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Posted: Wed Aug 13, 2008 5:55 pm
by Menolly
:hithead:

arrrgh

...and the wait for results processing begins...

(you've spoiled us, DM) ;)

Posted: Thu Aug 14, 2008 2:06 pm
by Nathan
I've added a current experience section to the "current players" thread.

It'll be updated whenever someone gets some experience and at the end of every fight.

Posted: Thu Aug 14, 2008 5:29 pm
by Xavier
Cool idea. Any chance you can switch the list of players and the XP list around? That way, the XP list will show up in the thread preview as it'll be at the top...

Posted: Thu Aug 14, 2008 7:22 pm
by Xavier
Thanks.

Just wanna remind everybody to remember to remove things like spent arrows/bolts from their inventories, and add things like the lanterns.

Posted: Thu Aug 14, 2008 7:28 pm
by Menolly
Pretty sure I've been doing so accurately...

Posted: Thu Aug 14, 2008 7:55 pm
by Xavier
Haven't looked. Just occurred to me that it might need mentioning, as I did it myself. :D (Adjusted your weight? :lol: )

Posted: Thu Aug 14, 2008 8:03 pm
by Irian
OK, now I'm lost.

What needs adjusting for my weight?

Posted: Thu Aug 14, 2008 8:09 pm
by Xavier
As you carry more or less stuff, the amount of weight you're carrying changes. With varying impacts on your speed of movement etc.

Posted: Thu Aug 14, 2008 8:14 pm
by Irian
Ah...that's right.

I can't find my various limits.
Where did I see them initially? I don't see them on my character sheet...

Posted: Thu Aug 14, 2008 8:17 pm
by Xavier
Look up "Carrying Capacity" in the rules...

Posted: Thu Aug 14, 2008 8:37 pm
by Menolly
Got it.
Still falling under "Light" load.
...barely...

~*~edit~*~

Oh wait...

Charn is currently carrying my hooded lantern, right?
Do I temporarily remove that from my inventory?

Posted: Thu Aug 14, 2008 9:03 pm
by Xavier
Won't change your load class, so I wouldn't bother unless he doesn't give it back. ;) But he will. Clerics always do. If they're Good. ;)

Posted: Wed Aug 27, 2008 10:20 am
by Xavier
Nathan wrote:[you can't really hold out much hope of finding magical weapons at level 1].
:LOLS: I was surprised to find Masterwork weapons at this level to be honest.

Posted: Wed Aug 27, 2008 12:08 pm
by Irian
As a newbie, I have no real idea why level effects the chances of finding things, but Nathan and I are discussing it. So, I'll learn...

Posted: Wed Aug 27, 2008 12:31 pm
by Vargon
I think Pam did a great work... the characters don't know that they are "1st level characters" and so they act without think on the numbers like some players and master do... i'm that kind of person too because if i were Pam i had not used the detect magic... but Irian saw those "special items" and thought that they could hide something more...

Posted: Wed Aug 27, 2008 12:38 pm
by Brother Charn
Irian wrote:As a newbie, I have no real idea why level effects the chances of finding things, but Nathan and I are discussing it. So, I'll learn...
That would be a character expectation versus a player meta-expectation.

To a player, that would be like presenting a shiny new Lamborghini Testarossa to a teenager who just got his drivers license. It can happen, but it just isn't <done> :).

To a character, however, there is no such analysis - things are things. But, character reactions/expectations might also depend on how rare magical items are in Nathan's campaign world, right?

Posted: Wed Aug 27, 2008 3:04 pm
by Xavier
On a complete tangent:

ROTFLMAO!

Posted: Wed Aug 27, 2008 3:27 pm
by Irian
'twas well done.
Well done indeed...

Posted: Thu Aug 28, 2008 9:14 am
by Xavier
:LOLS: Apothecary...alchemist...it's the alchemical silver that keeps making me think alchemist. :D

Posted: Thu Aug 28, 2008 9:50 pm
by Irian
*sigh*

...after all that, for the heal check itself to fail...

Image

...I tried...