Weretiger's Curse - Rules
Posted: Wed Jul 23, 2008 3:08 pm
Now we've got characters and backstories set up, I'll outline exactly how this game is going to work.
Basics:
Whenever you want to do something (other than simple actions like picking things up, eating, drinking, talking) you have to succeed on a relevant skill check.
This also includes knowing things. Anything you as a person know is irrelevant if your character doesn't know it. An example would be that everyone's inventory is available in the inventory thread, but none of you know what's in each other's backpacks unless they show or tell you.
Skill Checks
Some skill checks I will make automatically for you, others I will only make if you ask me to. Others you will make for yourselves. Here is a list of skills and how they will work
automatic checks
I will automatically roll spot and listen checks for you when they are appropriate, and give you the results.
requested checks
If you request Appraise, bluff, diplomacy, diasable device, disguise, forgery, hide, intimidate, knowledge(anything), move silently, open lock, search, sense motive, sleight of hand, spellcraft, survival, use magic device or use rope checks, I will roll them for you. I will not roll these unless you ask for them, or unless you perform an action which requires these rolls to be made.
I will roll Fortitude, Reflex and Will saves for you in some circumstances as well.
Checks you make yourself
Everything else I will allow you to roll yourself, and if you perform a simple action for which you know the difficulty class (DC) in a post you can make the roll yourself without consulting me. If you are unsure of the DC you must consult me beforehand, though.
I can make any rolls for you if you would prefer.
Gameplay
Gameplay will be in the form of players posting what they would like their characters to do, then the DM responding with the results of the intended action. Combat will occur in the same format.
Usually, bluffing and sense motive cannot be used on player characters, it would be handled as a real-time conversation and left to the players' own judgement, but for the purpose of this game, because we're not conversing in person I will be applying special rules. Bluff and sense motive work the same way on PCs as NPCs.
If you wish to sense motive on another player I will roll the opposed bluff/sense motive check if appropriate and send you the results. Any such requests should be sent by PM.
Information
Any information everyone (or a majority of the party) is aware of will be posted in public. Any private information known only to one or few and possibly of a sensitive nature will be sent only to those whose characters know about it. This will be done by PM.
Most information will go to everybody, but there will probably be some information being exchanged by PM.
Information II
Something which is very important is that the DM's knowledge of what is going on must be complete. By which I mean I must know everything you have in your inventories and I must have a complete character sheet. You are allowed to keep individual secrets from me (you don't have to tell me what your character is thinking), unless your character tells a lie or a bluff, in which case it is necessary for me to know that it is a lie so that if a sense motive check is used I can give appropriate results. Also, any information going between two characters must go through me. If someone sees something and tells someone else they've seen it, I need to know that the second person knows it.
Other things
I'm sure other things will come up. I will add any new information to the thread in the form of new posts. Any questions on the rules, or if something looks like it is obviously wrong in these rules, please post your questions here.
Basics:
Whenever you want to do something (other than simple actions like picking things up, eating, drinking, talking) you have to succeed on a relevant skill check.
This also includes knowing things. Anything you as a person know is irrelevant if your character doesn't know it. An example would be that everyone's inventory is available in the inventory thread, but none of you know what's in each other's backpacks unless they show or tell you.
Skill Checks
Some skill checks I will make automatically for you, others I will only make if you ask me to. Others you will make for yourselves. Here is a list of skills and how they will work
automatic checks
I will automatically roll spot and listen checks for you when they are appropriate, and give you the results.
requested checks
If you request Appraise, bluff, diplomacy, diasable device, disguise, forgery, hide, intimidate, knowledge(anything), move silently, open lock, search, sense motive, sleight of hand, spellcraft, survival, use magic device or use rope checks, I will roll them for you. I will not roll these unless you ask for them, or unless you perform an action which requires these rolls to be made.
I will roll Fortitude, Reflex and Will saves for you in some circumstances as well.
Checks you make yourself
Everything else I will allow you to roll yourself, and if you perform a simple action for which you know the difficulty class (DC) in a post you can make the roll yourself without consulting me. If you are unsure of the DC you must consult me beforehand, though.
I can make any rolls for you if you would prefer.
Gameplay
Gameplay will be in the form of players posting what they would like their characters to do, then the DM responding with the results of the intended action. Combat will occur in the same format.
Usually, bluffing and sense motive cannot be used on player characters, it would be handled as a real-time conversation and left to the players' own judgement, but for the purpose of this game, because we're not conversing in person I will be applying special rules. Bluff and sense motive work the same way on PCs as NPCs.
If you wish to sense motive on another player I will roll the opposed bluff/sense motive check if appropriate and send you the results. Any such requests should be sent by PM.
Information
Any information everyone (or a majority of the party) is aware of will be posted in public. Any private information known only to one or few and possibly of a sensitive nature will be sent only to those whose characters know about it. This will be done by PM.
Most information will go to everybody, but there will probably be some information being exchanged by PM.
Information II
Something which is very important is that the DM's knowledge of what is going on must be complete. By which I mean I must know everything you have in your inventories and I must have a complete character sheet. You are allowed to keep individual secrets from me (you don't have to tell me what your character is thinking), unless your character tells a lie or a bluff, in which case it is necessary for me to know that it is a lie so that if a sense motive check is used I can give appropriate results. Also, any information going between two characters must go through me. If someone sees something and tells someone else they've seen it, I need to know that the second person knows it.
Other things
I'm sure other things will come up. I will add any new information to the thread in the form of new posts. Any questions on the rules, or if something looks like it is obviously wrong in these rules, please post your questions here.