Rogue Trader - Character Creation and House Rules
Posted: Thu Nov 05, 2009 8:33 am
Creating a character in Rogue Trader is a four step process. The use of the Origin Path means that the creation process for characters is both more involved, and more streamlined.
As yet, a writeable PDF of the character sheet does not exist.
All players should look at and download a copy of the Origin Path chart, which tracks the development of a PC. Each choice on the path influences the starting statistics, skills, and talents of a character. Due to the size of the list, and the information for each entry, I cannot provide a summation of all of the entries. I will, however, respond to selective questions from players as they decide upon which track to follow.
Stage 1 - Generate Characteristics
The prime Statistics in Rogue Trader are:
Weapon Skill - Competence in hand-to-hand fighting.
Ballistic Skill - Competence in ranged combat.
Strength - A measure of physical strength.
Toughness - A measure of physical fortitude.
Agility - A character's reflexes and poise.
Intelligence - A measure of reason and knowledge.
Perception - A measure of how easily one can deduce their surroundings.
Willpower - Mental fortitude, resilience to horror and insanity.
Fellowship - A measure of the character's charm, confidence, and social ability.
Statistics are either generated by spending 100 points between your characteristics, or rolling randomly. If the first option is selected, each characteristic begins at 25 points, and may have up to 20 points spent on it (no characteristic may start higher than 45). This method leads to slightly above average stats to begin with. If the second option is chosen, I will roll a player's statistics (they must tell me which they would like to be the highest and the lowest etc - each stat has 2D10 added to the base score of 25). I will also replace the lowest result with a score of 36.
Stage 2 - The Origin Path
The Origin Path
Players select the path to their chose career (listed in the bottom row) by first choosing their Homeworld option. All options chosen from then on must be either one space directly or diagonally below the chosen box. There are too many options here to list them all, but I will respond to player's questions about these in PM. It is adviseable to have a look at the rulebook for these, though it is not necessary.
Stage 3 - Spend Experience Points
Each player in Rogue Trader is considered to be far above the level of an ordinary human within the Imperium. Not only does this relate to their resources, but also their experience. After stats and the Origin are determined, all players will spend 500 Experience Points on characteristics, skills, or talents. Individual details on the options will be provided to each player, once they have completed Stage 2.
Stage 4 - Select Equipment
Players may attempt to acquire additional items, armour or weapons once they have spent their experience points. They may make one attempt to acquire an item (based off the Profit Factor, and the items rarity). Options will be given to players once they finish Stage 3. There are far too many options to list them all here.
As yet, a writeable PDF of the character sheet does not exist.
All players should look at and download a copy of the Origin Path chart, which tracks the development of a PC. Each choice on the path influences the starting statistics, skills, and talents of a character. Due to the size of the list, and the information for each entry, I cannot provide a summation of all of the entries. I will, however, respond to selective questions from players as they decide upon which track to follow.
Stage 1 - Generate Characteristics
The prime Statistics in Rogue Trader are:
Weapon Skill - Competence in hand-to-hand fighting.
Ballistic Skill - Competence in ranged combat.
Strength - A measure of physical strength.
Toughness - A measure of physical fortitude.
Agility - A character's reflexes and poise.
Intelligence - A measure of reason and knowledge.
Perception - A measure of how easily one can deduce their surroundings.
Willpower - Mental fortitude, resilience to horror and insanity.
Fellowship - A measure of the character's charm, confidence, and social ability.
Statistics are either generated by spending 100 points between your characteristics, or rolling randomly. If the first option is selected, each characteristic begins at 25 points, and may have up to 20 points spent on it (no characteristic may start higher than 45). This method leads to slightly above average stats to begin with. If the second option is chosen, I will roll a player's statistics (they must tell me which they would like to be the highest and the lowest etc - each stat has 2D10 added to the base score of 25). I will also replace the lowest result with a score of 36.
Stage 2 - The Origin Path
The Origin Path
Players select the path to their chose career (listed in the bottom row) by first choosing their Homeworld option. All options chosen from then on must be either one space directly or diagonally below the chosen box. There are too many options here to list them all, but I will respond to player's questions about these in PM. It is adviseable to have a look at the rulebook for these, though it is not necessary.
Stage 3 - Spend Experience Points
Each player in Rogue Trader is considered to be far above the level of an ordinary human within the Imperium. Not only does this relate to their resources, but also their experience. After stats and the Origin are determined, all players will spend 500 Experience Points on characteristics, skills, or talents. Individual details on the options will be provided to each player, once they have completed Stage 2.
Stage 4 - Select Equipment
Players may attempt to acquire additional items, armour or weapons once they have spent their experience points. They may make one attempt to acquire an item (based off the Profit Factor, and the items rarity). Options will be given to players once they finish Stage 3. There are far too many options to list them all here.