Vampire: The Requiem - Character Creation
Posted: Thu Apr 16, 2009 8:39 am
Creating characters in the World of Darkness (WoD) is not that hard - it's pretty straight forward once you understand the basic five-point system and how attribute and skills interact. Do not worry at first - in fact, do not worry at all because most of the rules will be run by me. If you think it that the system seems difficult - just get to grips with what attributes, skills, merits, etc mean and leave the rest to me. Or pm me so I can explain it to you. I will be happy to assist.
For those players used to the World of Darkness, this will all seem basic, but there are some changes - minor at that.
Core ideas
Each Attribute (for instance, Intelligence, Strength, etc) is rated between 1 and 5. The higher the rating, the better. The WoD system also refers to them as dots, because on the character sheet they look like dots - you fill in circles. But what do they equate to?
1 - Poor. Unexercised or inept.
2 - Average. The result of occasional effort or application.
3 - Good. Regular practice or effort, or naturally talented.
4 - Exceptional. Frequently applied, tested and honed or naturally gifted.
5 - Outstanding. The peak of normal human capability. Continually exercised or naturally blessed.
Vampire skills, merits and disciplines (similar to magical powers fueled with blood) are also rated, but on a scale to 0 to 5 (0 meaning, vacancy of any ability).
So, the more dots or the higher the score in an attribute or skill (or merit, etc) the better you are. It's that simple and obvious. It is possible to raise a score higher than 5 temporarily, but only through supernatural means.
Attribute Descriptions
Note that they fall under three traits - mental, physical and social (very important to remember).
Mental
Intelligence
Cognitive capacity and the raw power of the mind. The ability to digest, comprehend and remember information. A measure of how smart your character is.
Wits
The ability to think on one's feet, under pressure or duress. Encompasses an eye for detail and to react to events. The powers of perception and response.
Resolve
The focus on determination to see your character's will done. The capacity to stay on target, ignore distractions and to resist coercion or browbeating. The character's personal conviction.
Physical
Strength
Physical might and sheer bodily power. The capacity to lift objects move items, hit things and people, and do damage. Strength is a measure of muscle.
Dexterity
Quickness and response time. This measures how quickly your character and with how much finesse your character responds to his physical world.
Stamina
Sturdiness and steadfastness. Sheer physical resilience. Stamina is a measure of how tough your character is. It measures how far she can push her body and how much physical abuse she can endure.
Social
Presence
Bearing, stature, assertiveness. Presence suggests the power of your character's very identity. Attractiveness is only part of the trait (this alone might be better utilised with the Striking Looks merit). The character might be ugly, but her presence means much more. It reflects the ability impose one's will on others.
Manipulation
Charm, persuasiveness and charisma. The capacity to play upon the desires, hopes and needs of others to influence them. This attribute reflects your character's finesse in social situations.
Composure
Poise and dignity. The capacity to remain calm and appear unfazed in social and threatening situations. A measure of emotional fortitude and calm.
For those players used to the World of Darkness, this will all seem basic, but there are some changes - minor at that.
Core ideas
Each Attribute (for instance, Intelligence, Strength, etc) is rated between 1 and 5. The higher the rating, the better. The WoD system also refers to them as dots, because on the character sheet they look like dots - you fill in circles. But what do they equate to?
1 - Poor. Unexercised or inept.
2 - Average. The result of occasional effort or application.
3 - Good. Regular practice or effort, or naturally talented.
4 - Exceptional. Frequently applied, tested and honed or naturally gifted.
5 - Outstanding. The peak of normal human capability. Continually exercised or naturally blessed.
Vampire skills, merits and disciplines (similar to magical powers fueled with blood) are also rated, but on a scale to 0 to 5 (0 meaning, vacancy of any ability).
So, the more dots or the higher the score in an attribute or skill (or merit, etc) the better you are. It's that simple and obvious. It is possible to raise a score higher than 5 temporarily, but only through supernatural means.
Attribute Descriptions
Note that they fall under three traits - mental, physical and social (very important to remember).
Mental
Intelligence
Cognitive capacity and the raw power of the mind. The ability to digest, comprehend and remember information. A measure of how smart your character is.
Wits
The ability to think on one's feet, under pressure or duress. Encompasses an eye for detail and to react to events. The powers of perception and response.
Resolve
The focus on determination to see your character's will done. The capacity to stay on target, ignore distractions and to resist coercion or browbeating. The character's personal conviction.
Physical
Strength
Physical might and sheer bodily power. The capacity to lift objects move items, hit things and people, and do damage. Strength is a measure of muscle.
Dexterity
Quickness and response time. This measures how quickly your character and with how much finesse your character responds to his physical world.
Stamina
Sturdiness and steadfastness. Sheer physical resilience. Stamina is a measure of how tough your character is. It measures how far she can push her body and how much physical abuse she can endure.
Social
Presence
Bearing, stature, assertiveness. Presence suggests the power of your character's very identity. Attractiveness is only part of the trait (this alone might be better utilised with the Striking Looks merit). The character might be ugly, but her presence means much more. It reflects the ability impose one's will on others.
Manipulation
Charm, persuasiveness and charisma. The capacity to play upon the desires, hopes and needs of others to influence them. This attribute reflects your character's finesse in social situations.
Composure
Poise and dignity. The capacity to remain calm and appear unfazed in social and threatening situations. A measure of emotional fortitude and calm.