number impact other deities (so sometimes the DM has to go back and forth with more Dice rolls)
And 2 to 8 random events depending on the level of your deity
It is a lot of fun; a source of creative story telling; and a LOT of work for the GM (which explains why he is absent when the real world intrudes!)
BTW, multiply the above by the 20 or so deities we have and you have several hundred moves that the GM has to process every Turn.
Hope this helps!! Corrections welcome from my brother and sister deities!!
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- Fullmetal660
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It's in limbo at the moment, and I think all the spare spots have well and truly been taken. There's always Syl's Purgatory game. You may want to check that out. In a couple of months, I'll be running a horror survival game, which anyone is welcome to join.
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"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.
"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.